1 /***************************************************************************
2 
3 Mr.Jong
4 (c)1983 Kiwako (This game is distributed by Sanritsu.)
5 
6 Crazy Blocks
7 (c)1983 Kiwako/ECI
8 
9 Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 2000/03/20 -
10 
11 Block Buster
12 (c)1983 Kiwako/ECI
13 
14 PCB Layout
15 ----------
16 
17 
18 C2-00154C
19 |-----------------------------------------|
20 |                    93422                |
21 |                    93422                |
22 |          4H  5H           PROM7J        |
23 |                           PAL    DSW1(8)|
24 |              PROM5G                     |
25 |                           76489         |
26 |                           76489         |
27 |               Z80                       |
28 |                                PAL      |
29 |15.468MHz PAL              6116     555  |
30 |                                         |
31 |         6116          6A 7A 8A 9A  6116 |
32 |                                         |
33 |-----------------------------------------|
34 
35 Notes:
36           Z80 clock: 2.576MHz (= XTAL / 6)
37       XTAL measured: 15.459MHz
38              PROM5G: MB7052 = 82S129
39              PROM7J: MB7056 = 82S123
40      ROMs 4H and 5h: 2732
41 ROMs 6A, 7A, 8A, 9A: 2764
42 
43 ***************************************************************************/
44 
45 #include "driver.h"
46 #include "vidhrdw/generic.h"
47 
48 
49 extern WRITE_HANDLER( mrjong_videoram_w );
50 extern WRITE_HANDLER( mrjong_colorram_w );
51 extern WRITE_HANDLER( mrjong_flipscreen_w );
52 
53 extern PALETTE_INIT( mrjong );
54 extern VIDEO_START( mrjong );
55 extern VIDEO_UPDATE( mrjong );
56 
57 
MEMORY_READ_START(readmem)58 static MEMORY_READ_START( readmem )
59 	{ 0x0000, 0x7fff, MRA_ROM },
60 	{ 0x8000, 0x87ff, MRA_RAM },
61 	{ 0xa000, 0xa7ff, MRA_RAM },
62 	{ 0xe000, 0xe3ff, MRA_RAM },
63 	{ 0xe400, 0xe7ff, MRA_RAM },
64 MEMORY_END
65 
66 static MEMORY_WRITE_START( writemem )
67 	{ 0x0000, 0x7fff, MWA_ROM },
68 	{ 0x8000, 0x87ff, MWA_RAM },
69 	{ 0xa000, 0xa7ff, MWA_RAM },
70 	{ 0xe000, 0xe3ff, mrjong_videoram_w, &videoram },
71 	{ 0xe400, 0xe7ff, mrjong_colorram_w, &colorram },
72 	{ 0xe000, 0xe03f, MWA_RAM, &spriteram, &spriteram_size},	/* here to initialize the pointer */
73 MEMORY_END
74 
75 
76 WRITE_HANDLER( io_0x00_w )
77 {
78 	mrjong_flipscreen_w(0, ((data & 0x04) > 2));
79 }
80 
READ_HANDLER(io_0x03_r)81 READ_HANDLER( io_0x03_r )
82 {
83 	return 0x00;
84 }
85 
PORT_READ_START(readport)86 static PORT_READ_START( readport )
87 	{ 0x00, 0x00, input_port_0_r },		/* Input 1*/
88 	{ 0x01, 0x01, input_port_1_r },		/* Input 2*/
89 	{ 0x02, 0x02, input_port_2_r },		/* DipSw 1*/
90 	{ 0x03, 0x03, io_0x03_r },		/* Unknown*/
91 PORT_END
92 
93 static PORT_WRITE_START( writeport )
94 	{ 0x00, 0x00, io_0x00_w },
95 	{ 0x01, 0x01, SN76496_0_w },
96 	{ 0x02, 0x02, SN76496_1_w },
97 PORT_END
98 
99 
100 INPUT_PORTS_START( mrjong )
101 	PORT_START	/* IN0 */
102 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_PLAYER2 )
103 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_PLAYER2 )
104 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER2 )
105 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_PLAYER2 )
106 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
107 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
108 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
109 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )		/* ????*/
110 
111 	PORT_START	/* IN1 */
112 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_PLAYER1 )
113 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_PLAYER1 )
114 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_PLAYER1 )
115 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_PLAYER1 )
116 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
117 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
118 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
119 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
120 
121 	PORT_START	/* DSW1 */
122 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
123 	PORT_DIPSETTING(    0x01, DEF_STR( Upright ) )
124 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
125 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
126 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
127 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
128 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Bonus_Life ) )
129 	PORT_DIPSETTING(    0x00, "30k")
130 	PORT_DIPSETTING(    0x04, "50k")
131 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
132 	PORT_DIPSETTING(    0x00, "Normal")
133 	PORT_DIPSETTING(    0x08, "Hard")
134 	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
135 	PORT_DIPSETTING(    0x00, "3")
136 	PORT_DIPSETTING(    0x10, "4")
137 	PORT_DIPSETTING(    0x20, "5")
138 	PORT_DIPSETTING(    0x30, "6")
139 	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) )
140 	PORT_DIPSETTING(    0xc0, DEF_STR( 2C_1C ) )
141 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
142 	PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
143 	PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) )
144 INPUT_PORTS_END
145 
146 
147 static struct GfxLayout tilelayout =
148 {
149 	8, 8,				/* 8*8 characters */
150 	512,				/* 512 characters */
151 	2,				/* 2 bits per pixel */
152 	{ 0, 512*8*8 },			/* the two bitplanes are separated */
153 	{ 0, 1, 2, 3, 4, 5, 6, 7 },	/* pretty straightforward layout */
154 	{ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
155 	8*8				/* every char takes 8 consecutive bytes */
156 };
157 
158 static struct GfxLayout spritelayout =
159 {
160 	16, 16,				/* 16*16 sprites */
161 	128,				/* 128 sprites */
162 	2,				/* 2 bits per pixel */
163 	{ 0, 128*16*16 },		/* the bitplanes are separated */
164 	{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7,	/* pretty straightforward layout */
165 			0, 1, 2, 3, 4, 5, 6, 7 },
166 	{ 23*8, 22*8, 21*8, 20*8, 19*8, 18*8, 17*8, 16*8,
167 			7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
168 	32*8				/* every sprite takes 32 consecutive bytes */
169 };
170 
171 static struct GfxDecodeInfo gfxdecodeinfo[] =
172 {
173 	{ REGION_GFX1, 0x0000, &tilelayout,      0, 32 },
174 	{ REGION_GFX1, 0x0000, &spritelayout,    0, 32 },
175 	{ -1 }		/* end of array */
176 };
177 
178 
179 static struct SN76496interface sn76496_interface =
180 {
181 	2,				/* 2 chips (SN76489) */
182 	{ 15468000/6, 15468000/6 },	/* 2.578 MHz */
183 	{ 100, 100 }
184 };
185 
186 
187 static MACHINE_DRIVER_START( mrjong )
188 
189 	/* basic machine hardware */
190 	MDRV_CPU_ADD(Z80,15468000/6)	/* 2.578 MHz?? */
191 	MDRV_CPU_MEMORY(readmem,writemem)
192 	MDRV_CPU_PORTS(readport,writeport)
193 	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
194 
195 	MDRV_FRAMES_PER_SECOND(60)
196 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
197 
198 	/* video hardware */
199 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
200 	MDRV_SCREEN_SIZE(32*8, 32*8)
201 	MDRV_VISIBLE_AREA(0*8, 30*8-1, 2*8, 30*8-1)
202 	MDRV_GFXDECODE(gfxdecodeinfo)
203 	MDRV_PALETTE_LENGTH(16)
204 	MDRV_COLORTABLE_LENGTH(4*32)
205 
206 	MDRV_PALETTE_INIT(mrjong)
207 	MDRV_VIDEO_START(mrjong)
208 	MDRV_VIDEO_UPDATE(mrjong)
209 
210 	/* sound hardware */
211 	MDRV_SOUND_ADD(SN76496, sn76496_interface)
212 MACHINE_DRIVER_END
213 
214 
215 /***************************************************************************
216 
217   Game driver(s)
218 
219 ***************************************************************************/
220 
221 ROM_START( mrjong )
222 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* code */
223 	ROM_LOAD( "mj00", 0x0000, 0x2000, CRC(d211aed3) SHA1(01f252ca1d2399146fa3ed44cb2daa1d5925cae5) )
224 	ROM_LOAD( "mj01", 0x2000, 0x2000, CRC(49a9ca7e) SHA1(fc5279ba782da2c8288042bd17282366fcd788cc) )
225 	ROM_LOAD( "mj02", 0x4000, 0x2000, CRC(4b50ae6a) SHA1(6fa6bae926c5e4cc154f5f1a6dc7bb7ef5bb484a) )
226 	ROM_LOAD( "mj03", 0x6000, 0x2000, CRC(2c375a17) SHA1(9719485cdca535771b498a37d57734463858f2cd) )
227 
228 	ROM_REGION( 0x2000, REGION_GFX1, 0 )	/* gfx */
229 	ROM_LOAD( "mj21", 0x0000, 0x1000, CRC(1ea99dab) SHA1(21a296d394e5cac0c7cb2ea8efaeeeee976ac4b5) )
230 	ROM_LOAD( "mj20", 0x1000, 0x1000, CRC(7eb1d381) SHA1(fa13700f132c03d2d2cee65abf24024db656aff7) )
231 
232 	ROM_REGION( 0x0120, REGION_PROMS, 0 )	/* color */
233 	ROM_LOAD( "mj61", 0x0000, 0x0020, CRC(a85e9b27) SHA1(55df208b771a98fcf6c2c19ffdf973891ebcabd1) )
234 	ROM_LOAD( "mj60", 0x0020, 0x0100, CRC(dd2b304f) SHA1(d7320521e83ddf269a9fc0c91f0e0e61428b187c) )
235 ROM_END
236 
237 ROM_START( crazyblk )
238 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* code */
239 	ROM_LOAD( "c1.a6", 0x0000, 0x2000, CRC(e2a211a2) SHA1(5bcf5a0cb25ce5adfb6519c8a3a4ee6e55e1e7de) )
240 	ROM_LOAD( "c2.a7", 0x2000, 0x2000, CRC(75070978) SHA1(7f59460c094e596a521014f956d76e5c714022a2) )
241 	ROM_LOAD( "c3.a7", 0x4000, 0x2000, CRC(696ca502) SHA1(8ce7e31e9a7161633fee7f28b215e4358d906c4b) )
242 	ROM_LOAD( "c4.a8", 0x6000, 0x2000, CRC(c7f5a247) SHA1(de79341f9c6c7032f76cead46d614e13d4af50f9) )
243 
244 	ROM_REGION( 0x2000, REGION_GFX1, 0 )	/* gfx */
245 	ROM_LOAD( "c6.h5", 0x0000, 0x1000, CRC(2b2af794) SHA1(d13bc8e8ea6c9bc2066ed692108151523d1f936b) )
246 	ROM_LOAD( "c5.h4", 0x1000, 0x1000, CRC(98d13915) SHA1(b51104f9f80128ff7a52ac2efa9519bf9d7b78bc) )
247 
248 	ROM_REGION( 0x0120, REGION_PROMS, 0 )	/* color */
249 	ROM_LOAD( "clr.j7", 0x0000, 0x0020, CRC(ee1cf1d5) SHA1(4f4cfde1a896da92d8265889584dd0c5678de033) )
250 	ROM_LOAD( "clr.g5", 0x0020, 0x0100, CRC(bcb1e2e3) SHA1(c09731836a9d4e50316a84b86f61b599a1ef944d) )
251 ROM_END
252 
253 ROM_START( blkbustr )
254 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* code */
255 	ROM_LOAD( "6a.bin", 0x0000, 0x2000, CRC(9e4b426c) SHA1(831360c473ab2452f4d0da12609c96c601e21c17) )
256 	ROM_LOAD( "c2.a7",  0x2000, 0x2000, CRC(75070978) SHA1(7f59460c094e596a521014f956d76e5c714022a2) )
257 	ROM_LOAD( "8a.bin", 0x4000, 0x2000, CRC(0e803777) SHA1(bccc182ccbd7312fc6545ffcef4d54637416dae7) )
258 	ROM_LOAD( "c4.a8",  0x6000, 0x2000, CRC(c7f5a247) SHA1(de79341f9c6c7032f76cead46d614e13d4af50f9) )
259 
260 	ROM_REGION( 0x2000, REGION_GFX1, 0 )	/* gfx */
261 	ROM_LOAD( "4h.bin", 0x0000, 0x1000, CRC(67dd6c19) SHA1(d3dc0cb9b108c2584c4844fc0eb4c9ee170986fe) )
262 	ROM_LOAD( "5h.bin", 0x1000, 0x1000, CRC(50fba1d4) SHA1(40ba480713284ae484c6687490f91bf62a7167e1) )
263 
264 	ROM_REGION( 0x0120, REGION_PROMS, 0 )	/* color */
265 	ROM_LOAD( "clr.j7", 0x0000, 0x0020, CRC(ee1cf1d5) SHA1(4f4cfde1a896da92d8265889584dd0c5678de033) )
266 	ROM_LOAD( "clr.g5", 0x0020, 0x0100, CRC(bcb1e2e3) SHA1(c09731836a9d4e50316a84b86f61b599a1ef944d) )
267 ROM_END
268 
269 GAME( 1983, mrjong,   0,      mrjong, mrjong, 0, ROT90, "Kiwako", "Mr. Jong (Japan)" )
270 GAME( 1983, crazyblk, mrjong, mrjong, mrjong, 0, ROT90, "Kiwako (ECI license)", "Crazy Blocks" )
271 GAME( 1983, blkbustr, mrjong, mrjong, mrjong, 0, ROT90, "Kiwako (ECI license)", "BlockBuster" )
272