1 /***************************************************************************
2 
3 Block Out
4 
5 driver by Nicola Salmoria
6 
7 ***************************************************************************/
8 
9 #include "driver.h"
10 #include "vidhrdw/generic.h"
11 #include "cpu/z80/z80.h"
12 
13 
14 
15 extern data16_t *blockout_videoram;
16 extern data16_t *blockout_frontvideoram;
17 extern unsigned char *blockout_frontcolor;
18 
19 WRITE16_HANDLER( blockout_videoram_w );
20 WRITE16_HANDLER( blockout_paletteram_w );
21 WRITE16_HANDLER( blockout_frontcolor_w );
22 VIDEO_START( blockout );
23 VIDEO_UPDATE( blockout );
24 
25 
INTERRUPT_GEN(blockout_interrupt)26 static INTERRUPT_GEN( blockout_interrupt )
27 {
28 	/* interrupt 6 is vblank */
29 	/* interrupt 5 reads coin inputs - might have to be triggered only */
30 	/* when a coin is inserted */
31 	cpu_set_irq_line(0, 6 - cpu_getiloops(), HOLD_LINE);
32 }
33 
WRITE16_HANDLER(blockout_sound_command_w)34 static WRITE16_HANDLER( blockout_sound_command_w )
35 {
36 	if (ACCESSING_LSB)
37 	{
38 		soundlatch_w(offset,data & 0xff);
39 		cpu_set_irq_line(1, IRQ_LINE_NMI, PULSE_LINE);
40 	}
41 }
42 
43 
MEMORY_READ16_START(readmem)44 static MEMORY_READ16_START( readmem )
45 	{ 0x000000, 0x03ffff, MRA16_ROM },
46 	{ 0x100000, 0x100001, input_port_0_word_r },
47 	{ 0x100002, 0x100003, input_port_1_word_r },
48 	{ 0x100004, 0x100005, input_port_2_word_r },
49 	{ 0x100006, 0x100007, input_port_3_word_r },
50 	{ 0x100008, 0x100009, input_port_4_word_r },
51 	{ 0x180000, 0x1bffff, MRA16_RAM },
52 	{ 0x1d4000, 0x1dffff, MRA16_RAM },
53 	{ 0x1f4000, 0x1fffff, MRA16_RAM },
54 	{ 0x200000, 0x207fff, MRA16_RAM },
55 	{ 0x208000, 0x21ffff, MRA16_RAM },
56 	{ 0x280200, 0x2805ff, MRA16_RAM },
57 MEMORY_END
58 
59 static MEMORY_WRITE16_START( writemem )
60 	{ 0x000000, 0x03ffff, MWA16_ROM },
61 	{ 0x100014, 0x100015, blockout_sound_command_w },
62 	{ 0x100016, 0x100017, MWA16_NOP },	/* don't know, maybe reset sound CPU */
63 	{ 0x180000, 0x1bffff, blockout_videoram_w, &blockout_videoram },
64 	{ 0x1d4000, 0x1dffff, MWA16_RAM },	/* work RAM */
65 	{ 0x1f4000, 0x1fffff, MWA16_RAM },	/* work RAM */
66 	{ 0x200000, 0x207fff, MWA16_RAM, &blockout_frontvideoram },
67 	{ 0x208000, 0x21ffff, MWA16_RAM },	/* ??? */
68 	{ 0x280002, 0x280003, blockout_frontcolor_w },
69 	{ 0x280200, 0x2805ff, blockout_paletteram_w, &paletteram16 },
70 MEMORY_END
71 
72 static MEMORY_READ_START( sound_readmem )
73 	{ 0x0000, 0x7fff, MRA_ROM },
74 	{ 0x8000, 0x87ff, MRA_RAM },
75 	{ 0x8801, 0x8801, YM2151_status_port_0_r },
76 	{ 0x9800, 0x9800, OKIM6295_status_0_r },
77 	{ 0xa000, 0xa000, soundlatch_r },
78 MEMORY_END
79 
80 static MEMORY_WRITE_START( sound_writemem )
81 	{ 0x0000, 0x7fff, MWA_ROM },
82 	{ 0x8000, 0x87ff, MWA_RAM },
83 	{ 0x8800, 0x8800, YM2151_register_port_0_w },
84 	{ 0x8801, 0x8801, YM2151_data_port_0_w },
85 	{ 0x9800, 0x9800, OKIM6295_data_0_w },
86 MEMORY_END
87 
88 
89 INPUT_PORTS_START( blockout )
90 	PORT_START      /* IN0 */
91 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
92 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
93 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
94 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
95 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 )
96 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
97 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
98 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
99 
100 	PORT_START      /* IN1 */
101 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
102 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
103 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
104 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
105 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
106 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
107 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
108 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
109 
110 	PORT_START
111 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
112 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
113 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
114 
115 	PORT_START
116 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
117 	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
118 	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
119 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
120 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
121 	/* the following two are supposed to control Coin 2, but they don't work. */
122 	/* This happens on the original board too. */
123 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )	/* unused? */
124 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
125 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
126 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )	/* unused? */
127 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
128 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
129 	PORT_DIPNAME( 0x10, 0x10, "1 Coin to Continue" )
130 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
131 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
132 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
133 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
134 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
135 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )	/* unused? */
136 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
137 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
138 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )	/* unused? */
139 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
140 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
141 
142 	PORT_START
143 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
144 	PORT_DIPSETTING(    0x02, "Easy" )
145 	PORT_DIPSETTING(    0x03, "Normal" )
146 	PORT_DIPSETTING(    0x01, "Hard" )
147 	PORT_DIPSETTING(    0x00, "Very Hard" )
148 	PORT_DIPNAME( 0x04, 0x04, "Rotate Buttons" )
149 	PORT_DIPSETTING(    0x00, "2" )
150 	PORT_DIPSETTING(    0x04, "3" )
151 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
152 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
153 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
154 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
155 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
156 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
157 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
158 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
159 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
160 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
161 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
162 INPUT_PORTS_END
163 
164 INPUT_PORTS_START( blckoutj )
165 	PORT_START      /* IN0 */
166 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
167 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
168 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
169 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
170 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
171 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
172 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
173 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
174 
175 	PORT_START      /* IN1 */
176 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
177 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
178 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
179 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
180 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
181 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
182 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
183 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
184 
185 	PORT_START
186 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
187 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
188 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
189 
190 	PORT_START
191 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
192 	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
193 	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
194 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
195 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
196 	/* the following two are supposed to control Coin 2, but they don't work. */
197 	/* This happens on the original board too. */
198 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )	/* unused? */
199 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
200 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
201 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )	/* unused? */
202 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
203 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
204 	PORT_DIPNAME( 0x10, 0x10, "1 Coin to Continue" )
205 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
206 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
207 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
208 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
209 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
210 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )	/* unused? */
211 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
212 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
213 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )	/* unused? */
214 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
215 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
216 
217 	PORT_START
218 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
219 	PORT_DIPSETTING(    0x02, "Easy" )
220 	PORT_DIPSETTING(    0x03, "Normal" )
221 	PORT_DIPSETTING(    0x01, "Hard" )
222 	PORT_DIPSETTING(    0x00, "Very Hard" )
223 	/* The following switch is 2/3 rotate buttons on the other sets, option doesn't exist in the Japan version */
224 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
225 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
226 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
227 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
228 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
229 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
230 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
231 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
232 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
233 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
234 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
235 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
236 	/* these can still be used on the difficutly select even if they can't be used for rotating pieces in this version */
237 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 )
238 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
239 INPUT_PORTS_END
240 
241 
242 /* handler called by the 2151 emulator when the internal timers cause an IRQ */
243 static void blockout_irq_handler(int irq)
244 {
245 	cpu_set_irq_line_and_vector(1,0,irq ? ASSERT_LINE : CLEAR_LINE,0xff);
246 }
247 
248 static struct YM2151interface ym2151_interface =
249 {
250 	1,			/* 1 chip */
251 	3579545,	/* 3.579545 MHz (?) */
252 	{ YM3012_VOL(60,MIXER_PAN_LEFT,60,MIXER_PAN_RIGHT) },
253 	{ blockout_irq_handler }
254 };
255 
256 static struct OKIM6295interface okim6295_interface =
257 {
258 	1,                  /* 1 chip */
259 	{ 8000 },           /* 8000Hz frequency */
260 	{ REGION_SOUND1 },	/* memory region */
261 	{ 50 }
262 };
263 
264 
265 
266 static MACHINE_DRIVER_START( blockout )
267 
268 	/* basic machine hardware */
269 	MDRV_CPU_ADD(M68000, 8760000)       /* MRH - 8.76 makes gfx/adpcm samples sync better */
270 	MDRV_CPU_MEMORY(readmem,writemem)
271 	MDRV_CPU_VBLANK_INT(blockout_interrupt,2)
272 
273 	MDRV_CPU_ADD(Z80, 3579545)
274 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)	/* 3.579545 MHz (?) */
275 	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
276 
277 	MDRV_FRAMES_PER_SECOND(60)
278 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
279 
280 	/* video hardware */
281 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
282 	MDRV_SCREEN_SIZE(320, 256)
283 	MDRV_VISIBLE_AREA(0, 319, 8, 247)
284 	MDRV_PALETTE_LENGTH(513)
285 
286 	MDRV_VIDEO_START(blockout)
287 	MDRV_VIDEO_UPDATE(blockout)
288 
289 	/* sound hardware */
290 	MDRV_SOUND_ATTRIBUTES(SOUND_SUPPORTS_STEREO)
291 	MDRV_SOUND_ADD(YM2151, ym2151_interface)
292 	MDRV_SOUND_ADD(OKIM6295, okim6295_interface)
293 MACHINE_DRIVER_END
294 
295 
296 
297 /***************************************************************************
298 
299   Game driver(s)
300 
301 ***************************************************************************/
302 
303 ROM_START( blockout )
304 	ROM_REGION( 0x40000, REGION_CPU1, 0 )	/* 2*128k for 68000 code */
305 	ROM_LOAD16_BYTE( "bo29a0-2.bin", 0x00000, 0x20000, CRC(b0103427) SHA1(53cac2adc04783abbde21e9f3c0e655f22f68f69) )
306 	ROM_LOAD16_BYTE( "bo29a1-2.bin", 0x00001, 0x20000, CRC(5984d5a2) SHA1(4b350856d0313d40eaa3d8a8d9e310f74bc20398) )
307 
308 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
309 	ROM_LOAD( "bo29e3-0.bin", 0x0000, 0x8000, CRC(3ea01f78) SHA1(5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8) )
310 
311 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* 128k for ADPCM samples - sound chip is OKIM6295 */
312 	ROM_LOAD( "bo29e2-0.bin", 0x0000, 0x20000, CRC(15c5a99d) SHA1(89091eda454a028fd1f17501584bd589baf6d523) )
313 
314 	ROM_REGION( 0x0100, REGION_PROMS, 0 )
315 	ROM_LOAD( "mb7114h.25",   0x0000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) )	/* unknown */
316 ROM_END
317 
318 ROM_START( blckout2 )
319 	ROM_REGION( 0x40000, REGION_CPU1, 0 )	/* 2*128k for 68000 code */
320 	ROM_LOAD16_BYTE( "29a0",         0x00000, 0x20000, CRC(605f931e) SHA1(65fa7227dafde1fc8564e09fa949fe575b394d8a) )
321 	ROM_LOAD16_BYTE( "29a1",         0x00001, 0x20000, CRC(38f07000) SHA1(e4070e3067d77cc1b0d8d0c63786f2729c5c703a) )
322 
323 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
324 	ROM_LOAD( "bo29e3-0.bin", 0x0000, 0x8000, CRC(3ea01f78) SHA1(5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8) )
325 
326 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* 128k for ADPCM samples - sound chip is OKIM6295 */
327 	ROM_LOAD( "bo29e2-0.bin", 0x0000, 0x20000, CRC(15c5a99d) SHA1(89091eda454a028fd1f17501584bd589baf6d523) )
328 
329 	ROM_REGION( 0x0100, REGION_PROMS, 0 )
330 	ROM_LOAD( "mb7114h.25",   0x0000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) )	/* unknown */
331 ROM_END
332 
333 ROM_START( blckoutj )
334 	ROM_REGION( 0x40000, REGION_CPU1, 0 )	/* 2*128k for 68000 code */
335 	ROM_LOAD16_BYTE( "2.bin",         0x00000, 0x20000, CRC(e16cf065) SHA1(541b30b054cf08f10d6ca4746423759f4326c005) )
336 	ROM_LOAD16_BYTE( "1.bin",         0x00001, 0x20000, CRC(950b28a3) SHA1(7d1635ac2a3fc1efdd2f78cd6038bd7b4c907b1b) )
337 
338 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
339 	ROM_LOAD( "bo29e3-0.bin", 0x0000, 0x8000, CRC(3ea01f78) SHA1(5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8) )
340 
341 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* 128k for ADPCM samples - sound chip is OKIM6295 */
342 	ROM_LOAD( "bo29e2-0.bin", 0x0000, 0x20000, CRC(15c5a99d) SHA1(89091eda454a028fd1f17501584bd589baf6d523) )
343 
344 	ROM_REGION( 0x0100, REGION_PROMS, 0 )
345 	ROM_LOAD( "mb7114h.25",   0x0000, 0x0100, CRC(b25bbda7) SHA1(840f1470886bd0019db3cd29e3d1d80205a65f48) )	/* unknown */
346 ROM_END
347 
348 GAME( 1989, blockout, 0,        blockout, blockout, 0, ROT0, "Technos + California Dreams", "Block Out (set 1)" )
349 GAME( 1989, blckout2, blockout, blockout, blockout, 0, ROT0, "Technos + California Dreams", "Block Out (set 2)" )
350 GAME( 1989, blckoutj, blockout, blockout, blckoutj, 0, ROT0, "Technos + California Dreams", "Block Out (Japan)" )
351