1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12 // Headers
13 #include "lcf/rpg/savemapeventbase.h"
14
15 namespace lcf {
16 namespace rpg {
17
operator <<(std::ostream & os,const SaveMapEventBase & obj)18 std::ostream& operator<<(std::ostream& os, const SaveMapEventBase& obj) {
19 os << "SaveMapEventBase{";
20 os << "active="<< obj.active;
21 os << ", map_id="<< obj.map_id;
22 os << ", position_x="<< obj.position_x;
23 os << ", position_y="<< obj.position_y;
24 os << ", direction="<< obj.direction;
25 os << ", sprite_direction="<< obj.sprite_direction;
26 os << ", anim_frame="<< obj.anim_frame;
27 os << ", transparency="<< obj.transparency;
28 os << ", remaining_step="<< obj.remaining_step;
29 os << ", move_frequency="<< obj.move_frequency;
30 os << ", layer="<< obj.layer;
31 os << ", overlap_forbidden="<< obj.overlap_forbidden;
32 os << ", animation_type="<< obj.animation_type;
33 os << ", lock_facing="<< obj.lock_facing;
34 os << ", move_speed="<< obj.move_speed;
35 os << ", move_route="<< obj.move_route;
36 os << ", move_route_overwrite="<< obj.move_route_overwrite;
37 os << ", move_route_index="<< obj.move_route_index;
38 os << ", move_route_repeated="<< obj.move_route_repeated;
39 os << ", sprite_transparent="<< obj.sprite_transparent;
40 os << ", route_through="<< obj.route_through;
41 os << ", anim_paused="<< obj.anim_paused;
42 os << ", through="<< obj.through;
43 os << ", stop_count="<< obj.stop_count;
44 os << ", anim_count="<< obj.anim_count;
45 os << ", max_stop_count="<< obj.max_stop_count;
46 os << ", jumping="<< obj.jumping;
47 os << ", begin_jump_x="<< obj.begin_jump_x;
48 os << ", begin_jump_y="<< obj.begin_jump_y;
49 os << ", pause="<< obj.pause;
50 os << ", flying="<< obj.flying;
51 os << ", sprite_name="<< obj.sprite_name;
52 os << ", sprite_id="<< obj.sprite_id;
53 os << ", processed="<< obj.processed;
54 os << ", flash_red="<< obj.flash_red;
55 os << ", flash_green="<< obj.flash_green;
56 os << ", flash_blue="<< obj.flash_blue;
57 os << ", flash_current_level="<< obj.flash_current_level;
58 os << ", flash_time_left="<< obj.flash_time_left;
59 os << "}";
60 return os;
61 }
62
63 } // namespace rpg
64 } // namespace lcf
65