1 /***************************************************************************
2 
3   vidhrdw.c
4 
5   Functions to emulate the video hardware of the machine.
6 
7 ***************************************************************************/
8 #include "driver.h"
9 #include "vidhrdw/generic.h"
10 
11 
12 static int palette_bank;
13 
14 
flstory_vh_convert_color_prom(unsigned char * palette,unsigned short * colortable,const unsigned char * color_prom)15 void flstory_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
16 {
17 	int i;
18 
19 
20 	/* no color PROMs here, only RAM, but the gfx data is inverted so we */
21 	/* cannot use the default lookup table */
22 	for (i = 0;i < Machine->drv->color_table_len;i++)
23 		colortable[i] = i ^ 0x0f;
24 }
25 
26 
27 
flstory_vh_start(void)28 int flstory_vh_start(void)
29 {
30 	paletteram = (unsigned char*)malloc(0x200);
31 	paletteram_2 = (unsigned char*)malloc(0x200);
32 	return generic_vh_start();
33 }
34 
flstory_vh_stop(void)35 void flstory_vh_stop(void)
36 {
37 	free(paletteram);
38 	paletteram = 0;
39 	free(paletteram_2);
40 	paletteram_2 = 0;
41 	generic_vh_stop();
42 }
43 
44 
45 
WRITE_HANDLER(flstory_palette_w)46 WRITE_HANDLER( flstory_palette_w )
47 {
48 	if (offset & 0x100)
49 		paletteram_xxxxBBBBGGGGRRRR_split2_w((offset & 0xff) + (palette_bank << 8),data);
50 	else
51 		paletteram_xxxxBBBBGGGGRRRR_split1_w((offset & 0xff) + (palette_bank << 8),data);
52 }
53 
WRITE_HANDLER(flstory_gfxctrl_w)54 WRITE_HANDLER( flstory_gfxctrl_w )
55 {
56 	palette_bank = (data & 0x20) >> 5;
57 //logerror("%04x: gfxctrl = %02x\n",cpu_get_pc(),data);
58 }
59 
60 
61 
62 /***************************************************************************
63 
64   Draw the game screen in the given osd_bitmap.
65   Do NOT call osd_update_display() from this function, it will be called by
66   the main emulation engine.
67 
68 ***************************************************************************/
flstory_vh_screenrefresh(struct osd_bitmap * bitmap,int full_refresh)69 void flstory_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
70 {
71 	int offs;
72 
73 
74 	if (palette_recalc())
75 		memset(dirtybuffer,1,videoram_size);
76 
77 	for (offs = videoram_size - 2;offs >= 0;offs -= 2)
78 	{
79 		if (dirtybuffer[offs] || dirtybuffer[offs+1])
80 		{
81 			int sx,sy;
82 
83 
84 			dirtybuffer[offs] = 0;
85 			dirtybuffer[offs+1] = 0;
86 
87 			sx = (offs/2)%32;
88 			sy = (offs/2)/32;
89 
90 			drawgfx(tmpbitmap,Machine->gfx[0],
91 					videoram[offs] + ((videoram[offs + 1] & 0xc0) << 2) + 0xc00,
92 					videoram[offs + 1] & 0x07,
93 					videoram[offs + 1] & 0x08,1,
94 					8*sx,8*sy,
95 					&Machine->visible_area,TRANSPARENCY_NONE,0);
96 		}
97 	}
98 
99 	copybitmap(bitmap,tmpbitmap,0,0,0,0,&Machine->visible_area,TRANSPARENCY_NONE,0);
100 
101 	for (offs = 0;offs < spriteram_size;offs += 4)
102 	{
103 		int code,sx,sy,flipx,flipy;
104 
105 
106 		code = spriteram[offs+2] + ((spriteram[offs+1] & 0x30) << 4);
107 		sx = spriteram[offs+3];
108 		sy = 240 - spriteram[offs+0];
109 		flipx = spriteram[offs+1]&0x40;
110 		flipy = spriteram[offs+1]&0x80;
111 
112 		drawgfx(bitmap,Machine->gfx[1],
113 				code,
114 				spriteram[offs+1] & 0x0f,
115 				flipx,flipy,
116 				sx,sy,
117 				&Machine->visible_area,TRANSPARENCY_PEN,0);
118 		/* wrap around */
119 		if (sx > 240)
120 			drawgfx(bitmap,Machine->gfx[1],
121 					code,
122 					spriteram[offs+1] & 0x0f,
123 					flipx,flipy,
124 					sx-256,sy,
125 					&Machine->visible_area,TRANSPARENCY_PEN,0);
126 	}
127 
128 	/* redraw chars with priority over sprites */
129 	for (offs = videoram_size - 2;offs >= 0;offs -= 2)
130 	{
131 		if (videoram[offs + 1] & 0x20)
132 		{
133 			int sx,sy;
134 
135 
136 			sx = (offs/2)%32;
137 			sy = (offs/2)/32;
138 
139 			drawgfx(bitmap,Machine->gfx[0],
140 					videoram[offs] + ((videoram[offs + 1] & 0xc0) << 2) + 0xc00,
141 					videoram[offs + 1] & 0x07,
142 					videoram[offs + 1] & 0x08,1,
143 					8*sx,8*sy,
144 					&Machine->visible_area,TRANSPARENCY_PEN,0);
145 		}
146 	}
147 }
148