1 /***************************************************************************
2
3 Shaolin's Road
4
5 driver by Allard Van Der Bas
6
7 ***************************************************************************/
8
9 #include "driver.h"
10 #include "vidhrdw/generic.h"
11
12
13 UINT8 shaolins_nmi_enable;
14
15 extern WRITE_HANDLER( shaolins_videoram_w );
16 extern WRITE_HANDLER( shaolins_colorram_w );
17 extern WRITE_HANDLER( shaolins_palettebank_w );
18 extern WRITE_HANDLER( shaolins_scroll_w );
19 extern WRITE_HANDLER( shaolins_nmi_w );
20
21 extern PALETTE_INIT( shaolins );
22 extern VIDEO_START( shaolins );
23 extern VIDEO_UPDATE( shaolins );
24
25
INTERRUPT_GEN(shaolins_interrupt)26 INTERRUPT_GEN( shaolins_interrupt )
27 {
28 if (cpu_getiloops() == 0) cpu_set_irq_line(0, 0, HOLD_LINE);
29 else if (cpu_getiloops() % 2)
30 {
31 if (shaolins_nmi_enable & 0x02) cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
32 }
33 }
34
35
36
MEMORY_READ_START(readmem)37 static MEMORY_READ_START( readmem )
38 { 0x0500, 0x0500, input_port_3_r }, /* Dipswitch settings */
39 { 0x0600, 0x0600, input_port_4_r }, /* Dipswitch settings */
40 { 0x0700, 0x0700, input_port_0_r }, /* coins + service */
41 { 0x0701, 0x0701, input_port_1_r }, /* player 1 controls */
42 { 0x0702, 0x0702, input_port_2_r }, /* player 2 controls */
43 { 0x0703, 0x0703, input_port_5_r }, /* selftest */
44 { 0x2800, 0x2bff, MRA_RAM }, /* RAM BANK 2 */
45 { 0x3000, 0x33ff, MRA_RAM }, /* RAM BANK 1 */
46 { 0x3800, 0x3fff, MRA_RAM }, /* video RAM */
47 { 0x4000, 0x5fff, MRA_ROM }, /* Machine checks for extra rom */
48 { 0x6000, 0xffff, MRA_ROM },
49 MEMORY_END
50
51 static MEMORY_WRITE_START( writemem )
52 { 0x0000, 0x0000, shaolins_nmi_w }, /* bit 0 = flip screen, bit 1 = nmi enable, bit 2 = ? */
53 /* bit 3, bit 4 = coin counters */
54 { 0x0100, 0x0100, watchdog_reset_w },
55 { 0x0300, 0x0300, SN76496_0_w }, /* trigger chip to read from latch. The program always */
56 { 0x0400, 0x0400, SN76496_1_w }, /* writes the same number as the latch, so we don't */
57 /* bother emulating them. */
58 { 0x0800, 0x0800, MWA_NOP }, /* latch for 76496 #0 */
59 { 0x1000, 0x1000, MWA_NOP }, /* latch for 76496 #1 */
60 { 0x1800, 0x1800, shaolins_palettebank_w },
61 { 0x2000, 0x2000, shaolins_scroll_w },
62 { 0x2800, 0x2bff, MWA_RAM }, /* RAM BANK 2 */
63 { 0x3000, 0x30ff, MWA_RAM }, /* RAM BANK 1 */
64 { 0x3100, 0x33ff, MWA_RAM, &spriteram, &spriteram_size },
65 { 0x3800, 0x3bff, shaolins_colorram_w, &colorram },
66 { 0x3c00, 0x3fff, shaolins_videoram_w, &videoram },
67 { 0x6000, 0xffff, MWA_ROM },
68 MEMORY_END
69
70
71
72 INPUT_PORTS_START( shaolins )
73 PORT_START /* IN0 */
74 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
75 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
76 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
77 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
78 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
79 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
80 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
81 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
82
83 PORT_START /* IN1 */
84 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
85 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
86 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
87 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
88 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
89 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
90 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
91 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
92
93 PORT_START /* IN2 */
94 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
95 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
96 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
97 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
98 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
99 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
100 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
101 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
102
103 PORT_START /* DSW0 */
104 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
105 PORT_DIPSETTING( 0x03, "2" )
106 PORT_DIPSETTING( 0x02, "3" )
107 PORT_DIPSETTING( 0x01, "5" )
108 PORT_DIPSETTING( 0x00, "7" )
109 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
110 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
111 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
112 PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
113 PORT_DIPSETTING( 0x18, "30000 and every 70000" )
114 PORT_DIPSETTING( 0x10, "40000 and every 80000" )
115 PORT_DIPSETTING( 0x08, "40000" )
116 PORT_DIPSETTING( 0x00, "50000" )
117 PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
118 PORT_DIPSETTING( 0x60, "Easy" )
119 PORT_DIPSETTING( 0x40, "Medium" )
120 PORT_DIPSETTING( 0x20, "Hard" )
121 PORT_DIPSETTING( 0x00, "Hardest" )
122 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
123 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
124 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
125
126 PORT_START /* DSW1 */
127 PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
128 PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
129 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
130 PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
131 PORT_DIPSETTING( 0x02, "Single" )
132 PORT_DIPSETTING( 0x00, "Dual" )
133 PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
134 PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
135 PORT_DIPNAME( 0x10, 0x10, "Unknown DSW2 5" )
136 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
137 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
138 PORT_DIPNAME( 0x20, 0x20, "Unknown DSW2 6" )
139 PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
140 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
141 PORT_DIPNAME( 0x40, 0x40, "Unknown DSW2 7" )
142 PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
143 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
144 PORT_DIPNAME( 0x80, 0x80, "Unknown DSW2 8" )
145 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
146 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
147
148 PORT_START /* DSW2 */
149 PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
150 PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
151 PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
152 PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
153 PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
154 PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
155 PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
156 PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
157 PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
158 PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
159 PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
160 PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
161 PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
162 PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
163 PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
164 PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
165 PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
166 PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
167 PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
168 PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
169 PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
170 PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
171 PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
172 PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
173 PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
174 PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
175 PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
176 PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
177 PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
178 PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
179 PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
180 PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
181 PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
182 INPUT_PORTS_END
183
184
185
186 static struct GfxLayout shaolins_charlayout =
187 {
188 8,8, /* 8*8 chars */
189 512, /* 512 characters */
190 4, /* 4 bits per pixel */
191 { 512*16*8+4, 512*16*8+0, 4, 0 },
192 { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
193 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
194 16*8 /* every char takes 16 consecutive bytes */
195 };
196
197 static struct GfxLayout shaolins_spritelayout =
198 {
199 16,16, /* 16*16 sprites */
200 256, /* 256 sprites */
201 4, /* 4 bits per pixel */
202 { 256*64*8+4, 256*64*8+0, 4, 0 },
203 { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
204 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
205 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
206 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
207 64*8 /* every sprite takes 64 consecutive bytes */
208 };
209
210 static struct GfxDecodeInfo shaolins_gfxdecodeinfo[] =
211 {
212 { REGION_GFX1, 0, &shaolins_charlayout, 0, 16*8 },
213 { REGION_GFX2, 0, &shaolins_spritelayout, 16*8*16, 16*8 },
214 { -1 } /* end of array */
215 };
216
217
218
219 static struct SN76496interface sn76496_interface =
220 {
221 2, /* 2 chips */
222 { 1536000, 3072000 }, /* 3.072 MHz???? */
223 { 100, 100 }
224 };
225
226
227
228 static MACHINE_DRIVER_START( shaolins )
229
230 /* basic machine hardware */
231 MDRV_CPU_ADD(M6809, 1250000) /* 1.25 MHz */
232 MDRV_CPU_MEMORY(readmem,writemem)
233 MDRV_CPU_VBLANK_INT(shaolins_interrupt,16) /* 1 IRQ + 8 NMI */
234
235 MDRV_FRAMES_PER_SECOND(60)
236 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
237
238 /* video hardware */
239 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
240 MDRV_SCREEN_SIZE(32*8, 32*8)
241 MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
242 MDRV_GFXDECODE(shaolins_gfxdecodeinfo)
243 MDRV_PALETTE_LENGTH(256)
244 MDRV_COLORTABLE_LENGTH(16*8*16+16*8*16)
245
246 MDRV_PALETTE_INIT(shaolins)
247 MDRV_VIDEO_START(shaolins)
248 MDRV_VIDEO_UPDATE(shaolins)
249
250 /* sound hardware */
251 MDRV_SOUND_ADD(SN76496, sn76496_interface)
252 MACHINE_DRIVER_END
253
254
255 /***************************************************************************
256
257 Game driver(s)
258
259 ***************************************************************************/
260
261 ROM_START( kicker )
262 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
263 ROM_LOAD( "kikrd8.bin", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) )
264 ROM_LOAD( "kikrd9.bin", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) )
265 ROM_LOAD( "kikrd11.bin", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) )
266
267 ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
268 ROM_LOAD( "kikra10.bin", 0x0000, 0x2000, CRC(4d156afc) SHA1(29eb66e2ebcf2f1c1d5ece5413d1ebf54663f9cf) )
269 ROM_LOAD( "kikra11.bin", 0x2000, 0x2000, CRC(ff6ca5df) SHA1(dfcd445c8b233a0a4168eb249472e53784eda25d) )
270
271 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE )
272 ROM_LOAD( "kikrh14.bin", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) )
273 ROM_LOAD( "kikrh13.bin", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) )
274
275 ROM_REGION( 0x0500, REGION_PROMS, 0 )
276 ROM_LOAD( "kicker.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */
277 ROM_LOAD( "kicker.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */
278 ROM_LOAD( "kicker.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */
279 ROM_LOAD( "kicker.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */
280 ROM_LOAD( "kicker.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */
281 ROM_END
282
283 ROM_START( shaolins )
284 ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
285 ROM_LOAD( "kikrd8.bin", 0x6000, 0x2000, CRC(2598dfdd) SHA1(70a9d81b73bbd4ff6b627a3e4102d5328a946d20) )
286 ROM_LOAD( "kikrd9.bin", 0x8000, 0x4000, CRC(0cf0351a) SHA1(a9da783b29a63a46912a29715e8d11dc4cd22265) )
287 ROM_LOAD( "kikrd11.bin", 0xC000, 0x4000, CRC(654037f8) SHA1(52d098386fe87ae97d4dfefab0bd3a902f66d70b) )
288
289 ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
290 ROM_LOAD( "shaolins.6", 0x0000, 0x2000, CRC(ff18a7ed) SHA1(f28bfeff84bb6a08a8bee999a0b7a19e09a8dfc3) )
291 ROM_LOAD( "shaolins.7", 0x2000, 0x2000, CRC(5f53ae61) SHA1(ad29e2255855c503295c6b63eb4cd6700a1e3f0e) )
292
293 ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE )
294 ROM_LOAD( "kikrh14.bin", 0x0000, 0x4000, CRC(b94e645b) SHA1(65ae48134a0fe1e910a787714f7ae721734ded5b) )
295 ROM_LOAD( "kikrh13.bin", 0x4000, 0x4000, CRC(61bbf797) SHA1(97d276099172975499f646f381a6fc587c022435) )
296
297 ROM_REGION( 0x0500, REGION_PROMS, 0 )
298 ROM_LOAD( "kicker.a12", 0x0000, 0x0100, CRC(b09db4b4) SHA1(d21176cdc7def760da109083eb52e5b6a515021f) ) /* palette red component */
299 ROM_LOAD( "kicker.a13", 0x0100, 0x0100, CRC(270a2bf3) SHA1(c0aec04bd3bceccddf5f5a814a560a893b29ef6b) ) /* palette green component */
300 ROM_LOAD( "kicker.a14", 0x0200, 0x0100, CRC(83e95ea8) SHA1(e0bfa20600488f5c66233e13ea6ad857f62acb7c) ) /* palette blue component */
301 ROM_LOAD( "kicker.b8", 0x0300, 0x0100, CRC(aa900724) SHA1(c5343273d0a7101b8ba6876c4f22e43d77610c75) ) /* character lookup table */
302 ROM_LOAD( "kicker.f16", 0x0400, 0x0100, CRC(80009cf5) SHA1(a367f3f55d75a9d5bf4d43f9d77272eb910a1344) ) /* sprite lookup table */
303 ROM_END
304
305
306
307 GAME( 1985, kicker, 0, shaolins, shaolins, 0, ROT90, "Konami", "Kicker" )
308 GAME( 1985, shaolins, kicker, shaolins, shaolins, 0, ROT90, "Konami", "Shao-Lin's Road" )
309