1 /* !!!! GENERATED FILE - DO NOT EDIT !!!! 2 * -------------------------------------- 3 * 4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors. 5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org 6 * 7 * liblcf is Free/Libre Open Source Software, released under the MIT License. 8 * For the full copyright and license information, please view the COPYING 9 * file that was distributed with this source code. 10 */ 11 12 // Headers 13 #include "lcf/ldb/reader.h" 14 #include "lcf/ldb/chunks.h" 15 #include "reader_struct_impl.h" 16 17 namespace lcf { 18 19 // Read BattlerAnimationWeapon. 20 21 template <> 22 char const* const Struct<rpg::BattlerAnimationWeapon>::name = "BattlerAnimationWeapon"; 23 static TypedField<rpg::BattlerAnimationWeapon, DBString> static_name( 24 &rpg::BattlerAnimationWeapon::name, 25 LDB_Reader::ChunkBattlerAnimationWeapon::name, 26 "name", 27 0, 28 1 29 ); 30 static TypedField<rpg::BattlerAnimationWeapon, DBString> static_weapon_name( 31 &rpg::BattlerAnimationWeapon::weapon_name, 32 LDB_Reader::ChunkBattlerAnimationWeapon::weapon_name, 33 "weapon_name", 34 0, 35 1 36 ); 37 static TypedField<rpg::BattlerAnimationWeapon, int32_t> static_weapon_index( 38 &rpg::BattlerAnimationWeapon::weapon_index, 39 LDB_Reader::ChunkBattlerAnimationWeapon::weapon_index, 40 "weapon_index", 41 0, 42 1 43 ); 44 45 46 template <> 47 Field<rpg::BattlerAnimationWeapon> const* Struct<rpg::BattlerAnimationWeapon>::fields[] = { 48 &static_name, 49 &static_weapon_name, 50 &static_weapon_index, 51 NULL 52 }; 53 54 template class Struct<rpg::BattlerAnimationWeapon>; 55 56 } //namespace lcf 57