1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read AnimationTiming.
20 
21 template <>
22 char const* const Struct<rpg::AnimationTiming>::name = "AnimationTiming";
23 static TypedField<rpg::AnimationTiming, int32_t> static_frame(
24 	&rpg::AnimationTiming::frame,
25 	LDB_Reader::ChunkAnimationTiming::frame,
26 	"frame",
27 	0,
28 	0
29 );
30 static TypedField<rpg::AnimationTiming, rpg::Sound> static_se(
31 	&rpg::AnimationTiming::se,
32 	LDB_Reader::ChunkAnimationTiming::se,
33 	"se",
34 	1,
35 	0
36 );
37 static TypedField<rpg::AnimationTiming, int32_t> static_flash_scope(
38 	&rpg::AnimationTiming::flash_scope,
39 	LDB_Reader::ChunkAnimationTiming::flash_scope,
40 	"flash_scope",
41 	1,
42 	0
43 );
44 static TypedField<rpg::AnimationTiming, int32_t> static_flash_red(
45 	&rpg::AnimationTiming::flash_red,
46 	LDB_Reader::ChunkAnimationTiming::flash_red,
47 	"flash_red",
48 	0,
49 	0
50 );
51 static TypedField<rpg::AnimationTiming, int32_t> static_flash_green(
52 	&rpg::AnimationTiming::flash_green,
53 	LDB_Reader::ChunkAnimationTiming::flash_green,
54 	"flash_green",
55 	0,
56 	0
57 );
58 static TypedField<rpg::AnimationTiming, int32_t> static_flash_blue(
59 	&rpg::AnimationTiming::flash_blue,
60 	LDB_Reader::ChunkAnimationTiming::flash_blue,
61 	"flash_blue",
62 	0,
63 	0
64 );
65 static TypedField<rpg::AnimationTiming, int32_t> static_flash_power(
66 	&rpg::AnimationTiming::flash_power,
67 	LDB_Reader::ChunkAnimationTiming::flash_power,
68 	"flash_power",
69 	0,
70 	0
71 );
72 static TypedField<rpg::AnimationTiming, int32_t> static_screen_shake(
73 	&rpg::AnimationTiming::screen_shake,
74 	LDB_Reader::ChunkAnimationTiming::screen_shake,
75 	"screen_shake",
76 	0,
77 	0
78 );
79 
80 
81 template <>
82 Field<rpg::AnimationTiming> const* Struct<rpg::AnimationTiming>::fields[] = {
83 	&static_frame,
84 	&static_se,
85 	&static_flash_scope,
86 	&static_flash_red,
87 	&static_flash_green,
88 	&static_flash_blue,
89 	&static_flash_power,
90 	&static_screen_shake,
91 	NULL
92 };
93 
94 template class Struct<rpg::AnimationTiming>;
95 
96 } //namespace lcf
97