1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read BattlerAnimationWeapon.
20 
21 template <>
22 char const* const Struct<rpg::BattlerAnimationWeapon>::name = "BattlerAnimationWeapon";
23 static TypedField<rpg::BattlerAnimationWeapon, DBString> static_name(
24 	&rpg::BattlerAnimationWeapon::name,
25 	LDB_Reader::ChunkBattlerAnimationWeapon::name,
26 	"name",
27 	0,
28 	1
29 );
30 static TypedField<rpg::BattlerAnimationWeapon, DBString> static_weapon_name(
31 	&rpg::BattlerAnimationWeapon::weapon_name,
32 	LDB_Reader::ChunkBattlerAnimationWeapon::weapon_name,
33 	"weapon_name",
34 	0,
35 	1
36 );
37 static TypedField<rpg::BattlerAnimationWeapon, int32_t> static_weapon_index(
38 	&rpg::BattlerAnimationWeapon::weapon_index,
39 	LDB_Reader::ChunkBattlerAnimationWeapon::weapon_index,
40 	"weapon_index",
41 	0,
42 	1
43 );
44 
45 
46 template <>
47 Field<rpg::BattlerAnimationWeapon> const* Struct<rpg::BattlerAnimationWeapon>::fields[] = {
48 	&static_name,
49 	&static_weapon_name,
50 	&static_weapon_index,
51 	NULL
52 };
53 
54 template class Struct<rpg::BattlerAnimationWeapon>;
55 
56 } //namespace lcf
57