1 /***************************************************************************
2
3 King of Boxer - (c) 1985 Woodplace Inc.
4 Ring King - (c) 1985 Data East USA Inc.
5
6 Preliminary driver by:
7 Ernesto Corvi
8 ernesto@imagina.com
9
10 Notes:
11 -----
12 Main CPU:
13 - Theres a memory area from 0xf000 to 0xf7ff, which is clearly
14 initialized at startup and never used anymore.
15
16 ***************************************************************************/
17
18 #include "driver.h"
19 #include "vidhrdw/generic.h"
20
21 /* from vidhrdw */
22 extern UINT8 *kingofb_videoram2;
23 extern UINT8 *kingofb_colorram2;
24 extern UINT8 *kingofb_scroll_y;
25
26 extern WRITE_HANDLER( kingofb_videoram_w );
27 extern WRITE_HANDLER( kingofb_colorram_w );
28 extern WRITE_HANDLER( kingofb_videoram2_w );
29 extern WRITE_HANDLER( kingofb_colorram2_w );
30
31 extern WRITE_HANDLER( kingofb_f800_w );
32
33 extern PALETTE_INIT( kingofb );
34 extern VIDEO_START( kingofb );
35 extern VIDEO_UPDATE( kingofb );
36
37 extern PALETTE_INIT( ringking );
38 extern VIDEO_START( ringking );
39 extern VIDEO_UPDATE( ringking );
40
41 static UINT8 *video_shared;
42 static UINT8 *sprite_shared;
43 int kingofb_nmi_enable = 0;
44
READ_HANDLER(video_shared_r)45 static READ_HANDLER( video_shared_r ) {
46 return video_shared[offset];
47 }
48
WRITE_HANDLER(video_shared_w)49 static WRITE_HANDLER( video_shared_w ) {
50 video_shared[offset] = data;
51 }
52
READ_HANDLER(sprite_shared_r)53 static READ_HANDLER( sprite_shared_r ) {
54 return sprite_shared[offset];
55 }
56
WRITE_HANDLER(sprite_shared_w)57 static WRITE_HANDLER( sprite_shared_w ) {
58 sprite_shared[offset] = data;
59 }
60
WRITE_HANDLER(video_interrupt_w)61 static WRITE_HANDLER( video_interrupt_w ) {
62 cpu_set_irq_line_and_vector( 1, 0, HOLD_LINE, 0xff );
63 }
64
WRITE_HANDLER(sprite_interrupt_w)65 static WRITE_HANDLER( sprite_interrupt_w ) {
66 cpu_set_irq_line_and_vector( 2, 0, HOLD_LINE, 0xff );
67 }
68
WRITE_HANDLER(scroll_interrupt_w)69 static WRITE_HANDLER( scroll_interrupt_w ) {
70 sprite_interrupt_w( offset, data );
71 *kingofb_scroll_y = data;
72 }
73
WRITE_HANDLER(sound_command_w)74 static WRITE_HANDLER( sound_command_w ) {
75 soundlatch_w( 0, data );
76 cpu_set_irq_line_and_vector( 3, 0, HOLD_LINE, 0xff );
77 }
78
79
MEMORY_READ_START(main_readmem)80 static MEMORY_READ_START( main_readmem )
81 { 0x0000, 0x7fff, MRA_ROM },
82 { 0xc000, 0xc3ff, MRA_RAM }, /* work ram */
83 { 0xe000, 0xe7ff, sprite_shared_r },
84 { 0xe800, 0xefff, video_shared_r },
85 { 0xf000, 0xf7ff, MRA_RAM }, /* ???? */
86 { 0xfc00, 0xfc00, input_port_0_r }, /* DSW 0 */
87 { 0xfc01, 0xfc01, input_port_1_r }, /* DSW 1 */
88 { 0xfc02, 0xfc02, input_port_2_r }, /* Player 1 controls */
89 { 0xfc03, 0xfc03, input_port_3_r }, /* Player 2 controls */
90 { 0xfc04, 0xfc04, input_port_4_r }, /* Coin & Start */
91 { 0xfc05, 0xfc05, input_port_5_r }, /* Player 1 & 2 button 3 */
92 MEMORY_END
93
94 static MEMORY_WRITE_START( main_writemem )
95 { 0x0000, 0x7fff, MWA_ROM },
96 { 0xc000, 0xc3ff, MWA_RAM }, /* work ram */
97 { 0xe000, 0xe7ff, sprite_shared_w }, /* shared with sprite cpu */
98 { 0xe800, 0xefff, video_shared_w }, /* shared with video cpu */
99 { 0xf000, 0xf7ff, MWA_RAM }, /* ???? */
100 { 0xf800, 0xf800, kingofb_f800_w }, /* NMI enable, palette bank */
101 { 0xf801, 0xf801, MWA_NOP }, /* ???? */
102 { 0xf802, 0xf802, MWA_RAM, &kingofb_scroll_y },
103 { 0xf803, 0xf803, scroll_interrupt_w },
104 { 0xf804, 0xf804, video_interrupt_w },
105 { 0xf807, 0xf807, sound_command_w }, /* sound latch */
106 MEMORY_END
107
108 static MEMORY_READ_START( video_readmem )
109 { 0x0000, 0x3fff, MRA_ROM },
110 { 0x8000, 0x87ff, MRA_RAM }, /* work ram */
111 { 0xa000, 0xa7ff, video_shared_r }, /* shared with main */
112 { 0xc000, 0xc0ff, videoram_r }, /* background vram */
113 { 0xc400, 0xc4ff, colorram_r }, /* background colorram */
114 { 0xc800, 0xcbff, MRA_RAM }, /* foreground vram */
115 { 0xcc00, 0xcfff, MRA_RAM }, /* foreground colorram */
116 MEMORY_END
117
118 static MEMORY_WRITE_START( video_writemem )
119 { 0x0000, 0x3fff, MWA_ROM },
120 { 0x8000, 0x87ff, MWA_RAM }, /* work ram */
121 { 0xa000, 0xa7ff, video_shared_w, &video_shared }, /* shared with main */
122 { 0xc000, 0xc0ff, kingofb_videoram_w, &videoram }, /* background vram */
123 { 0xc400, 0xc4ff, kingofb_colorram_w, &colorram }, /* background colorram */
124 { 0xc800, 0xcbff, kingofb_videoram2_w, &kingofb_videoram2 }, /* foreground vram */
125 { 0xcc00, 0xcfff, kingofb_colorram2_w, &kingofb_colorram2 }, /* foreground colorram */
126 MEMORY_END
127
128 static MEMORY_READ_START( sprite_readmem )
129 { 0x0000, 0x1fff, MRA_ROM },
130 { 0x8000, 0x87ff, MRA_RAM }, /* work ram */
131 { 0xa000, 0xa7ff, sprite_shared_r }, /* shared with main */
132 { 0xc000, 0xc3ff, spriteram_r }, /* sprite ram */
133 { 0xc400, 0xc43f, MRA_RAM }, /* something related to scroll? */
134 MEMORY_END
135
136 static MEMORY_WRITE_START( sprite_writemem )
137 { 0x0000, 0x1fff, MWA_ROM },
138 { 0x8000, 0x87ff, MWA_RAM }, /* work ram */
139 { 0xa000, 0xa7ff, sprite_shared_w, &sprite_shared }, /* shared with main */
140 { 0xc000, 0xc3ff, spriteram_w, &spriteram, &spriteram_size }, /* sprite ram */
141 { 0xc400, 0xc43f, MWA_RAM }, /* something related to scroll? */
142 MEMORY_END
143
144 static MEMORY_READ_START( sound_readmem )
145 { 0x0000, 0xbfff, MRA_ROM },
146 { 0xc000, 0xc3ff, MRA_RAM }, /* work ram */
147 MEMORY_END
148
149 static MEMORY_WRITE_START( sound_writemem )
150 { 0x8000, 0x8000, MWA_NOP }, /* ??? */
151 { 0x0000, 0xbfff, MWA_ROM },
152 { 0xc000, 0xc3ff, MWA_RAM }, /* work ram */
153 MEMORY_END
154
155 static PORT_READ_START( sound_readport )
156 { 0x08, 0x08, AY8910_read_port_0_r },
157 PORT_END
158
159 static PORT_WRITE_START( sound_writeport )
160 { 0x00, 0x00, DAC_0_data_w },
161 { 0x08, 0x08, AY8910_write_port_0_w },
162 { 0x0c, 0x0c, AY8910_control_port_0_w },
163 PORT_END
164
165 /* Ring King */
166 static MEMORY_READ_START( rk_main_readmem )
167 { 0x0000, 0xbfff, MRA_ROM },
168 { 0xc000, 0xc3ff, MRA_RAM }, /* work ram */
169 { 0xc800, 0xcfff, sprite_shared_r },
170 { 0xd000, 0xd7ff, video_shared_r },
171 { 0xe000, 0xe000, input_port_0_r }, /* DSW 0 */
172 { 0xe001, 0xe001, input_port_1_r }, /* DSW 1 */
173 { 0xe002, 0xe002, input_port_2_r }, /* Player 1 controls */
174 { 0xe003, 0xe003, input_port_3_r }, /* Player 2 controls */
175 { 0xe004, 0xe004, input_port_4_r }, /* Coin & Start */
176 { 0xe005, 0xe005, input_port_5_r }, /* Player 1 & 2 button 3 */
177 { 0xf000, 0xf7ff, MRA_RAM }, /* ???? */
178 MEMORY_END
179
180 static MEMORY_WRITE_START( rk_main_writemem )
181 { 0x0000, 0xbfff, MWA_ROM },
182 { 0xc000, 0xc3ff, MWA_RAM }, /* work ram */
183 { 0xc800, 0xcfff, sprite_shared_w },
184 { 0xd000, 0xd7ff, video_shared_w },
185 { 0xd800, 0xd800, kingofb_f800_w },
186 { 0xd801, 0xd801, sprite_interrupt_w },
187 { 0xd802, 0xd802, video_interrupt_w },
188 { 0xd803, 0xd803, sound_command_w },
189 { 0xe800, 0xe800, MWA_RAM, &kingofb_scroll_y },
190 { 0xf000, 0xf7ff, MWA_RAM }, /* ???? */
191 MEMORY_END
192
193 static MEMORY_READ_START( rk_video_readmem )
194 { 0x0000, 0x3fff, MRA_ROM },
195 { 0x8000, 0x87ff, MRA_RAM }, /* work ram */
196 { 0xc000, 0xc7ff, video_shared_r }, /* shared with main */
197 { 0xa800, 0xa8ff, videoram_r }, /* background vram */
198 { 0xac00, 0xacff, colorram_r }, /* background colorram */
199 { 0xa000, 0xa3ff, MRA_RAM }, /* foreground vram */
200 { 0xa400, 0xa7ff, MRA_RAM }, /* foreground colorram */
201 MEMORY_END
202
203 static MEMORY_WRITE_START( rk_video_writemem )
204 { 0x0000, 0x3fff, MWA_ROM },
205 { 0x8000, 0x87ff, MWA_RAM }, /* work ram */
206 { 0xc000, 0xc7ff, video_shared_w, &video_shared }, /* shared with main */
207 { 0xa800, 0xa8ff, kingofb_videoram_w, &videoram }, /* background vram */
208 { 0xac00, 0xacff, kingofb_colorram_w, &colorram }, /* background colorram */
209 { 0xa000, 0xa3ff, kingofb_videoram2_w, &kingofb_videoram2 }, /* foreground vram */
210 { 0xa400, 0xa7ff, kingofb_colorram2_w, &kingofb_colorram2 }, /* foreground colorram */
211 MEMORY_END
212
213 static MEMORY_READ_START( rk_sprite_readmem )
214 { 0x0000, 0x1fff, MRA_ROM },
215 { 0x8000, 0x87ff, MRA_RAM }, /* work ram */
216 { 0xc800, 0xcfff, sprite_shared_r }, /* shared with main */
217 { 0xa000, 0xa3ff, spriteram_r }, /* sprite ram */
218 { 0xa400, 0xa43f, MRA_RAM }, /* something related to scroll? */
219 MEMORY_END
220
221 static MEMORY_WRITE_START( rk_sprite_writemem )
222 { 0x0000, 0x1fff, MWA_ROM },
223 { 0x8000, 0x87ff, MWA_RAM }, /* work ram */
224 { 0xc800, 0xcfff, sprite_shared_w, &sprite_shared }, /* shared with main */
225 { 0xa000, 0xa3ff, spriteram_w, &spriteram, &spriteram_size }, /* sprite ram */
226 { 0xa400, 0xa43f, MWA_RAM }, /* something related to scroll? */
227 MEMORY_END
228
229 static PORT_READ_START( rk_sound_readport )
230 { 0x02, 0x02, AY8910_read_port_0_r },
231 PORT_END
232
233 static PORT_WRITE_START( rk_sound_writeport )
234 { 0x00, 0x00, DAC_0_data_w },
235 { 0x02, 0x02, AY8910_write_port_0_w },
236 { 0x03, 0x03, AY8910_control_port_0_w },
237 PORT_END
238
239 INPUT_PORTS_START( kingofb )
240 PORT_START /* DSW0 - 0xfc01 */
241 PORT_DIPNAME( 0x03, 0x01, "Rest Up Points" )
242 PORT_DIPSETTING( 0x02, "70000" )
243 PORT_DIPSETTING( 0x01, "100000" )
244 PORT_DIPSETTING( 0x03, "150000" )
245 PORT_DIPSETTING( 0x00, DEF_STR( No ) )
246 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
247 PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
248 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
249 PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) )
250 PORT_DIPSETTING( 0x00, "Easy" )
251 PORT_DIPSETTING( 0x08, "Medium" )
252 PORT_DIPSETTING( 0x10, "Hard" )
253 PORT_DIPSETTING( 0x18, "Hardest" )
254 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
255 PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
256 PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
257 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
258 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
259 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
260 PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
261
262 PORT_START /* DSW1 - 0xfc01 */
263 PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) )
264 PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
265 PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
266 PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
267 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
268 PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
269 PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
270 PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
271 PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
272 PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
273 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
274 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
275 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
276 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
277 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
278 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
279 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
280 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
281 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
282 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
283 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
284 PORT_DIPNAME( 0x80, 0x00, "Freeze" )
285 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
286 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
287
288 PORT_START /* IN 0 - 0xfc02 */
289 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
290 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
291 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
292 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
293 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
294 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
295 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
296 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
297
298 PORT_START /* IN 1 - 0xfc03 */
299 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_COCKTAIL )
300 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
301 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
302 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
303 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
304 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
305 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
306 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
307
308 PORT_START /* IN 2 - 0xfc04 */
309 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
310 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
311 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
312 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
313 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
314 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
315 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
316 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
317
318 PORT_START /* IN 3 - 0xfc05 */
319 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
320 PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
321 PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
322 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
323 PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
324 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
325 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
326 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
327 INPUT_PORTS_END
328
329 /* Ring King */
330 INPUT_PORTS_START( ringking )
331 PORT_START /* DSW0 - 0xe000 */
332 PORT_DIPNAME( 0x03, 0x03, "Replay" )
333 PORT_DIPSETTING( 0x01, "70000" )
334 PORT_DIPSETTING( 0x02, "100000" )
335 PORT_DIPSETTING( 0x00, "150000" )
336 PORT_DIPSETTING( 0x03, DEF_STR( No ) )
337 PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
338 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
339 PORT_DIPSETTING( 0x04, DEF_STR( On ) )
340 PORT_DIPNAME( 0x18, 0x10, "Difficulty (2P)" )
341 PORT_DIPSETTING( 0x18, "Easy" )
342 PORT_DIPSETTING( 0x10, "Medium" )
343 PORT_DIPSETTING( 0x08, "Hard" )
344 PORT_DIPSETTING( 0x00, "Hardest" )
345 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
346 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
347 PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
348 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
349 PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
350
351 PORT_START /* DSW1 - 0xe001 */
352 PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
353 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
354 PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
355 PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
356 PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
357 PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
358 PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
359 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
360 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
361 PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
362 PORT_DIPNAME( 0x30, 0x10, "Difficulty (1P)" )
363 PORT_DIPSETTING( 0x30, "Easy" )
364 PORT_DIPSETTING( 0x10, "Medium" )
365 PORT_DIPSETTING( 0x20, "Hard" )
366 PORT_DIPSETTING( 0x00, "Hardest" )
367 PORT_DIPNAME( 0x40, 0x40, "Boxing Match" )
368 PORT_DIPSETTING( 0x40, "2 Win, End" )
369 PORT_DIPSETTING( 0x00, "1 Win, End" )
370 PORT_DIPNAME( 0x80, 0x80, "Freeze" )
371 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
372 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
373
374 PORT_START /* IN 0 - 0xe002 */
375 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
376 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
377 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
378 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
379 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
380 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
381 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
382 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
383
384 PORT_START /* IN 1 - 0xe003 */
385 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_COCKTAIL )
386 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_COCKTAIL )
387 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_COCKTAIL )
388 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_COCKTAIL )
389 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
390 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
391 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
392 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
393
394 PORT_START /* IN 2 - 0xe004 */
395 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
396 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
397 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
398 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
399 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Sound busy??? */
400 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_VBLANK )
401 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
402 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
403
404 PORT_START /* IN 3 - 0xfc05 */
405 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 )
406 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
407 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
408 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
409 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
410 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
411 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
412 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
413 INPUT_PORTS_END
414
415
416
417 static struct GfxLayout charlayout =
418 {
419 8,8, /* 8*8 characters */
420 512, /* 1024 characters */
421 1, /* 1 bits per pixel */
422 { 0 }, /* only 1 plane */
423 { 0, 1, 2, 3, 4, 5, 6, 7 },
424 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
425 8*8 /* every char takes 8 consecutive bytes */
426 };
427
428 static struct GfxLayout spritelayout =
429 {
430 16,16, /* 16*16 chars */
431 1024, /* 1024 characters */
432 3, /* bits per pixel */
433 { 2*0x4000*8, 1*0x4000*8, 0*0x4000*8 },
434 { 3*0x4000*8+0,3*0x4000*8+1,3*0x4000*8+2,3*0x4000*8+3,
435 3*0x4000*8+4,3*0x4000*8+5,3*0x4000*8+6,3*0x4000*8+7,
436 0, 1, 2, 3, 4, 5, 6, 7 },
437 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
438 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
439 16*8
440 };
441
442 static struct GfxLayout tilelayout =
443 {
444 16,16, /* 16*16 chars */
445 512, /* 512 characters */
446 3, /* bits per pixel */
447 { 2*0x2000*8, 1*0x2000*8, 0*0x2000*8 },
448 { 3*0x2000*8+0,3*0x2000*8+1,3*0x2000*8+2,3*0x2000*8+3,
449 3*0x2000*8+4,3*0x2000*8+5,3*0x2000*8+6,3*0x2000*8+7,
450 0, 1, 2, 3, 4, 5, 6, 7 },
451 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
452 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
453 16*8
454 };
455
456 static struct GfxDecodeInfo gfxdecodeinfo[] =
457 {
458 { REGION_GFX1, 0x00000, &charlayout, 256, 8 }, /* characters */
459 { REGION_GFX1, 0x01000, &charlayout, 256, 8 }, /* characters */
460 { REGION_GFX2, 0x00000, &spritelayout, 0, 32 }, /* sprites */
461 { REGION_GFX3, 0x00000, &tilelayout, 0, 32 }, /* bg tiles */
462 { -1 } /* end of array */
463 };
464
465 /* Ring King */
466 static struct GfxLayout rk_charlayout1 =
467 {
468 8,8, /* 8*8 characters */
469 512, /* 1024 characters */
470 1, /* 1 bits per pixel */
471 { 0 }, /* only 1 plane */
472 { 7, 6, 5, 4, (0x1000*8)+7, (0x1000*8)+6, (0x1000*8)+5, (0x1000*8)+4 },
473 { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
474 8*8 /* every char takes 8 consecutive bytes */
475 };
476
477 static struct GfxLayout rk_charlayout2 =
478 {
479 8,8, /* 8*8 characters */
480 512, /* 1024 characters */
481 1, /* 1 bits per pixel */
482 { 0 }, /* only 1 plane */
483 { 3, 2, 1, 0, (0x1000*8)+3, (0x1000*8)+2, (0x1000*8)+1, (0x1000*8)+0 },
484 { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
485 8*8 /* every char takes 8 consecutive bytes */
486 };
487
488 static struct GfxLayout rk_spritelayout =
489 {
490 16,16, /* 16*16 chars */
491 1024, /* 1024 characters */
492 3, /* bits per pixel */
493 { 0*0x8000*8, 1*0x8000*8, 2*0x8000*8 },
494 { 7, 6, 5, 4, 3, 2, 1, 0,
495 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
496 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
497 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
498 32*8
499 };
500
501 static struct GfxLayout rk_tilelayout =
502 {
503 16,16, /* 16*16 chars */
504 512, /* 1024 characters */
505 3, /* bits per pixel */
506 { 0*0x4000*8, 1*0x4000*8, 2*0x4000*8 },
507 { 7, 6, 5, 4, 3, 2, 1, 0,
508 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 },
509 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
510 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
511 32*8
512 };
513
514 static struct GfxLayout rk_bglayout =
515 {
516 16,16, /* 16*16 chars */
517 256, /* 1024 characters */
518 3, /* bits per pixel */
519 { 0x4000*8+4, 0, 4 },
520 { 16*8+3, 16*8+2, 16*8+1, 16*8+0, 0x2000*8+3, 0x2000*8+2, 0x2000*8+1, 0x2000*8+0,
521 3, 2, 1, 0, 0x2010*8+3, 0x2010*8+2, 0x2010*8+1, 0x2010*8+0 },
522 { 15*8, 14*8, 13*8, 12*8, 11*8, 10*8, 9*8, 8*8,
523 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
524 32*8
525 };
526
527
528 static struct GfxDecodeInfo rk_gfxdecodeinfo[] =
529 {
530 { REGION_GFX1, 0x00000, &rk_charlayout1, 256, 8 }, /* characters */
531 { REGION_GFX1, 0x00000, &rk_charlayout2, 256, 8 }, /* characters */
532 { REGION_GFX2, 0x00000, &rk_spritelayout, 0, 32 }, /* sprites */
533 { REGION_GFX3, 0x00000, &rk_tilelayout, 0, 32 }, /* sprites/bg tiles */
534 { REGION_GFX4, 0x00000, &rk_bglayout, 0, 32 }, /* bg tiles */
535 { -1 } /* end of array */
536 };
537
538 static struct AY8910interface ay8910_interface =
539 {
540 1, /* 1 chip */
541 1500000, /* 1.5 MHz ? */
542 { 25 },
543 { soundlatch_r },
544 { 0 },
545 { 0 },
546 { 0 }
547 };
548
549 static struct DACinterface dac_interface =
550 {
551 1,
552 { 25 }
553 };
554
INTERRUPT_GEN(kingofb_interrupt)555 static INTERRUPT_GEN( kingofb_interrupt ) {
556
557 if ( kingofb_nmi_enable )
558 cpu_set_irq_line(cpu_getactivecpu(), IRQ_LINE_NMI, PULSE_LINE);
559 }
560
561 static MACHINE_DRIVER_START( kingofb )
562
563 /* basic machine hardware */
564 MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz */
MDRV_CPU_MEMORY(main_readmem,main_writemem)565 MDRV_CPU_MEMORY(main_readmem,main_writemem)
566 MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)
567
568 MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz */
569 MDRV_CPU_MEMORY(video_readmem,video_writemem)
570 MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)
571
572 MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz */
573 MDRV_CPU_MEMORY(sprite_readmem,sprite_writemem)
574 MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)
575
576 MDRV_CPU_ADD(Z80, 4000000)
577 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 4.0 MHz */
578 MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
579 MDRV_CPU_PORTS(sound_readport,sound_writeport)
580 MDRV_CPU_PERIODIC_INT(nmi_line_pulse,6000) /* Hz */
581
582 MDRV_FRAMES_PER_SECOND(60)
583 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
584 MDRV_INTERLEAVE(100) /* We really need heavy synching among the processors */
585
586 /* video hardware */
587 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
588 MDRV_SCREEN_SIZE(32*8, 32*8)
589 MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
590 MDRV_GFXDECODE(gfxdecodeinfo)
591 MDRV_PALETTE_LENGTH(256+8)
592 MDRV_COLORTABLE_LENGTH(256+8*2)
593
594 MDRV_PALETTE_INIT(kingofb)
595 MDRV_VIDEO_START(kingofb)
596 MDRV_VIDEO_UPDATE(kingofb)
597
598 /* sound hardware */
599 MDRV_SOUND_ADD(AY8910, ay8910_interface)
600 MDRV_SOUND_ADD(DAC, dac_interface)
601 MACHINE_DRIVER_END
602
603
604 /* Ring King */
605 static MACHINE_DRIVER_START( ringking )
606
607 /* basic machine hardware */
608 MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz */
609 MDRV_CPU_MEMORY(rk_main_readmem,rk_main_writemem)
610 MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)
611
612 MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz */
613 MDRV_CPU_MEMORY(rk_video_readmem,rk_video_writemem)
614 MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)
615
616 MDRV_CPU_ADD(Z80, 4000000) /* 4.0 MHz */
617 MDRV_CPU_MEMORY(rk_sprite_readmem,rk_sprite_writemem)
618 MDRV_CPU_VBLANK_INT(kingofb_interrupt,1)
619
620 MDRV_CPU_ADD(Z80, 4000000)
621 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 4.0 MHz */
622 MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
623 MDRV_CPU_PORTS(rk_sound_readport,rk_sound_writeport)
624 MDRV_CPU_PERIODIC_INT(nmi_line_pulse,6000) /* Hz */
625
626 MDRV_FRAMES_PER_SECOND(60)
627 MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
628 MDRV_INTERLEAVE(100) /* We really need heavy synching among the processors */
629
630 /* video hardware */
631 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
632 MDRV_SCREEN_SIZE(32*8, 32*8)
633 MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
634 MDRV_GFXDECODE(rk_gfxdecodeinfo)
635 MDRV_PALETTE_LENGTH(256+8)
636 MDRV_COLORTABLE_LENGTH(256+8*2)
637
638 MDRV_PALETTE_INIT(ringking)
639 MDRV_VIDEO_START(ringking)
640 MDRV_VIDEO_UPDATE(ringking)
641
642 /* sound hardware */
643 MDRV_SOUND_ADD(AY8910, ay8910_interface)
644 MDRV_SOUND_ADD(DAC, dac_interface)
645 MACHINE_DRIVER_END
646
647
648 /***************************************************************************
649
650 Game driver(s)
651
652 ***************************************************************************/
653
654 ROM_START( kingofb )
655 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
656 ROM_LOAD( "d09_22.bin", 0x00000, 0x4000, CRC(6220bfa2) SHA1(cb329406ed07b71f9d2c40fc6c2c196daaa56fc8) )
657 ROM_LOAD( "e09_23.bin", 0x04000, 0x4000, CRC(5782fdd8) SHA1(6c8c1114ce7863f9e8331796e2c5fb4928904b55) )
658
659 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the video cpu */
660 ROM_LOAD( "b09_21.bin", 0x00000, 0x4000, CRC(3fb39489) SHA1(cddd939cb57bb684427cf5c8538ad0e9f8f4586d) )
661
662 ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for the sprite cpu */
663 ROM_LOAD( "j09_dcr.bin", 0x00000, 0x2000, CRC(379f4f84) SHA1(c8171e15fe243857b6ca8f32c1cc09f12fa4c07c) )
664
665 ROM_REGION( 0x10000, REGION_CPU4, 0 ) /* 64k for the audio cpu */
666 ROM_LOAD( "f05_18.bin", 0x00000, 0x4000, CRC(c057e28e) SHA1(714d8f14d55a070efcf205f8946269181bf2198b) )
667 ROM_LOAD( "h05_19.bin", 0x04000, 0x4000, CRC(060253dd) SHA1(9a24fc6aca64262e935971f96b3a103df9711f20) )
668 ROM_LOAD( "j05_20.bin", 0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )
669
670 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
671 ROM_LOAD( "vd15_13.bin", 0x00000, 0x2000, CRC(e36d4f4f) SHA1(059799b04a7d3e02c1a7f9a5b878d06afef305df) ) /* characters */
672
673 ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
674 ROM_LOAD( "vb01_01.bin", 0x00000, 0x4000, CRC(ce6580af) SHA1(9a94c681d4c54ca6c2f41ba1e51c61f54e844c77) )
675 ROM_LOAD( "vb04_03.bin", 0x04000, 0x4000, CRC(cf74ea50) SHA1(9b0bdf636f9b31e6c7074d606d431a849a51e518) )
676 ROM_LOAD( "vb07_05.bin", 0x08000, 0x4000, CRC(d8b53975) SHA1(52ad0b26fef7bb20d1bf953c5ebd519656682bac) )
677 ROM_LOAD( "vb03_02.bin", 0x0c000, 0x4000, CRC(4ab506d2) SHA1(8c293d38429a1462f49462d623c47c402e3372f0) )
678 ROM_LOAD( "vb05_04.bin", 0x10000, 0x4000, CRC(ecf95a2c) SHA1(b93d0ebdbde9311194a91fb3d6e5d5f33cc87e9d) )
679 ROM_LOAD( "vb08_06.bin", 0x14000, 0x4000, CRC(8200cb2b) SHA1(c9e66027d796dd523eddf378d0e9a62ebcc8f6c8) )
680
681 ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE ) /* tiles */
682 ROM_LOAD( "vd01_07.bin", 0x00000, 0x2000, CRC(3d472a22) SHA1(85a2e25cee8f85ac0d2ee12f60f97e26539ebd52) )
683 ROM_LOAD( "vd04_09.bin", 0x02000, 0x2000, CRC(cc002ea9) SHA1(194aa60809c2ae12be2d7533170988e47549c239) )
684 ROM_LOAD( "vd07_11.bin", 0x04000, 0x2000, CRC(23c1b3ee) SHA1(8a8a187920243f3d3870a2fa71b0f6494e53107a) )
685 ROM_LOAD( "vd03_08.bin", 0x06000, 0x2000, CRC(d6b1b8fe) SHA1(6bbe02a0a9e080f3ed3c32d64afb81905b42082f) )
686 ROM_LOAD( "vd05_10.bin", 0x08000, 0x2000, CRC(fce71e5a) SHA1(a68ad30e8e207d24bc5543dcbcbc3e39260b6cc5) )
687 ROM_LOAD( "vd08_12.bin", 0x0a000, 0x2000, CRC(3f68b991) SHA1(487e7d793fe6c1dbecd5f54f790105bbb44a21de) )
688
689 ROM_REGION( 0x0300, REGION_PROMS, 0 )
690 ROM_LOAD( "vb14_col.bin", 0x0000, 0x0100, CRC(c58e5121) SHA1(2e6658e24c183d8dacf4ff84a38060e57d11f265) ) /* red component */
691 ROM_LOAD( "vb15_col.bin", 0x0100, 0x0100, CRC(5ab06f25) SHA1(f5e0aabf40ce6d11771e0678fea248abd5b95b3c) ) /* green component */
692 ROM_LOAD( "vb16_col.bin", 0x0200, 0x0100, CRC(1171743f) SHA1(ddfce0ff213381a2fc94337681e599cb28db840c) ) /* blue component */
693 ROM_END
694
695 /* Ring King */
696 ROM_START( ringking )
697 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
698 ROM_LOAD( "cx13.9f", 0x00000, 0x8000, CRC(93e38c02) SHA1(8f96f16f2904ef83101448fdf201b98b8e75e1d6) )
699 ROM_LOAD( "cx14.11f", 0x08000, 0x4000, CRC(a435acb0) SHA1(2c9d4e8471d87ce148f9c2180769350401914fc0) )
700
701 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the video cpu */
702 ROM_LOAD( "cx07.10c", 0x00000, 0x4000, CRC(9f074746) SHA1(fc7cb0b1348b9a4ada9a99786a365ffacabbeed3) )
703
704 ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for the sprite cpu */
705 ROM_LOAD( "cx00.4c", 0x00000, 0x2000, CRC(880b8aa7) SHA1(e5ee80cac85a62ae5a677115a74c08e433cd4fc9) )
706
707 ROM_REGION( 0x10000, REGION_CPU4, 0 ) /* 64k for the audio cpu */
708 ROM_LOAD( "cx12.4ef", 0x00000, 0x8000, CRC(1d5d6c6b) SHA1(ea771f3e25850319f2fecfc91400fc1b9df606ef) )
709 ROM_LOAD( "j05_20.bin", 0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )
710
711 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
712 ROM_LOAD( "cx08.13b", 0x00000, 0x2000, CRC(dbd7c1c2) SHA1(57cba817c4499a2677866911a8df5df26f899b8f) ) /* characters */
713
714 ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE )
715 ROM_LOAD( "cx04.11j", 0x00000, 0x8000, CRC(506a2ed9) SHA1(ee348925f6602dc8a1dbe66df5de615e413cb7af) )
716 ROM_LOAD( "cx02.8j", 0x08000, 0x8000, CRC(009dde6a) SHA1(0b892229854c1b291ea923be8b11efee3afbf96e) )
717 ROM_LOAD( "cx06.13j", 0x10000, 0x8000, CRC(d819a3b2) SHA1(342db49b807e9b8980dc0e3092fc1305050563be) )
718
719 ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE )
720 ROM_LOAD( "cx03.9j", 0x00000, 0x4000, CRC(682fd1c4) SHA1(ff98ec6f5166b0b1d10a98ca1c30992b6d0c53a6) ) /* sprites */
721 ROM_LOAD( "cx01.7j", 0x04000, 0x4000, CRC(85130b46) SHA1(c4d123174bd107eb5ed6d869416d7d241a32c15e) )
722 ROM_LOAD( "cx05.12j", 0x08000, 0x4000, CRC(f7c4f3dc) SHA1(8d99d952c93991038144098e19a1a75106d37821) )
723
724 ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE )
725 ROM_LOAD( "cx09.17d", 0x00000, 0x4000, CRC(37a082cf) SHA1(057cd3429b021827d14dce9f070c8e13008d6ef7) ) /* tiles */
726 ROM_LOAD( "cx10.17e", 0x04000, 0x4000, CRC(ab9446c5) SHA1(9afdc830efb263e5a95c73359cf808d06f23f47a) )
727
728 ROM_REGION( 0x0200, REGION_PROMS, 0 )
729 ROM_LOAD( "82s135.2a", 0x0000, 0x0100, CRC(0e723a83) SHA1(51d2274be70506308b3bfa9c2d23606290f8b3b5) ) /* red and green component */
730 ROM_LOAD( "82s129.1a", 0x0100, 0x0100, CRC(d345cbb3) SHA1(6318022ebbbe59d4c0a207801fffed1167b98a66) ) /* blue component */
731 ROM_END
732
733 ROM_START( ringkin2 )
734 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
735 ROM_LOAD( "rkngm1.bin", 0x00000, 0x8000, CRC(086921ea) SHA1(c5a594be0738a80c5f912dc819332ff61aa6fc4b) )
736 ROM_LOAD( "rkngm2.bin", 0x08000, 0x4000, CRC(c0b636a4) SHA1(c3640a5597242e735673e1dbf8bf866e9122a20f) )
737
738 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the video cpu */
739 ROM_LOAD( "rkngtram.bin", 0x00000, 0x4000, CRC(d9dc1a0a) SHA1(969608e6e8f3bed11721e657403bf961551a9e38) )
740
741 ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for the sprite cpu */
742 ROM_LOAD( "cx00.4c", 0x00000, 0x2000, CRC(880b8aa7) SHA1(e5ee80cac85a62ae5a677115a74c08e433cd4fc9) )
743
744 ROM_REGION( 0x10000, REGION_CPU4, 0 ) /* 64k for the audio cpu */
745 ROM_LOAD( "cx12.4ef", 0x00000, 0x8000, CRC(1d5d6c6b) SHA1(ea771f3e25850319f2fecfc91400fc1b9df606ef) )
746 ROM_LOAD( "j05_20.bin", 0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )
747
748 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
749 ROM_LOAD( "cx08.13b", 0x00000, 0x2000, CRC(dbd7c1c2) SHA1(57cba817c4499a2677866911a8df5df26f899b8f) ) /* characters */
750
751 ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE )
752 ROM_LOAD( "cx04.11j", 0x00000, 0x8000, CRC(506a2ed9) SHA1(ee348925f6602dc8a1dbe66df5de615e413cb7af) )
753 ROM_LOAD( "cx02.8j", 0x08000, 0x8000, CRC(009dde6a) SHA1(0b892229854c1b291ea923be8b11efee3afbf96e) )
754 ROM_LOAD( "cx06.13j", 0x10000, 0x8000, CRC(d819a3b2) SHA1(342db49b807e9b8980dc0e3092fc1305050563be) )
755
756 ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE )
757 ROM_LOAD( "cx03.9j", 0x00000, 0x4000, CRC(682fd1c4) SHA1(ff98ec6f5166b0b1d10a98ca1c30992b6d0c53a6) ) /* sprites */
758 ROM_LOAD( "cx01.7j", 0x04000, 0x4000, CRC(85130b46) SHA1(c4d123174bd107eb5ed6d869416d7d241a32c15e) )
759 ROM_LOAD( "cx05.12j", 0x08000, 0x4000, CRC(f7c4f3dc) SHA1(8d99d952c93991038144098e19a1a75106d37821) )
760
761 ROM_REGION( 0x8000, REGION_GFX4, ROMREGION_DISPOSE )
762 ROM_LOAD( "cx09.17d", 0x00000, 0x4000, CRC(37a082cf) SHA1(057cd3429b021827d14dce9f070c8e13008d6ef7) ) /* tiles */
763 ROM_LOAD( "cx10.17e", 0x04000, 0x4000, CRC(ab9446c5) SHA1(9afdc830efb263e5a95c73359cf808d06f23f47a) )
764
765 ROM_REGION( 0x0200, REGION_PROMS, 0 )
766 ROM_LOAD( "82s135.2a", 0x0000, 0x0100, CRC(0e723a83) SHA1(51d2274be70506308b3bfa9c2d23606290f8b3b5) ) /* red and green component */
767 ROM_LOAD( "82s129.1a", 0x0100, 0x0100, CRC(d345cbb3) SHA1(6318022ebbbe59d4c0a207801fffed1167b98a66) ) /* blue component */
768 ROM_END
769
770 ROM_START( ringkin3 )
771 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
772 ROM_LOAD( "14.9d", 0x00000, 0x4000, CRC(63627b8b) SHA1(eea736c8eec59fa561b9d1b5aa43df5410d8dde7) )
773 ROM_LOAD( "15.9e", 0x04000, 0x4000, CRC(e7557489) SHA1(49dce8f6ce26283fbdca17d75699de4d636a900a) )
774 ROM_LOAD( "16.9f", 0x08000, 0x4000, CRC(a3b3bb16) SHA1(4b4cb95a6bf4608ada1669208d9cabc3f856585a) )
775
776 ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the video cpu */
777 ROM_LOAD( "13.9b", 0x00000, 0x4000, CRC(f33f94a2) SHA1(58e9eef6525f6bbec4d9586e1fe5884a8af84739) )
778
779 ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for the sprite cpu */
780 ROM_LOAD( "j09_dcr.bin", 0x00000, 0x2000, CRC(379f4f84) SHA1(c8171e15fe243857b6ca8f32c1cc09f12fa4c07c) )
781
782 ROM_REGION( 0x10000, REGION_CPU4, 0 ) /* 64k for the audio cpu */
783 ROM_LOAD( "f05_18.bin", 0x00000, 0x4000, CRC(c057e28e) SHA1(714d8f14d55a070efcf205f8946269181bf2198b) )
784 ROM_LOAD( "h05_19.bin", 0x04000, 0x4000, CRC(060253dd) SHA1(9a24fc6aca64262e935971f96b3a103df9711f20) )
785 ROM_LOAD( "j05_20.bin", 0x08000, 0x4000, CRC(64c137a4) SHA1(e38adeb19e24357cc5581f0a3097c1d24914e25c) )
786
787 ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
788 ROM_LOAD( "12.15d", 0x00000, 0x2000, CRC(988a77bf) SHA1(c047c076d47479448ce2454c10010b672a1b457d) ) /* characters (Japanese) */
789
790 ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
791 ROM_LOAD( "vb01_01.bin", 0x00000, 0x4000, CRC(ce6580af) SHA1(9a94c681d4c54ca6c2f41ba1e51c61f54e844c77) )
792 ROM_LOAD( "vb04_03.bin", 0x04000, 0x4000, CRC(cf74ea50) SHA1(9b0bdf636f9b31e6c7074d606d431a849a51e518) )
793 ROM_LOAD( "vb07_05.bin", 0x08000, 0x4000, CRC(d8b53975) SHA1(52ad0b26fef7bb20d1bf953c5ebd519656682bac) )
794 ROM_LOAD( "vb03_02.bin", 0x0c000, 0x4000, CRC(4ab506d2) SHA1(8c293d38429a1462f49462d623c47c402e3372f0) )
795 ROM_LOAD( "vb05_04.bin", 0x10000, 0x4000, CRC(ecf95a2c) SHA1(b93d0ebdbde9311194a91fb3d6e5d5f33cc87e9d) )
796 ROM_LOAD( "vb08_06.bin", 0x14000, 0x4000, CRC(8200cb2b) SHA1(c9e66027d796dd523eddf378d0e9a62ebcc8f6c8) )
797
798 ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE ) /* tiles */
799 ROM_LOAD( "7.1d", 0x00000, 0x2000, CRC(019a88b0) SHA1(9c2d4bb643b7bd14c4f347906707854d7a5cd340) )
800 ROM_LOAD( "9.4d", 0x02000, 0x2000, CRC(bfdc741a) SHA1(2b874ef61eae8fab99d08a0273d69b90bb52b3f1) )
801 ROM_LOAD( "11.7d", 0x04000, 0x2000, CRC(3cc7bdc5) SHA1(31f3fd5892232701f375822a146853b71bad804b) )
802 ROM_LOAD( "8.3d", 0x06000, 0x2000, CRC(65f1281b) SHA1(a7db40464d52c615ffa40a577edf09fd6b1a677a) )
803 ROM_LOAD( "10.5d", 0x08000, 0x2000, CRC(af5013e7) SHA1(26e737138ab0e8dc28bea1f81d1f83345419e611) )
804 ROM_LOAD( "12.8d", 0x0a000, 0x2000, NO_DUMP )
805
806 ROM_REGION( 0x0300, REGION_PROMS, 0 )
807 /* we load the ringking PROMs and then expand the first to look like the kingofb ones... */
808 ROM_LOAD( "82s135.2a", 0x0100, 0x0100, CRC(0e723a83) SHA1(51d2274be70506308b3bfa9c2d23606290f8b3b5) ) /* red and green component */
809 ROM_LOAD( "82s129.1a", 0x0200, 0x0100, CRC(d345cbb3) SHA1(6318022ebbbe59d4c0a207801fffed1167b98a66) ) /* blue component */
810 ROM_END
811
812
813 static DRIVER_INIT( ringkin3 )
814 {
815 int i;
816 UINT8 *RAM = memory_region(REGION_PROMS);
817
818 /* expand the first color PROM to look like the kingofb ones... */
819 for (i = 0;i < 0x100;i++)
820 RAM[i] = RAM[i + 0x100] >> 4;
821 }
822
823
824
825 GAME( 1985, kingofb, 0, kingofb, kingofb, 0, ROT90, "Woodplace", "King of Boxer (English)" )
826 GAME( 1985, ringking, kingofb, ringking, ringking, 0, ROT90, "Data East USA", "Ring King (US set 1)" )
827 GAME( 1985, ringkin2, kingofb, ringking, ringking, 0, ROT90, "Data East USA", "Ring King (US set 2)" )
828 GAME( 1985, ringkin3, kingofb, kingofb, kingofb, ringkin3, ROT90, "Data East USA", "Ring King (US set 3)" )
829