1 void asteroid_sound_init(); 2 void asteroid_sound_exit(); 3 void asteroid_sound_reset(); 4 void asteroid_sound_update(INT16 *buffer, INT32 length); 5 void asteroid_explode_w(UINT8 data); 6 void asteroid_thump_w(UINT8 data); 7 void asteroid_sounds_w(UINT16 offset, UINT8 data); 8 void astdelux_sound_update(INT16 *buffer, INT32 length); 9 void astdelux_sounds_w(UINT8 data); 10 11