1 /*
2 Copyright (C) 2009-2021 Parallel Realities
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
18 */
19 
20 #include "../headers.h"
21 
22 #include "../audio/audio.h"
23 #include "../entity.h"
24 #include "../graphics/animation.h"
25 #include "../item/item.h"
26 #include "../item/key_items.h"
27 #include "../system/error.h"
28 #include "../system/properties.h"
29 
30 extern Entity *self, player;
31 extern Game game;
32 
33 static void dropChickenFeed(int);
34 
addChickenFeedBag(int x,int y,char * name)35 Entity *addChickenFeedBag(int x, int y, char *name)
36 {
37 	Entity *e = getFreeEntity();
38 
39 	if (e == NULL)
40 	{
41 		showErrorAndExit("No free slots to add a Chicken Feed Bag");
42 	}
43 
44 	loadProperties(name, e);
45 
46 	e->x = x;
47 	e->y = y;
48 
49 	e->dirY = ITEM_JUMP_HEIGHT;
50 
51 	e->type = KEY_ITEM;
52 
53 	e->face = LEFT;
54 
55 	e->action = &doNothing;
56 	e->touch = &keyItemTouch;
57 	e->activate = &dropChickenFeed;
58 	e->die = &keyItemRespawn;
59 
60 	e->draw = &drawLoopingAnimationToMap;
61 
62 	setEntityAnimation(e, "STAND");
63 
64 	return e;
65 }
66 
dropChickenFeed(int val)67 static void dropChickenFeed(int val)
68 {
69 	Entity *e;
70 
71 	if (self->thinkTime <= 0 && game.status == IN_GAME && player.element != WATER)
72 	{
73 		e = addTemporaryItem("item/chicken_feed", player.x + (player.face == RIGHT ? player.w : 0), player.y + player.h / 2, player.face, player.face == LEFT ? -5 : 5, ITEM_JUMP_HEIGHT);
74 
75 		e->touch = &entityTouch;
76 
77 		playSoundToMap("sound/common/throw", EDGAR_CHANNEL, player.x, player.y, 0);
78 
79 		self->thinkTime = self->maxThinkTime;
80 	}
81 }
82