1 void asteroid_sound_init();
2 void asteroid_sound_exit();
3 void asteroid_sound_reset();
4 void asteroid_sound_update(INT16 *buffer, INT32 length);
5 void asteroid_explode_w(UINT8 data);
6 void asteroid_thump_w(UINT8 data);
7 void asteroid_sounds_w(UINT16 offset, UINT8 data);
8 void astdelux_sound_update(INT16 *buffer, INT32 length);
9 void astdelux_sounds_w(UINT8 data);
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