1 #include "../vidhrdw/momoko.c"
2 /*****************************************************************************
3 
4 Momoko 120% (c) 1986 Jaleco
5 
6 	Driver by Uki
7 
8 	02/Mar/2001 -
9 
10 ******************************************************************************
11 
12 Notes
13 
14 Real machine has some bugs.(escalator bug, sprite garbage)
15 It is not emulation bug.
16 Flipped screen looks wrong, but it is correct.
17 
18 *****************************************************************************/
19 
20 #include "driver.h"
21 #include "vidhrdw/generic.h"
22 
23 extern data8_t *momoko_bg_scrollx;
24 extern data8_t *momoko_bg_scrolly;
25 
26 void momoko_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
27 
28 WRITE_HANDLER( momoko_fg_scrollx_w );
29 WRITE_HANDLER( momoko_fg_scrolly_w );
30 WRITE_HANDLER( momoko_text_scrolly_w );
31 WRITE_HANDLER( momoko_text_mode_w );
32 WRITE_HANDLER( momoko_bg_scrollx_w );
33 WRITE_HANDLER( momoko_bg_scrolly_w );
34 WRITE_HANDLER( momoko_flipscreen_w );
35 WRITE_HANDLER( momoko_fg_select_w);
36 WRITE_HANDLER( momoko_bg_select_w);
37 WRITE_HANDLER( momoko_bg_priority_w);
38 
WRITE_HANDLER(momoko_bg_read_bank_w)39 WRITE_HANDLER( momoko_bg_read_bank_w )
40 {
41 	data8_t *BG_MAP = memory_region(REGION_USER1);
42 	int bank_address = (data & 0x1f) * 0x1000;
43 	cpu_setbank(1, &BG_MAP[bank_address]);
44 }
45 
46 /****************************************************************************/
47 
48 static struct MemoryReadAddress readmem[] = {
49 	{ 0x0000, 0xbfff, MRA_ROM },
50 	{ 0xc000, 0xcfff, MRA_RAM },
51 
52 	{ 0xd064, 0xd0ff, MRA_RAM }, /* sprite ram */
53 
54 	{ 0xd400, 0xd400, input_port_0_r },
55 	{ 0xd402, 0xd402, input_port_1_r },
56 	{ 0xd406, 0xd406, input_port_2_r },
57 	{ 0xd407, 0xd407, input_port_3_r },
58 
59 	{ 0xd800, 0xdbff, paletteram_r },
60 	{ 0xe000, 0xe3ff, MRA_RAM }, /* text */
61 
62 	{ 0xf000, 0xffff, MRA_BANK1 },
63         { -1 } /* end of table */ };
64 
65 static struct MemoryWriteAddress writemem[] = {
66 	{ 0x0000, 0xbfff, MWA_ROM },
67 	{ 0xc000, 0xcfff, MWA_RAM },
68 
69 	{ 0xd064, 0xd0ff, MWA_RAM, &spriteram, &spriteram_size },
70 
71 	{ 0xd400, 0xd400, MWA_NOP }, /* interrupt ack? */
72 	{ 0xd402, 0xd402, momoko_flipscreen_w },
73 	{ 0xd404, 0xd404, watchdog_reset_w },
74 	{ 0xd406, 0xd406, soundlatch_w },
75 
76 	{ 0xd800, 0xdbff, paletteram_xxxxRRRRGGGGBBBB_swap_w, &paletteram },
77 
78 	{ 0xdc00, 0xdc00, momoko_fg_scrolly_w },
79 	{ 0xdc01, 0xdc01, momoko_fg_scrollx_w },
80 	{ 0xdc02, 0xdc02, momoko_fg_select_w },
81 
82 	{ 0xe000, 0xe3ff, videoram_w, &videoram, &videoram_size },
83 
84 	{ 0xe800, 0xe800, momoko_text_scrolly_w },
85 	{ 0xe801, 0xe801, momoko_text_mode_w },
86 
87 	{ 0xf000, 0xf001, momoko_bg_scrolly_w, &momoko_bg_scrolly },
88 	{ 0xf002, 0xf003, momoko_bg_scrollx_w, &momoko_bg_scrollx },
89 	{ 0xf004, 0xf004, momoko_bg_read_bank_w },
90 	{ 0xf006, 0xf006, momoko_bg_select_w },
91 	{ 0xf007, 0xf007, momoko_bg_priority_w },
92         { -1 } /* end of table */ };
93 
94 static struct MemoryReadAddress readmem_sound[] = {
95 	{ 0x0000, 0x7fff, MRA_ROM },
96 	{ 0x8000, 0x87ff, MRA_RAM },
97 	{ 0xa000, 0xa000, YM2203_status_port_0_r },
98 	{ 0xa001, 0xa001, YM2203_read_port_0_r },
99 	{ 0xc000, 0xc000, YM2203_status_port_1_r },
100 	{ 0xc001, 0xc001, YM2203_read_port_1_r },
101         { -1 } /* end of table */ };
102 
103 static struct MemoryWriteAddress writemem_sound[] = {
104 	{ 0x0000, 0x7fff, MWA_ROM },
105 	{ 0x8000, 0x87ff, MWA_RAM },
106 	{ 0x9000, 0x9000, MWA_NOP }, /* unknown */
107 	{ 0xa000, 0xa000, YM2203_control_port_0_w },
108 	{ 0xa001, 0xa001, YM2203_write_port_0_w },
109 	{ 0xb000, 0xb000, MWA_NOP }, /* unknown */
110 	{ 0xc000, 0xc000, YM2203_control_port_1_w },
111 	{ 0xc001, 0xc001, YM2203_write_port_1_w },
112         { -1 } /* end of table */ };
113 
114 /****************************************************************************/
115 
116 INPUT_PORTS_START( momoko )
117     PORT_START
118     PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
119     PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
120     PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
121     PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
122     PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY )
123     PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
124     PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY )
125     PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY )
126 
127     PORT_START
128     PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
129     PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
130     PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
131     PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
132     PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
133     PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
134     PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
135     PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
136 
137     PORT_START  /* dsw0 */
138     PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
139     PORT_DIPSETTING(    0x03, "3" )
140     PORT_DIPSETTING(    0x02, "4" )
141     PORT_DIPSETTING(    0x01, "5" )
142     PORT_BITX( 0,       0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "256", IP_KEY_NONE, IP_JOY_NONE )
143     PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) )
144     PORT_DIPSETTING(    0x10, DEF_STR( 5C_1C ) )
145     PORT_DIPSETTING(    0x14, DEF_STR( 3C_1C ) )
146     PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
147     PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )
148     PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
149     PORT_DIPSETTING(    0x04, DEF_STR( 2C_5C ) )
150     PORT_DIPSETTING(    0x08, DEF_STR( 1C_5C ) )
151     PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
152     PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
153     PORT_DIPSETTING(    0x40, "Easy" )
154     PORT_DIPSETTING(    0x60, "Normal" )
155     PORT_DIPSETTING(    0x20, "Difficult" )
156     PORT_DIPSETTING(    0x00, "Very difficult" )
157     PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
158 
159     PORT_START  /* dsw1 */
160     PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life) )
161     PORT_DIPSETTING(    0x01, "20000" )
162     PORT_DIPSETTING(    0x03, "30000" )
163     PORT_DIPSETTING(    0x02, "50000" )
164     PORT_DIPSETTING(    0x00, "100000" )
165     PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown) )
166     PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
167     PORT_DIPSETTING(    0x00, DEF_STR( On ) )
168     PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown) )
169     PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
170     PORT_DIPSETTING(    0x00, DEF_STR( On ) )
171     PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) )
172     PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
173     PORT_DIPSETTING(    0x10, DEF_STR( Cocktail ) )
174     PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
175     PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
176     PORT_DIPSETTING(    0x20, DEF_STR( On ) )
177     PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
178     PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
179     PORT_DIPSETTING(    0x00, DEF_STR( On ) )
180     PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
181     PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
182     PORT_DIPSETTING(    0x00, DEF_STR( On ) )
183 
184     PORT_START	/* fake */
185     PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
186     PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
187     PORT_DIPSETTING(	0x01, DEF_STR( On ) )
188 
189 INPUT_PORTS_END
190 
191 /****************************************************************************/
192 
193 static struct GfxLayout charlayout =
194 {
195 	8,8,    /* 8*8 characters */
196 	256,    /* 256 characters */
197 	2,      /* 2 bits per pixel */
198 	{4, 0},
199 	{0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3},
200 	{8*0, 8*1, 8*2, 8*3, 8*4, 8*5, 8*6, 8*7},
201 	8*8
202 };
203 
204 static struct GfxLayout spritelayout =
205 {
206 	8,16,     /* 8*16 characters */
207 	2048-128, /* 1024 sprites ( ccc 0ccccccc ) */
208 	4,        /* 4 bits per pixel */
209 	{12,8,4,0},
210 	{0, 1, 2, 3, 4096*8+0, 4096*8+1, 4096*8+2, 4096*8+3},
211 	{0, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
212 	 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16},
213 	8*32
214 };
215 
216 static struct GfxLayout tilelayout =
217 {
218 	8,8,      /* 8*8 characters */
219 	8192-256, /* 4096 tiles ( cccc0 cccccccc ) */
220 	4,        /* 4 bits per pixel */
221 	{4,0,12,8},
222 	{0, 1, 2, 3, 4096*8+0, 4096*8+1, 4096*8+2, 4096*8+3},
223 	{0, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16},
224 	8*16
225 };
226 
227 static struct GfxLayout charlayout1 =
228 {
229 	8,1,    /* 8*1 characters */
230 	256*8,  /* 2048 characters */
231 	2,      /* 2 bits per pixel */
232 	{4, 0},
233 	{0, 1, 2, 3, 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3},
234 	{8*0},
235 	8*1
236 };
237 
238 static struct GfxDecodeInfo gfxdecodeinfo[] =
239 {
240 	{ REGION_GFX1, 0x0000, &charlayout1,      0,  24 }, /* TEXT */
241 	{ REGION_GFX2, 0x0000, &tilelayout,     256,  16 }, /* BG */
242 	{ REGION_GFX3, 0x0000, &charlayout,       0,   1 }, /* FG */
243 	{ REGION_GFX4, 0x0000, &spritelayout,   128,   8 }, /* sprite */
244 	{ -1 } /* end of array */
245 };
246 
247 /****************************************************************************/
248 
249 static struct YM2203interface ym2203_interface =
250 {
251 	2,          /* 2 chips */
252 	1250000,    /* 1.25 MHz */
253 	{ YM2203_VOL(40,15), YM2203_VOL(40,15) },
254 	{ 0, soundlatch_r },
255 	{ 0 },
256 	{ 0 },
257 	{ 0 }
258 };
259 
260 static struct MachineDriver machine_driver_momoko =
261 {
262 	{
263 		{
264 			CPU_Z80,
265 			5000000,	/* 5.0MHz */
266 			readmem,writemem,0,0,
267 			interrupt,1
268 		},
269 		{
270 			CPU_Z80 | CPU_AUDIO_CPU,
271 			2500000,	/* 2.5MHz */
272 			readmem_sound,writemem_sound,0,0,
273 			ignore_interrupt,0
274 		},
275 	},
276 	60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
277 	1,
278 	0,
279 
280 	32*8, 32*8, { 1*8, 31*8-1, 2*8, 29*8-1 },
281 
282 	gfxdecodeinfo,
283 	512,512,
284 	0,
285 
286 	VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE ,
287 	0,
288 	generic_vh_start,
289 	generic_vh_stop,
290 	momoko_vh_screenrefresh,
291 
292 	0,0,0,0,
293 	{
294 		{
295 			SOUND_YM2203,
296 			&ym2203_interface
297 		}
298 	}
299 };
300 
301 /****************************************************************************/
302 
303 ROM_START( momoko )
304 	ROM_REGION( 0x10000, REGION_CPU1) /* main CPU */
305 	ROM_LOAD( "momoko03.bin", 0x0000,  0x8000, 0x386e26ed )
306 	ROM_LOAD( "momoko02.bin", 0x8000,  0x4000, 0x4255e351 )
307 
308 	ROM_REGION( 0x10000, REGION_CPU2) /* sound CPU */
309 	ROM_LOAD( "momoko01.bin", 0x0000,  0x8000, 0xe8a6673c )
310 
311 	ROM_REGION( 0x2000, REGION_GFX1| REGIONFLAG_DISPOSE ) /* text */
312 	ROM_LOAD( "momoko13.bin", 0x0000,  0x2000, 0x2745cf5a )
313 
314 	ROM_REGION( 0x2000, REGION_GFX3| REGIONFLAG_DISPOSE ) /* FG */
315 	ROM_LOAD( "momoko14.bin", 0x0000,  0x2000, 0xcfccca05 )
316 
317 	ROM_REGION( 0x10000, REGION_GFX4| REGIONFLAG_DISPOSE ) /* sprite */
318 	ROM_LOAD_ODD( "momoko16.bin", 0x0000,  0x8000, 0xfc6876fc )
319 	ROM_LOAD_EVEN( "momoko17.bin", 0x0001,  0x8000, 0x45dc0247 )
320 
321 	ROM_REGION( 0x20000, REGION_GFX2) /* BG */
322 	ROM_LOAD_ODD( "momoko09.bin", 0x00000, 0x8000, 0x9f5847c7 )
323 	ROM_LOAD_EVEN( "momoko11.bin", 0x00001, 0x8000, 0x9c9fbd43 )
324 	ROM_LOAD_ODD( "momoko10.bin", 0x10000, 0x8000, 0xae17e74b )
325 	ROM_LOAD_EVEN( "momoko12.bin", 0x10001, 0x8000, 0x1e29c9c4 )
326 
327 	ROM_REGION( 0x20000, REGION_USER1) /* BG map */
328 	ROM_LOAD( "momoko04.bin", 0x0000,  0x8000, 0x3ab3c2c3 )
329 	ROM_LOAD( "momoko05.bin", 0x8000,  0x8000, 0x757cdd2b )
330 	ROM_LOAD( "momoko06.bin", 0x10000, 0x8000, 0x20cacf8b )
331 	ROM_LOAD( "momoko07.bin", 0x18000, 0x8000, 0xb94b38db )
332 
333 	ROM_REGION( 0x2000, REGION_USER2) /* BG color/priority table */
334 	ROM_LOAD( "momoko08.bin", 0x0000,  0x2000, 0x69b41702 )
335 
336 	ROM_REGION( 0x4000, REGION_USER3) /* FG map */
337 	ROM_LOAD( "momoko15.bin", 0x0000,  0x4000, 0x8028f806 )
338 
339 	ROM_REGION( 0x0120, REGION_PROMS) /* TEXT color */
340 	ROM_LOAD( "momoko-c.bin", 0x0000,  0x0100, 0xf35ccae0 )
341 	ROM_LOAD( "momoko-b.bin", 0x0100,  0x0020, 0x427b0e5c )
342 ROM_END
343 
344 GAME( 1986, momoko, 0, momoko, momoko, 0, ROT0, "Jaleco", "Momoko 120%" )
345