1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/savemapeventbase.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
operator <<(std::ostream & os,const SaveMapEventBase & obj)18 std::ostream& operator<<(std::ostream& os, const SaveMapEventBase& obj) {
19 	os << "SaveMapEventBase{";
20 	os << "active="<< obj.active;
21 	os << ", map_id="<< obj.map_id;
22 	os << ", position_x="<< obj.position_x;
23 	os << ", position_y="<< obj.position_y;
24 	os << ", direction="<< obj.direction;
25 	os << ", sprite_direction="<< obj.sprite_direction;
26 	os << ", anim_frame="<< obj.anim_frame;
27 	os << ", transparency="<< obj.transparency;
28 	os << ", remaining_step="<< obj.remaining_step;
29 	os << ", move_frequency="<< obj.move_frequency;
30 	os << ", layer="<< obj.layer;
31 	os << ", overlap_forbidden="<< obj.overlap_forbidden;
32 	os << ", animation_type="<< obj.animation_type;
33 	os << ", lock_facing="<< obj.lock_facing;
34 	os << ", move_speed="<< obj.move_speed;
35 	os << ", move_route="<< obj.move_route;
36 	os << ", move_route_overwrite="<< obj.move_route_overwrite;
37 	os << ", move_route_index="<< obj.move_route_index;
38 	os << ", move_route_repeated="<< obj.move_route_repeated;
39 	os << ", sprite_transparent="<< obj.sprite_transparent;
40 	os << ", route_through="<< obj.route_through;
41 	os << ", anim_paused="<< obj.anim_paused;
42 	os << ", through="<< obj.through;
43 	os << ", stop_count="<< obj.stop_count;
44 	os << ", anim_count="<< obj.anim_count;
45 	os << ", max_stop_count="<< obj.max_stop_count;
46 	os << ", jumping="<< obj.jumping;
47 	os << ", begin_jump_x="<< obj.begin_jump_x;
48 	os << ", begin_jump_y="<< obj.begin_jump_y;
49 	os << ", pause="<< obj.pause;
50 	os << ", flying="<< obj.flying;
51 	os << ", sprite_name="<< obj.sprite_name;
52 	os << ", sprite_id="<< obj.sprite_id;
53 	os << ", processed="<< obj.processed;
54 	os << ", flash_red="<< obj.flash_red;
55 	os << ", flash_green="<< obj.flash_green;
56 	os << ", flash_blue="<< obj.flash_blue;
57 	os << ", flash_current_level="<< obj.flash_current_level;
58 	os << ", flash_time_left="<< obj.flash_time_left;
59 	os << "}";
60 	return os;
61 }
62 
63 } // namespace rpg
64 } // namespace lcf
65