1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/terrain.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
operator <<(std::ostream & os,const Terrain::Flags & obj)18 std::ostream& operator<<(std::ostream& os, const Terrain::Flags& obj) {
19 	for (size_t i = 0; i < obj.flags.size(); ++i) {
20 		os << (i == 0 ? "[" : ", ") << obj.flags[i];
21 	}
22 	os << "]";
23 	return os;
24 }
25 
operator <<(std::ostream & os,const Terrain & obj)26 std::ostream& operator<<(std::ostream& os, const Terrain& obj) {
27 	os << "Terrain{";
28 	os << "name="<< obj.name;
29 	os << ", damage="<< obj.damage;
30 	os << ", encounter_rate="<< obj.encounter_rate;
31 	os << ", background_name="<< obj.background_name;
32 	os << ", boat_pass="<< obj.boat_pass;
33 	os << ", ship_pass="<< obj.ship_pass;
34 	os << ", airship_pass="<< obj.airship_pass;
35 	os << ", airship_land="<< obj.airship_land;
36 	os << ", bush_depth="<< obj.bush_depth;
37 	os << ", footstep="<< obj.footstep;
38 	os << ", on_damage_se="<< obj.on_damage_se;
39 	os << ", background_type="<< obj.background_type;
40 	os << ", background_a_name="<< obj.background_a_name;
41 	os << ", background_a_scrollh="<< obj.background_a_scrollh;
42 	os << ", background_a_scrollv="<< obj.background_a_scrollv;
43 	os << ", background_a_scrollh_speed="<< obj.background_a_scrollh_speed;
44 	os << ", background_a_scrollv_speed="<< obj.background_a_scrollv_speed;
45 	os << ", background_b="<< obj.background_b;
46 	os << ", background_b_name="<< obj.background_b_name;
47 	os << ", background_b_scrollh="<< obj.background_b_scrollh;
48 	os << ", background_b_scrollv="<< obj.background_b_scrollv;
49 	os << ", background_b_scrollh_speed="<< obj.background_b_scrollh_speed;
50 	os << ", background_b_scrollv_speed="<< obj.background_b_scrollv_speed;
51 	os << ", special_flags="<< obj.special_flags;
52 	os << ", special_back_party="<< obj.special_back_party;
53 	os << ", special_back_enemies="<< obj.special_back_enemies;
54 	os << ", special_lateral_party="<< obj.special_lateral_party;
55 	os << ", special_lateral_enemies="<< obj.special_lateral_enemies;
56 	os << ", grid_location="<< obj.grid_location;
57 	os << ", grid_top_y="<< obj.grid_top_y;
58 	os << ", grid_elongation="<< obj.grid_elongation;
59 	os << ", grid_inclination="<< obj.grid_inclination;
60 	os << "}";
61 	return os;
62 }
63 
64 } // namespace rpg
65 } // namespace lcf
66