1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/battleranimation.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
operator <<(std::ostream & os,const BattlerAnimation & obj)18 std::ostream& operator<<(std::ostream& os, const BattlerAnimation& obj) {
19 	os << "BattlerAnimation{";
20 	os << "name="<< obj.name;
21 	os << ", speed="<< obj.speed;
22 	os << ", poses=";
23 	for (size_t i = 0; i < obj.poses.size(); ++i) {
24 		os << (i == 0 ? "[" : ", ") << obj.poses[i];
25 	}
26 	os << "]";
27 	os << ", weapons=";
28 	for (size_t i = 0; i < obj.weapons.size(); ++i) {
29 		os << (i == 0 ? "[" : ", ") << obj.weapons[i];
30 	}
31 	os << "]";
32 	os << "}";
33 	return os;
34 }
35 
36 } // namespace rpg
37 } // namespace lcf
38