1 #ifndef INC_BACKGROUND_H 2 #define INC_BACKGROUND_H 3 4 #include <SDL/SDL.h> 5 6 extern SDL_Surface* background; 7 8 // setBackground: allocate and draw background 9 void setBackground(SDL_Surface* screen); 10 11 // drawBackground: draw new background, keeping old screen format 12 void drawBackground(SDL_Surface* screen); 13 14 #endif /* INC_BACKGROUND_H */ 15