1 #ifndef INC_BACKGROUND_H
2 #define INC_BACKGROUND_H
3 
4 #include <SDL/SDL.h>
5 
6 extern SDL_Surface* background;
7 
8 // setBackground: allocate and draw background
9 void setBackground(SDL_Surface* screen);
10 
11 // drawBackground: draw new background, keeping old screen format
12 void drawBackground(SDL_Surface* screen);
13 
14 #endif /* INC_BACKGROUND_H */
15