1 /***************************************************************************
2
3 D-Con (c) 1992 Success
4 SD Gundam Psycho Salamander no Kyoui (c) 1991 Banpresto/Bandai
5
6 These games run on Seibu hardware.
7
8 Emulation by Bryan McPhail, mish@tendril.co.uk
9
10 Coin inputs are handled by the sound CPU, so they don't work with sound
11 disabled. Use the service switch instead.
12
13 ***************************************************************************/
14
15 #include "driver.h"
16 #include "vidhrdw/generic.h"
17 #include "cpu/z80/z80.h"
18 #include "sndhrdw/seibu.h"
19
20 WRITE16_HANDLER( dcon_gfxbank_w );
21 WRITE16_HANDLER( dcon_background_w );
22 WRITE16_HANDLER( dcon_foreground_w );
23 WRITE16_HANDLER( dcon_midground_w );
24 WRITE16_HANDLER( dcon_text_w );
25 WRITE16_HANDLER( dcon_control_w );
26 READ16_HANDLER( dcon_control_r );
27
28 VIDEO_START( dcon );
29 VIDEO_UPDATE( dcon );
30 VIDEO_UPDATE( sdgndmps );
31
32 extern data16_t *dcon_back_data,*dcon_fore_data,*dcon_mid_data,*dcon_scroll_ram,*dcon_textram;
33
34 /***************************************************************************/
35
MEMORY_READ16_START(readmem)36 static MEMORY_READ16_START( readmem )
37 { 0x00000, 0x7ffff, MRA16_ROM },
38 { 0x80000, 0x8bfff, MRA16_RAM },
39 { 0x8c000, 0x8c7ff, MRA16_RAM },
40 { 0x8c800, 0x8cfff, MRA16_RAM },
41 { 0x8d000, 0x8d7ff, MRA16_RAM },
42 { 0x8d800, 0x8e7ff, MRA16_RAM },
43 { 0x8e800, 0x8f7ff, MRA16_RAM },
44 { 0x8f800, 0x8ffff, MRA16_RAM },
45 { 0xa0000, 0xa000d, seibu_main_word_r },
46 { 0xc001c, 0xc001d, dcon_control_r },
47 { 0xe0000, 0xe0001, input_port_1_word_r },
48 { 0xe0002, 0xe0003, input_port_2_word_r },
49 { 0xe0004, 0xe0005, input_port_3_word_r },
50 MEMORY_END
51
52 static MEMORY_WRITE16_START( writemem )
53 { 0x00000, 0x7ffff, MWA16_ROM },
54 { 0x80000, 0x8bfff, MWA16_RAM },
55 { 0x8c000, 0x8c7ff, dcon_background_w, &dcon_back_data },
56 { 0x8c800, 0x8cfff, dcon_foreground_w, &dcon_fore_data },
57 { 0x8d000, 0x8d7ff, dcon_midground_w, &dcon_mid_data },
58 { 0x8d800, 0x8e7ff, dcon_text_w, &dcon_textram },
59 { 0x8e800, 0x8f7ff, paletteram16_xBBBBBGGGGGRRRRR_word_w, &paletteram16 },
60 { 0x8f800, 0x8ffff, MWA16_RAM, &spriteram16, &spriteram_size },
61 { 0x9d000, 0x9d7ff, dcon_gfxbank_w },
62 { 0xa0000, 0xa000d, seibu_main_word_w },
63 { 0xc001c, 0xc001d, dcon_control_w },
64 { 0xc0020, 0xc002f, MWA16_RAM, &dcon_scroll_ram },
65 { 0xc0080, 0xc0081, MWA16_NOP },
66 { 0xc00c0, 0xc00c1, MWA16_NOP },
67 MEMORY_END
68
69 /******************************************************************************/
70
71 #define DCON_PLAYERS_CONTROLS \
72 PORT_START \
73 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 ) \
74 PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 ) \
75 PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 ) \
76 PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 ) \
77 PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 ) \
78 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 ) \
79 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) \
80 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) \
81 PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 ) \
82 PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 ) \
83 PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 ) \
84 PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 ) \
85 PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 ) \
86 PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 ) \
87 PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) \
88 PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
89
90 #define DCON_SYSTEM \
91 PORT_START \
92 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) \
93 PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
94 PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
95 PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
96 PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 ) \
97 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
98 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
99 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
100 PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
101 PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
102 PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN) \
103 PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
104 PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE1 ) \
105 PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
106 PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
107 PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
108
109 INPUT_PORTS_START( dcon )
110 SEIBU_COIN_INPUTS /* Must be port 0: coin inputs read through sound cpu */
111
112 PORT_START
113 PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
114 PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
115 PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
116 PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
117 PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) )
118 PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
119 PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
120 PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
121 PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
122 PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
123 PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
124 PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) )
125 PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
126 PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) )
127 PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
128 PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
129 PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
130 PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
131 PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
132 PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
133 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
134 PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
135 PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
136 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
137 PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
138 PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
139 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
140 PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
141 PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
142 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
143 PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
144 PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
145 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
146 PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
147 PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
148 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
149 PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
150 PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
151 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
152 PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
153 PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
154 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
155 PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
156 PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
157 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
158 PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
159 PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
160 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
161
162 DCON_PLAYERS_CONTROLS
163
164 DCON_SYSTEM
165 INPUT_PORTS_END
166
167 INPUT_PORTS_START( sdgndmps )
168 SEIBU_COIN_INPUTS /* Must be port 0: coin inputs read through sound cpu */
169
170 PORT_START
171 PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) )
172 PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
173 PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) )
174 PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
175 PORT_DIPSETTING( 0x0000, DEF_STR( 5C_3C ) )
176 PORT_DIPSETTING( 0x0002, DEF_STR( 3C_2C ) )
177 PORT_DIPSETTING( 0x0008, DEF_STR( 4C_3C ) )
178 PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
179 PORT_DIPSETTING( 0x000c, DEF_STR( 3C_4C ) )
180 PORT_DIPSETTING( 0x000e, DEF_STR( 2C_3C ) )
181 PORT_DIPSETTING( 0x0007, DEF_STR( 1C_2C ) )
182 PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
183 PORT_DIPSETTING( 0x000b, DEF_STR( 1C_3C ) )
184 PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) )
185 PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
186 PORT_DIPSETTING( 0x0005, DEF_STR( 1C_6C ) )
187 PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
188 PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) )
189 PORT_DIPSETTING( 0x0040, DEF_STR( 4C_1C ) )
190 PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ) )
191 PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
192 PORT_DIPSETTING( 0x0020, DEF_STR( 3C_2C ) )
193 PORT_DIPSETTING( 0x0080, DEF_STR( 4C_3C ) )
194 PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
195 PORT_DIPSETTING( 0x00c0, DEF_STR( 3C_4C ) )
196 PORT_DIPSETTING( 0x00e0, DEF_STR( 2C_3C ) )
197 PORT_DIPSETTING( 0x0070, DEF_STR( 1C_2C ) )
198 PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) )
199 PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_3C ) )
200 PORT_DIPSETTING( 0x0030, DEF_STR( 1C_4C ) )
201 PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_5C ) )
202 PORT_DIPSETTING( 0x0050, DEF_STR( 1C_6C ) )
203 PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) )
204 PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
205 PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
206 PORT_DIPSETTING( 0x0000, "6" )
207 PORT_DIPSETTING( 0x0100, "4" )
208 PORT_DIPSETTING( 0x0300, "3" )
209 PORT_DIPSETTING( 0x0200, "2" )
210 PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
211 PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
212 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
213 PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
214 PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
215 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
216 PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
217 PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
218 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
219 PORT_DIPNAME( 0x2000, 0x0000, "Allow Continue" )
220 PORT_DIPSETTING( 0x2000, DEF_STR( No ) )
221 PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
222 PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
223 PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
224 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
225 PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
226 PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
227 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
228
229 DCON_PLAYERS_CONTROLS
230
231 DCON_SYSTEM
232 INPUT_PORTS_END
233
234
235 /******************************************************************************/
236
237 static struct GfxLayout dcon_charlayout =
238 {
239 8,8, /* 8*8 characters */
240 RGN_FRAC(1,2),
241 4, /* 4 bits per pixel */
242 { 0,4,(0x10000*8)+0,0x10000*8+4, },
243 { 3,2,1,0, 11,10,9,8 ,8,9,10,11,0,1,2,3, },
244 { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
245 128
246 };
247
248 static struct GfxLayout dcon_tilelayout =
249 {
250 16,16, /* 16*16 tiles */
251 RGN_FRAC(1,1),
252 4, /* 4 bits per pixel */
253 { 8, 12, 0,4 },
254 {
255 3,2,1,0,19,18,17,16,
256 512+3,512+2,512+1,512+0,
257 512+11+8,512+10+8,512+9+8,512+8+8,
258 },
259 {
260 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
261 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
262 },
263 1024
264 };
265
266 static struct GfxDecodeInfo dcon_gfxdecodeinfo[] =
267 {
268 { REGION_GFX1, 0, &dcon_charlayout, 1024+768, 16 },
269 { REGION_GFX2, 0, &dcon_tilelayout, 1024+0, 16 },
270 { REGION_GFX3, 0, &dcon_tilelayout, 1024+512, 16 },
271 { REGION_GFX4, 0, &dcon_tilelayout, 1024+256, 16 },
272 { REGION_GFX5, 0, &dcon_tilelayout, 0, 64 },
273 { -1 } /* end of array */
274 };
275
276 /******************************************************************************/
277
278 /* Parameters: YM3812 frequency, Oki frequency, Oki memory region */
279 SEIBU_SOUND_SYSTEM_YM3812_HARDWARE(4000000,8000,REGION_SOUND1);
280 SEIBU_SOUND_SYSTEM_YM2151_HARDWARE(14318180/4,8000,REGION_SOUND1);
281
282 static MACHINE_DRIVER_START( dcon )
283
284 /* basic machine hardware */
285 MDRV_CPU_ADD(M68000, 10000000)
MDRV_CPU_MEMORY(readmem,writemem)286 MDRV_CPU_MEMORY(readmem,writemem)
287 MDRV_CPU_VBLANK_INT(irq4_line_hold,1)
288
289 SEIBU_SOUND_SYSTEM_CPU(4000000) /* Perhaps 14318180/4? */
290
291 MDRV_FRAMES_PER_SECOND(60)
292 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
293 MDRV_MACHINE_INIT(seibu_sound_1)
294
295 /* video hardware */
296 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
297 MDRV_SCREEN_SIZE(40*8, 32*8)
298 MDRV_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
299 MDRV_GFXDECODE(dcon_gfxdecodeinfo)
300 MDRV_PALETTE_LENGTH(2048)
301
302 MDRV_VIDEO_START(dcon)
303 MDRV_VIDEO_UPDATE(dcon)
304
305 /* sound hardware */
306 SEIBU_SOUND_SYSTEM_YM3812_INTERFACE
307 MACHINE_DRIVER_END
308
309 static MACHINE_DRIVER_START( sdgndmps )
310
311 /* basic machine hardware */
312 MDRV_CPU_ADD(M68000, 10000000)
313 MDRV_CPU_MEMORY(readmem,writemem)
314 MDRV_CPU_VBLANK_INT(irq4_line_hold,1)
315
316 SEIBU2_SOUND_SYSTEM_CPU(14318180/4)
317
318 MDRV_FRAMES_PER_SECOND(60)
319 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
320 MDRV_MACHINE_INIT(seibu_sound_1)
321
322 /* video hardware */
323 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
324 MDRV_SCREEN_SIZE(40*8, 32*8)
325 MDRV_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1)
326 MDRV_GFXDECODE(dcon_gfxdecodeinfo)
327 MDRV_PALETTE_LENGTH(2048)
328
329 MDRV_VIDEO_START(dcon)
330 MDRV_VIDEO_UPDATE(sdgndmps)
331
332 /* sound hardware */
333 SEIBU_SOUND_SYSTEM_YM2151_INTERFACE
334 MACHINE_DRIVER_END
335
336 /***************************************************************************/
337
338 ROM_START( dcon )
339 ROM_REGION( 0x80000, REGION_CPU1, 0 )
340 ROM_LOAD16_BYTE("p0-0", 0x000000, 0x20000, CRC(a767ec15) SHA1(5ceeba97b58c4e24d8c0991303dd6f7a2dfeda48) )
341 ROM_LOAD16_BYTE("p0-1", 0x000001, 0x20000, CRC(a7efa091) SHA1(aa0e97d20f3bdc1adc019fe62112a8417bb3ddf1) )
342 ROM_LOAD16_BYTE("p1-0", 0x040000, 0x20000, CRC(3ec1ef7d) SHA1(6195f1402dba5b3d3913e97cd78ba1e8865f7692) )
343 ROM_LOAD16_BYTE("p1-1", 0x040001, 0x20000, CRC(4b8de320) SHA1(14a3ab347fc468869355951294c3e3a8f9211b6a) )
344
345 ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* 64k code for sound Z80 */
346 ROM_LOAD( "fm", 0x000000, 0x08000, CRC(50450faa) SHA1(d4add7d357951b51d53ed7f143ece7f3bde7f4cb) )
347 ROM_CONTINUE( 0x010000, 0x08000 )
348 ROM_COPY( REGION_CPU2, 0, 0x018000, 0x08000 )
349
350 ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
351 ROM_LOAD( "fix0", 0x000000, 0x10000, CRC(ab30061f) SHA1(14dba37fef7bd13c827fd542b24cc593dcdc9f99) ) /* chars */
352 ROM_LOAD( "fix1", 0x010000, 0x10000, CRC(a0582115) SHA1(498d6e4f631a5dfe54d5c2813c47d40c466b694d) )
353
354 ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE )
355 ROM_LOAD( "bg1", 0x000000, 0x80000, CRC(eac43283) SHA1(f5d384c98751002416013a9a920e2ab2cea61cb1) ) /* tiles */
356
357 ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
358 ROM_LOAD( "bg3", 0x000000, 0x80000, CRC(1408a1e0) SHA1(d96fb8a60af02df313ffc9e0284611d7ca50540d) ) /* tiles */
359
360 ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
361 ROM_LOAD( "bg2", 0x000000, 0x80000, CRC(01864eb6) SHA1(78f755d7462a787bd1a378184e8fce8fa889f258) ) /* tiles */
362
363 ROM_REGION( 0x200000, REGION_GFX5, ROMREGION_DISPOSE )
364 ROM_LOAD( "obj0", 0x000000, 0x80000, CRC(c3af37db) SHA1(7d6ee07b6302aaec8d792faf78a37898a2ac3c4e) ) /* sprites */
365 ROM_LOAD( "obj1", 0x080000, 0x80000, CRC(be1f53ba) SHA1(061b80487e6c4040618af6ed9c5315fba44f5d0c) )
366 ROM_LOAD( "obj2", 0x100000, 0x80000, CRC(24e0b51c) SHA1(434b4d58f785eefb5380c08a0704c8dea6609268) )
367 ROM_LOAD( "obj3", 0x180000, 0x80000, CRC(5274f02d) SHA1(69b94363624177c92e1b3413244ce649c2e5a696) )
368
369 ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
370 ROM_LOAD( "pcm", 0x000000, 0x20000, CRC(d2133b85) SHA1(a2e61c9893da8a95c35c0b47e2c43c315b654de8) )
371 ROM_END
372
373 ROM_START( sdgndmps )
374 ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 68000 code */
375 ROM_LOAD16_BYTE( "911-a01.25", 0x00000, 0x20000, CRC(3362915d) SHA1(d98e2d4de402ca549664e148c9a6fe94fccfd5e9) )
376 ROM_LOAD16_BYTE( "911-a02.29", 0x00001, 0x20000, CRC(fbc78285) SHA1(85d40b0e7bb923a0daacbd78ce7d5bb9c80b9ffc) )
377 ROM_LOAD16_BYTE( "911-a03.27", 0x40000, 0x20000, CRC(6c24b4f2) SHA1(e9fb82884f47694bebcad9254cb57a0b01dcd9c8) )
378 ROM_LOAD16_BYTE( "911-a04.28", 0x40001, 0x20000, CRC(6ff9d716) SHA1(303faec19a84afd6cbcf3ca5d4877693c11d406e) )
379
380 ROM_REGION( 0x20000*2, REGION_CPU2, 0 ) /* Z80 code, banked data */
381 ROM_LOAD( "911-a05.010", 0x00000, 0x08000, CRC(90455406) SHA1(dd2c5b96ac4b51251a3d34d97cc9af360afaa38c) )
382 ROM_CONTINUE( 0x10000, 0x08000 )
383
384 ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
385 ROM_LOAD( "911-a08.66", 0x000000, 0x10000, CRC(e7e04823) SHA1(d9b1ace5cd8218d5a4767cf5adbc267dce7c0668) ) /* chars */
386 ROM_LOAD( "911-a07.73", 0x010000, 0x10000, CRC(6f40d4a9) SHA1(8abadb2dc07ac22081b2970358e9f92b90b174b0) )
387
388 ROM_REGION( 0x080000, REGION_GFX2, ROMREGION_DISPOSE )
389 ROM_LOAD( "911-a12.63", 0x000000, 0x080000, CRC(8976bbb6) SHA1(6f510d6506e54ddec7119d85dcc0a169d4901983) )
390
391 ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
392 ROM_LOAD( "911-a11.65", 0x000000, 0x080000, CRC(3f3b7810) SHA1(0761c5fb0802fdd2ee7523f1f4e5cfb2c7a6fce6) )
393
394 ROM_REGION( 0x100000, REGION_GFX4, ROMREGION_DISPOSE )
395 ROM_LOAD( "911-a13.64", 0x000000, 0x100000, CRC(f38a584a) SHA1(16dd8e7086949d14e9185c37313290024d6dafdc) )
396
397 ROM_REGION( 0x200000, REGION_GFX5, ROMREGION_DISPOSE )
398 ROM_LOAD( "911-a10.73", 0x000000, 0x100000, CRC(80e341fb) SHA1(619e71aefd0b13a01a6a2ed5d8613fe56242d209) ) /* sprites */
399 ROM_LOAD( "911-a09.74", 0x100000, 0x100000, CRC(98f34519) SHA1(20319d546df104485ee553ce0e58364f927d1135) )
400
401 ROM_REGION( 0x040000, REGION_SOUND1, 0 ) /* ADPCM samples */
402 ROM_LOAD( "911-a06.97", 0x00000, 0x40000, CRC(12c79440) SHA1(9e9987527f64dfd8a51a2ab49afc465e76c5e7ac) )
403
404 ROM_REGION( 512, REGION_PROMS, 0 )
405 ROM_LOAD( "bnd-007.88", 0x00000, 512, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */
406 ROM_END
407
408 /***************************************************************************/
409 static DRIVER_INIT( sdgndmps )
410 {
411 data16_t *RAM = (data16_t *)memory_region(REGION_CPU1);
412 RAM[0x1356/2] = 0x4e71; /* beq -> nop */
413 RAM[0x1358/2] = 0x4e71;
414
415 RAM[0x4de/2] = 0x4245; /* ROM checksum */
416 RAM[0x4e0/2] = 0x4e71;
417 RAM[0x4e2/2] = 0x4e71;
418 }
419
420
421 GAMEX( 1991, sdgndmps, 0, sdgndmps, sdgndmps, sdgndmps, ROT0, "Banpresto / Bandai", "SD Gundam Psycho Salamander no Kyoui", GAME_NO_COCKTAIL )
422 GAMEX( 1992, dcon, 0, dcon, dcon, 0, ROT0, "Success", "D-Con", GAME_NO_COCKTAIL )
423