1 /****************************************************************************
2 
3 	Gotya / The Hand driver by Zsolt Vasvari
4 
5 
6 TODO: Emulated sound
7 
8 	  Hitachi HD38880BP
9          	  HD38882PA06
10 
11 	  I think HD38880 is a CPU/MCU, because the game just sends it a sound command (0-0x1a)
12 
13 ****************************************************************************/
14 
15 /****************************************************************************
16  About GotYa (from the board owner)
17 
18  I believe it is a prototype for several reasons.
19  There were quite a few jumpers on the board, hand written labels with
20  the dates on them. I also have the manual, the game name is clearly Got-Ya
21  and is a Game-A-Tron game.  The game itself had a few flyers from GAT inside
22  so I have a hard time believing it was a bootleg.
23 
24 ----
25 
26  so despite the fact that 'gotya' might look like its a bootleg of thehand,
27  its more likely just a prototype / alternate version, its hard to tell
28 ****************************************************************************/
29 
30 #include "driver.h"
31 #include "vidhrdw/generic.h"
32 
33 
34 extern UINT8 *gotya_scroll;
35 extern UINT8 *gotya_videoram2;
36 
37 extern WRITE_HANDLER( gotya_videoram_w );
38 extern WRITE_HANDLER( gotya_colorram_w );
39 extern WRITE_HANDLER( gotya_videoram2_w );
40 
41 extern PALETTE_INIT( gotya );
42 extern VIDEO_START( gotya );
43 extern VIDEO_UPDATE( gotya );
44 
45 extern WRITE_HANDLER( gotya_video_control_w );
46 
47 extern WRITE_HANDLER( gotya_soundlatch_w );
48 
49 
MEMORY_READ_START(readmem)50 static MEMORY_READ_START( readmem )
51 	{ 0x0000, 0x3fff, MRA_ROM },
52 	{ 0x5000, 0x5fff, MRA_RAM },
53 	{ 0x6000, 0x6000, input_port_0_r },
54 	{ 0x6001, 0x6001, input_port_1_r },
55 	{ 0x6002, 0x6002, input_port_2_r },
56 	{ 0xc000, 0xd3ff, MRA_RAM },
57 MEMORY_END
58 
59 static MEMORY_WRITE_START( writemem )
60 	{ 0x0000, 0x3fff, MWA_ROM },
61 	{ 0x5000, 0x5fff, MWA_RAM },
62 	{ 0x6004, 0x6004, gotya_video_control_w },
63 	{ 0x6005, 0x6005, gotya_soundlatch_w },
64 	{ 0x6006, 0x6006, MWA_RAM, &gotya_scroll },
65 	{ 0x6007, 0x6007, watchdog_reset_w },
66 	{ 0xc000, 0xc7ff, gotya_videoram_w, &videoram },
67 	{ 0xc800, 0xcfff, gotya_colorram_w, &colorram },
68 	{ 0xd000, 0xd3df, MWA_RAM, &gotya_videoram2 },
69 	{ 0xd3e0, 0xd3ff, MWA_RAM, &spriteram },
70 MEMORY_END
71 
72 
73 INPUT_PORTS_START( gotya )
74 	PORT_START	/* IN0 */
75 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER1 )
76 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER1 )
77 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER1 )
78 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER1 )
79 	PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
80 	PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1, "P1 Paper", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
81 	PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1, "P1 Scissors", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
82 	PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1, "P1 Rock", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
83 
84 	PORT_START	/* IN1 */
85 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_PLAYER2 )
86 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_PLAYER2 )
87 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_PLAYER2 )
88 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_PLAYER2 )
89 	PORT_DIPNAME( 0x10, 0x10, "Sound Test" )
90 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
91 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
92 	PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2, "P2 Paper", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
93 	PORT_BITX(0x40, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2, "P2 Scissors", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
94 	PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2, "P2 Rock", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
95 
96 	PORT_START	/* DSW1 */
97 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
98 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
99 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
100 	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
101 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
102 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
103 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Difficulty ) )
104 	PORT_DIPSETTING(    0x00, "Easy" )
105 	PORT_DIPSETTING(    0x10, "Hard" )
106 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Bonus_Life ) )
107 	PORT_DIPSETTING(    0x00, "None" )
108 	PORT_DIPSETTING(    0x20, "15000" )
109 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) )
110 	PORT_DIPSETTING(    0x00, "3" )
111 	PORT_DIPSETTING(    0x40, "5" )
112 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
113 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
114 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
115 
116 INPUT_PORTS_END
117 
118 
119 static struct GfxLayout charlayout =
120 {
121 	8,8,	/* 8*8 characters */
122 	256,	/* 256 characters */
123 	2,	    /* 2 bits per pixel */
124 	{ 0, 4 },	/* the bitplanes are packed in one byte */
125 	{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
126 	{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
127 	16*8	/* every char takes 16 consecutive bytes */
128 };
129 
130 static struct GfxLayout spritelayout =
131 {
132 	16,16,	/* 16*16 characters */
133 	64,		/* 64 characters */
134 	2,	    /* 2 bits per pixel */
135 	{ 0, 4 },	/* the bitplanes are packed in one byte */
136 	{ 0, 1, 2, 3, 24*8+0, 24*8+1, 24*8+2, 24*8+3,
137 	  16*8+0, 16*8+1, 16*8+2, 16*8+3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
138 	{ 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8,
139 	   7*8,  6*8,  5*8,  4*8,  3*8,  2*8,  1*8,  0*8 },
140 	64*8	/* every char takes 64 consecutive bytes */
141 };
142 
143 static struct GfxDecodeInfo gfxdecodeinfo[] =
144 {
145 	{ REGION_GFX1, 0, &charlayout,   0, 16 },
146 	{ REGION_GFX2, 0, &spritelayout, 0, 16 },
147 	{ -1 } /* end of array */
148 };
149 
150 
151 static const char *sample_names[] =
152 {												// Address triggered at
153 	"*thehand",
154 	"01.wav",	/* game start tune */			// 075f
155 	"02.wav",	/* coin in */					// 0074
156 	"03.wav",	/* eat dot */					// 0e45
157 	"05.wav",	/* eat dollar sign */			// 0e45
158 
159 	"06.wav",	/* door open */					// 19e1
160 	"07.wav",	/* door close */				// 1965
161 
162 	"08.wav",	/* theme song */				// 0821
163 	//"09.wav"									// 1569
164 
165 	/* one of these two is played after eating the last dot */
166 	"0a.wav",	/* piccolo */					// 17af
167 	"0b.wav",	/* tune */						// 17af
168 
169 	//"0f.wav"									// 08ee
170 	"10.wav",	/* 'We're even. Bye Bye!' */	// 162a
171 	"11.wav",	/* 'You got me!' */				// 1657
172 	"12.wav",	/* 'You have lost out' */		// 085e
173 
174 	"13.wav",	/* 'Rock' */					// 14de
175 	"14.wav",	/* 'Scissors' */				// 14f3
176 	"15.wav",	/* 'Paper' */					// 1508
177 
178 	/* one of these is played when going by the girl between levels */
179 	"16.wav",	/* 'Very good!' */				// 194a
180 	"17.wav",	/* 'Wonderful!' */				// 194a
181 	"18.wav",	/* 'Come on!' */				// 194a
182 	"19.wav",	/* 'I love you!' */				// 194a
183 	"1a.wav",	/* 'See you again!' */			// 194a
184 	0       /* end of array */
185 };
186 
187 static struct Samplesinterface samples_interface =
188 {
189 	4,	/* 4 channels */
190 	50,	/* volume */
191 	sample_names
192 };
193 
194 
195 static MACHINE_DRIVER_START( gotya )
196 
197 	/* basic machine hardware */
198 	MDRV_CPU_ADD(Z80,18432000/6)	/* 3.072 MHz ??? */
199 	MDRV_CPU_MEMORY(readmem,writemem)
200 	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
201 
202 	MDRV_FRAMES_PER_SECOND(60)
203 	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
204 
205 	/* video hardware */
206 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
207 	MDRV_SCREEN_SIZE(36*8, 32*8)
208 	MDRV_VISIBLE_AREA(0, 36*8-1, 2*8, 30*8-1)
209 	MDRV_GFXDECODE(gfxdecodeinfo)
210 	MDRV_PALETTE_LENGTH(8)
211 	MDRV_COLORTABLE_LENGTH(16*4)
212 
213 	MDRV_PALETTE_INIT(gotya)
214 	MDRV_VIDEO_START(gotya)
215 	MDRV_VIDEO_UPDATE(gotya)
216 
217 	/* sound hardware */
218 	MDRV_SOUND_ADD(SAMPLES, samples_interface)
219 MACHINE_DRIVER_END
220 
221 /***************************************************************************
222 
223   Game driver(s)
224 
225 ***************************************************************************/
226 
227 ROM_START( thehand )
228 	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for main CPU */
229 	ROM_LOAD( "hand6.bin",	0x0000, 0x1000, CRC(a33b806c) SHA1(1e552af5362e7b003f55e78bb59589e1db55557c) )
230 	ROM_LOAD( "hand5.bin",	0x1000, 0x1000, CRC(89bcde82) SHA1(d074bb6a1975160eb533d5fd9289170a68209046) )
231 	ROM_LOAD( "hand4.bin",	0x2000, 0x1000, CRC(c6844a83) SHA1(84e220dce3f5ddee9dd0377f3bebdd4027fc9108) )
232 	ROM_LOAD( "gb-03.bin",	0x3000, 0x1000, CRC(f34d90ab) SHA1(bec5f6a34a273f308083a280f2b425d9c273c69b) )
233 
234 	ROM_REGION( 0x1000,  REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
235 	ROM_LOAD( "hand12.bin",	0x0000, 0x1000, CRC(95773b46) SHA1(db8d7ace4eafd4c72edfeff6003ca6e96e0239b5) )
236 
237 	ROM_REGION( 0x1000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
238 	ROM_LOAD( "gb-11.bin",	0x0000, 0x1000, CRC(5d5eca1b) SHA1(d7c6b5f4d398d5e33cc411ed593d6f53a9979493) )
239 
240 	ROM_REGION( 0x0120,  REGION_PROMS, 0 )
241 	ROM_LOAD( "prom.1a",    0x0000, 0x0020, CRC(4864a5a0) SHA1(5b49f60b085fa026d4e8d4a5ad28ee7037a8ff9c) )    /* color PROM */
242 	ROM_LOAD( "prom.4c",    0x0020, 0x0100, CRC(4745b5f6) SHA1(02a7f759e9bc8089cbd9213a71bbe671f9641638) )    /* lookup table */
243 
244 	ROM_REGION( 0x1000,  REGION_USER1, 0 )		/* no idea what these are */
245 	ROM_LOAD( "hand1.bin",	0x0000, 0x0800, CRC(ccc537e0) SHA1(471fd49225aa14b91d085178e1b58b6c4ae76481) )
246 	ROM_LOAD( "gb-02.bin",	0x0800, 0x0800, CRC(65a7e284) SHA1(91e9c34dcf20608863ad5475dc0c4309971c8eee) )
247 
248 	ROM_REGION( 0x4000,  REGION_USER2, 0 )		/* HD38880 code? */
249 	ROM_LOAD( "gb-10.bin",	0x0000, 0x1000, CRC(8101915f) SHA1(c4d21b1938ea7e0d47c48e74037f005280ac101b) )
250 	ROM_LOAD( "gb-09.bin",	0x1000, 0x1000, CRC(619bba76) SHA1(2a2deffe6f058fc840329fbfffbc0c70a0147c14) )
251 	ROM_LOAD( "gb-08.bin",	0x2000, 0x1000, CRC(82f59528) SHA1(6bfa2329eb291040bfc229c56420865253b0132a) )
252 	ROM_LOAD( "hand7.bin",	0x3000, 0x1000, CRC(fbf1c5de) SHA1(dd3181a8da1972e3c997678bb868256a10f33d04) )
253 ROM_END
254 
255 ROM_START( gotya )
256 	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for main CPU */
257 	ROM_LOAD( "gb-06.bin",	0x0000, 0x1000, CRC(7793985a) SHA1(23aa8bd161e700bea59b92075423cdf55e9a26c3) )
258 	ROM_LOAD( "gb-05.bin",	0x1000, 0x1000, CRC(683d188b) SHA1(5341c62f5cf384c73be0d7a0a230bb8cebfbe709) )
259 	ROM_LOAD( "gb-04.bin",	0x2000, 0x1000, CRC(15b72f09) SHA1(bd941722ed1310d5c8ca8a44899368cba3815f3b) )
260 	ROM_LOAD( "gb-03.bin",	0x3000, 0x1000, CRC(f34d90ab) SHA1(bec5f6a34a273f308083a280f2b425d9c273c69b) )    /* this is the only ROM that passes the ROM test */
261 
262 	ROM_REGION( 0x1000,  REGION_GFX1, ROMREGION_DISPOSE )	/* characters */
263 	ROM_LOAD( "gb-12.bin",	0x0000, 0x1000, CRC(4993d735) SHA1(9e47876238a8af3659721191a5f75c33507ed1a5) )
264 
265 	ROM_REGION( 0x1000,  REGION_GFX2, ROMREGION_DISPOSE )	/* sprites */
266 	ROM_LOAD( "gb-11.bin",	0x0000, 0x1000, CRC(5d5eca1b) SHA1(d7c6b5f4d398d5e33cc411ed593d6f53a9979493) )
267 
268 	ROM_REGION( 0x0120,  REGION_PROMS, 0 )
269 	ROM_LOAD( "prom.1a",    0x0000, 0x0020, CRC(4864a5a0) SHA1(5b49f60b085fa026d4e8d4a5ad28ee7037a8ff9c) )    /* color PROM */
270 	ROM_LOAD( "prom.4c",    0x0020, 0x0100, CRC(4745b5f6) SHA1(02a7f759e9bc8089cbd9213a71bbe671f9641638) )    /* lookup table */
271 
272 	ROM_REGION( 0x1000,  REGION_USER1, 0 )		/* no idea what these are */
273 	ROM_LOAD( "gb-01.bin",	0x0000, 0x0800, CRC(c31dba64) SHA1(15ae54b7d475ca3f0a3acc45cd8da2916c5fdef2) )
274 	ROM_LOAD( "gb-02.bin",	0x0800, 0x0800, CRC(65a7e284) SHA1(91e9c34dcf20608863ad5475dc0c4309971c8eee) )
275 
276 	ROM_REGION( 0x4000,  REGION_USER2, 0 )		/* HD38880 code? */
277 	ROM_LOAD( "gb-10.bin",	0x0000, 0x1000, CRC(8101915f) SHA1(c4d21b1938ea7e0d47c48e74037f005280ac101b) )
278 	ROM_LOAD( "gb-09.bin",	0x1000, 0x1000, CRC(619bba76) SHA1(2a2deffe6f058fc840329fbfffbc0c70a0147c14) )
279 	ROM_LOAD( "gb-08.bin",	0x2000, 0x1000, CRC(82f59528) SHA1(6bfa2329eb291040bfc229c56420865253b0132a) )
280 	ROM_LOAD( "gb-07.bin",	0x3000, 0x1000, CRC(92a9f8bf) SHA1(9231cd86f24f1e6a585c3a919add50c1f8e42a4c) )
281 ROM_END
282 
283 GAME( 1981, thehand, 0,       gotya, gotya, 0, ROT270, "T.I.C."     , "The Hand" )
284 GAME( 1981, gotya,   thehand, gotya, gotya, 0, ROT270, "Game-A-Tron", "Got-Ya (12/24/1981, prototype?)" )
285