1 /***************************************************************************
2
3 Toki
4
5 driver by Jarek Parchanski
6
7
8 Coin inputs are handled by the sound CPU, so they don't work with sound
9 disabled. Use the service switch instead.
10
11
12 TODO
13 ----
14
15 Does the bootleg use a 68000 @ 10MHz ? This causes some bad slow-
16 downs at the floating monkey machine (round 1), so set to 12 MHz
17 for now. Even at 12 this slowdown still happens a little.
18
19 ***************************************************************************/
20
21 #include "driver.h"
22 #include "vidhrdw/generic.h"
23 #include "cpu/z80/z80.h"
24 #include "sndhrdw/seibu.h"
25
26 extern data16_t *toki_background1_videoram16;
27 extern data16_t *toki_background2_videoram16;
28 extern data16_t *toki_sprites_dataram16;
29 extern data16_t *toki_scrollram16;
30
31 INTERRUPT_GEN( toki_interrupt );
32 VIDEO_START( toki );
33 VIDEO_EOF( toki );
34 VIDEO_EOF( tokib );
35 VIDEO_UPDATE( toki );
36 VIDEO_UPDATE( tokib );
37 WRITE16_HANDLER( toki_background1_videoram16_w );
38 WRITE16_HANDLER( toki_background2_videoram16_w );
39 WRITE16_HANDLER( toki_control_w );
40 WRITE16_HANDLER( toki_foreground_videoram16_w );
41
42
WRITE16_HANDLER(tokib_soundcommand16_w)43 static WRITE16_HANDLER( tokib_soundcommand16_w )
44 {
45 soundlatch_w(0,data & 0xff);
46 cpu_set_irq_line(1, 0, HOLD_LINE);
47 }
48
READ16_HANDLER(pip16_r)49 static READ16_HANDLER( pip16_r )
50 {
51 return ~0;
52 }
53
54
55 static int msm5205next;
56
toki_adpcm_int(int data)57 static void toki_adpcm_int (int data)
58 {
59 static int toggle=0;
60
61 MSM5205_data_w (0,msm5205next);
62 msm5205next>>=4;
63
64 toggle ^= 1;
65 if (toggle)
66 cpu_set_nmi_line(1, PULSE_LINE);
67 }
68
WRITE_HANDLER(toki_adpcm_control_w)69 static WRITE_HANDLER( toki_adpcm_control_w )
70 {
71 int bankaddress;
72 unsigned char *RAM = memory_region(REGION_CPU2);
73
74
75 /* the code writes either 2 or 3 in the bottom two bits */
76 bankaddress = 0x10000 + (data & 0x01) * 0x4000;
77 cpu_setbank(1,&RAM[bankaddress]);
78
79 MSM5205_reset_w(0,data & 0x08);
80 }
81
WRITE_HANDLER(toki_adpcm_data_w)82 static WRITE_HANDLER( toki_adpcm_data_w )
83 {
84 msm5205next = data;
85 }
86
87
88 /*****************************************************************************/
89
MEMORY_READ16_START(toki_readmem)90 static MEMORY_READ16_START( toki_readmem )
91 { 0x000000, 0x05ffff, MRA16_ROM },
92 { 0x060000, 0x06d7ff, MRA16_RAM },
93 { 0x06d800, 0x06dfff, MRA16_RAM },
94 { 0x06e000, 0x06e7ff, MRA16_RAM },
95 { 0x06e800, 0x06efff, MRA16_RAM },
96 { 0x06f000, 0x06f7ff, MRA16_RAM },
97 { 0x06f800, 0x06ffff, MRA16_RAM },
98 { 0x080000, 0x08000d, seibu_main_word_r },
99 { 0x0c0000, 0x0c0001, input_port_1_word_r },
100 { 0x0c0002, 0x0c0003, input_port_2_word_r },
101 { 0x0c0004, 0x0c0005, input_port_3_word_r },
102 MEMORY_END
103
104 static MEMORY_WRITE16_START( toki_writemem )
105 { 0x000000, 0x05ffff, MWA16_ROM },
106 { 0x060000, 0x06d7ff, MWA16_RAM },
107 { 0x06d800, 0x06dfff, MWA16_RAM, &spriteram16, &spriteram_size },
108 { 0x06e000, 0x06e7ff, paletteram16_xxxxBBBBGGGGRRRR_word_w, &paletteram16 },
109 { 0x06e800, 0x06efff, toki_background1_videoram16_w, &toki_background1_videoram16 },
110 { 0x06f000, 0x06f7ff, toki_background2_videoram16_w, &toki_background2_videoram16 },
111 { 0x06f800, 0x06ffff, toki_foreground_videoram16_w, &videoram16 },
112 { 0x080000, 0x08000d, seibu_main_word_w },
113 { 0x0a0000, 0x0a005f, toki_control_w, &toki_scrollram16 },
114 MEMORY_END
115
116 /* In the bootleg, sound and sprites are remapped to 0x70000 */
117 static MEMORY_READ16_START( tokib_readmem )
118 { 0x000000, 0x05ffff, MRA16_ROM },
119 { 0x060000, 0x06dfff, MRA16_RAM },
120 { 0x06e000, 0x06e7ff, MRA16_RAM },
121 { 0x06e800, 0x06efff, MRA16_RAM },
122 { 0x06f000, 0x06f7ff, MRA16_RAM },
123 { 0x06f800, 0x06ffff, MRA16_RAM },
124 { 0x072000, 0x072001, watchdog_reset16_r }, /* probably */
125 { 0x0c0000, 0x0c0001, input_port_0_word_r },
126 { 0x0c0002, 0x0c0003, input_port_1_word_r },
127 { 0x0c0004, 0x0c0005, input_port_2_word_r },
128 { 0x0c000e, 0x0c000f, pip16_r }, /* sound related, if we return 0 the code writes */
129 /* the sound command quickly followed by 0 and the */
130 /* sound CPU often misses the command. */
131 MEMORY_END
132
133 static MEMORY_WRITE16_START( tokib_writemem )
134 { 0x000000, 0x05ffff, MWA16_ROM },
135 { 0x060000, 0x06dfff, MWA16_RAM },
136 { 0x06e000, 0x06e7ff, paletteram16_xxxxBBBBGGGGRRRR_word_w, &paletteram16 },
137 { 0x06e800, 0x06efff, toki_background1_videoram16_w, &toki_background1_videoram16 },
138 { 0x06f000, 0x06f7ff, toki_background2_videoram16_w, &toki_background2_videoram16 },
139 { 0x06f800, 0x06ffff, toki_foreground_videoram16_w, &videoram16 },
140 { 0x071000, 0x071001, MWA16_NOP }, /* sprite related? seems another scroll register */
141 /* gets written the same value as 75000a (bg2 scrollx) */
142 { 0x071804, 0x071807, MWA16_NOP }, /* sprite related, always 01be0100 */
143 { 0x07180e, 0x071e45, MWA16_RAM, &spriteram16, &spriteram_size },
144 { 0x075000, 0x075001, tokib_soundcommand16_w },
145 { 0x075004, 0x07500b, MWA16_RAM, &toki_scrollram16 },
146 MEMORY_END
147
148 /*****************************************************************************/
149
150 static MEMORY_READ_START( tokib_sound_readmem )
151 { 0x0000, 0x7fff, MRA_ROM },
152 { 0x8000, 0xbfff, MRA_BANK1 },
153 { 0xec00, 0xec00, YM3812_status_port_0_r },
154 { 0xf000, 0xf7ff, MRA_RAM },
155 { 0xf800, 0xf800, soundlatch_r },
156 MEMORY_END
157
158 static MEMORY_WRITE_START( tokib_sound_writemem )
159 { 0x0000, 0xbfff, MWA_ROM },
160 { 0xe000, 0xe000, toki_adpcm_control_w }, /* MSM5205 + ROM bank */
161 { 0xe400, 0xe400, toki_adpcm_data_w },
162 { 0xec00, 0xec00, YM3812_control_port_0_w },
163 { 0xec01, 0xec01, YM3812_write_port_0_w },
164 { 0xec08, 0xec08, YM3812_control_port_0_w }, /* mirror address, it seems */
165 { 0xec09, 0xec09, YM3812_write_port_0_w }, /* mirror address, it seems */
166 { 0xf000, 0xf7ff, MWA_RAM },
167 MEMORY_END
168
169 /*****************************************************************************/
170
171 INPUT_PORTS_START( toki )
172 SEIBU_COIN_INPUTS /* Must be port 0: coin inputs read through sound cpu */
173
174 PORT_START
175 PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
176 PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
177 PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
178 PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
179 PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
180 PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
181 PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
182 PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
183 PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
184 PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
185 PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
186 PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
187 PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
188 PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
189 PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
190 PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
191 PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
192 PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
193 PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
194 PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
195 PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
196 PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" )
197 PORT_DIPSETTING( 0x0020, "1" )
198 PORT_DIPSETTING( 0x0000, "2" )
199 PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
200 PORT_DIPSETTING( 0x0040, DEF_STR( Upright ) )
201 PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
202 PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
203 PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
204 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
205 PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
206 PORT_DIPSETTING( 0x0200, "2" )
207 PORT_DIPSETTING( 0x0300, "3" )
208 PORT_DIPSETTING( 0x0100, "5" )
209 PORT_BITX( 0, 0x0000, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE )
210 PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
211 PORT_DIPSETTING( 0x0800, "50000 150000" )
212 PORT_DIPSETTING( 0x0000, "70000 140000 210000" )
213 PORT_DIPSETTING( 0x0c00, "70000" )
214 PORT_DIPSETTING( 0x0400, "100000 200000" )
215 PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
216 PORT_DIPSETTING( 0x2000, "Easy" )
217 PORT_DIPSETTING( 0x3000, "Medium" )
218 PORT_DIPSETTING( 0x1000, "Hard" )
219 PORT_DIPSETTING( 0x0000, "Hardest" )
220 PORT_DIPNAME( 0x4000, 0x4000, "Allow Continue" )
221 PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
222 PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
223 PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
224 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
225 PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
226
227 PORT_START
228 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
229 PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
230 PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
231 PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
232 PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
233 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
234 PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
235 PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
236 PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
237 PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
238 PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
239 PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
240 PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
241 PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
242 PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
243 PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
244
245 PORT_START
246 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
247 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
248 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
249 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
250 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
251 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
252 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
253 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
254 INPUT_PORTS_END
255
256 INPUT_PORTS_START( tokib )
257 PORT_START
258 PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
259 PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
260 PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
261 PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
262 PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
263 PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
264 PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
265 PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
266 PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
267 PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
268 PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
269 PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
270 PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
271 PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
272 PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
273 PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
274 PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
275 PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
276 PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
277 PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
278 PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
279 PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" )
280 PORT_DIPSETTING( 0x0020, "1" )
281 PORT_DIPSETTING( 0x0000, "2" )
282 PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
283 PORT_DIPSETTING( 0x0040, DEF_STR( Upright ) )
284 PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
285 PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
286 PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
287 PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
288 PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
289 PORT_DIPSETTING( 0x0200, "2" )
290 PORT_DIPSETTING( 0x0300, "3" )
291 PORT_DIPSETTING( 0x0100, "5" )
292 PORT_BITX( 0, 0x0000, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE )
293 PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
294 PORT_DIPSETTING( 0x0800, "50000 150000" )
295 PORT_DIPSETTING( 0x0000, "70000 140000 210000" )
296 PORT_DIPSETTING( 0x0c00, "70000" )
297 PORT_DIPSETTING( 0x0400, "100000 200000" )
298 PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
299 PORT_DIPSETTING( 0x2000, "Easy" )
300 PORT_DIPSETTING( 0x3000, "Medium" )
301 PORT_DIPSETTING( 0x1000, "Hard" )
302 PORT_DIPSETTING( 0x0000, "Hardest" )
303 PORT_DIPNAME( 0x4000, 0x4000, "Allow Continue" )
304 PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
305 PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
306 PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
307 PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
308 PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
309
310 PORT_START
311 PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
312 PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
313 PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
314 PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
315 PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
316 PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
317 PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
318 PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
319 PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
320 PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
321 PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
322 PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
323 PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
324 PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
325 PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
326 PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
327
328 PORT_START
329 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
330 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
331 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
332 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
333 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
334 PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
335 PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
336 PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
337 INPUT_PORTS_END
338
339
340 /*****************************************************************************/
341
342 static struct GfxLayout toki_charlayout =
343 {
344 8,8,
345 4096,
346 4,
347 { 4096*16*8+0, 4096*16*8+4, 0, 4 },
348 { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
349 { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
350 16*8
351 };
352
353 static struct GfxLayout toki_tilelayout =
354 {
355 16,16,
356 4096,
357 4,
358 { 2*4, 3*4, 0*4, 1*4 },
359 { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
360 64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
361 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
362 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
363 128*8
364 };
365
366 static struct GfxLayout toki_spritelayout =
367 {
368 16,16,
369 8192,
370 4,
371 { 2*4, 3*4, 0*4, 1*4 },
372 { 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
373 64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
374 { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
375 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
376 128*8
377 };
378
379 static struct GfxDecodeInfo toki_gfxdecodeinfo[] =
380 {
381 { REGION_GFX1, 0, &toki_charlayout, 16*16, 16 },
382 { REGION_GFX2, 0, &toki_spritelayout, 0*16, 16 },
383 { REGION_GFX3, 0, &toki_tilelayout, 32*16, 16 },
384 { REGION_GFX4, 0, &toki_tilelayout, 48*16, 16 },
385 { -1 } /* end of array */
386 };
387
388 static struct GfxLayout tokib_charlayout =
389 {
390 8,8, /* 8 by 8 */
391 4096, /* 4096 characters */
392 4, /* 4 bits per pixel */
393 {4096*8*8*3,4096*8*8*2,4096*8*8*1,4096*8*8*0 }, /* planes */
394 { 0, 1, 2, 3, 4, 5, 6, 7}, /* x bit */
395 { 0, 8, 16, 24, 32, 40, 48, 56}, /* y bit */
396 8*8
397 };
398
399 static struct GfxLayout tokib_tilelayout =
400 {
401 16,16, /* 16 by 16 */
402 4096, /* 4096 characters */
403 4, /* 4 bits per pixel */
404 { 4096*16*16*3,4096*16*16*2,4096*16*16*1,4096*16*16*0 }, /* planes */
405 { 0, 1, 2, 3, 4, 5, 6, 7,
406 0x8000*8+0, 0x8000*8+1, 0x8000*8+2, 0x8000*8+3, 0x8000*8+4,
407 0x8000*8+5, 0x8000*8+6, 0x8000*8+7 }, /* x bit */
408 {
409 0,8,16,24,32,40,48,56,
410 0x10000*8+ 0, 0x10000*8+ 8, 0x10000*8+16, 0x10000*8+24, 0x10000*8+32,
411 0x10000*8+40, 0x10000*8+48, 0x10000*8+56 }, /* y bit */
412 8*8
413 };
414
415 static struct GfxLayout tokib_spriteslayout =
416 {
417 16,16, /* 16 by 16 */
418 8192, /* 8192 sprites */
419 4, /* 4 bits per pixel */
420 { 8192*16*16*3,8192*16*16*2,8192*16*16*1,8192*16*16*0 }, /* planes */
421 { 0, 1, 2, 3, 4, 5, 6, 7,
422 128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7 }, /* x bit */
423 { 0,8,16,24,32,40,48,56,64,72,80,88,96,104,112,120 }, /* y bit */
424 16*16
425 };
426
427 static struct GfxDecodeInfo tokib_gfxdecodeinfo[] =
428 {
429 { REGION_GFX1, 0, &tokib_charlayout, 16*16, 16 },
430 { REGION_GFX2, 0, &tokib_spriteslayout, 0*16, 16 },
431 { REGION_GFX3, 0, &tokib_tilelayout, 32*16, 16 },
432 { REGION_GFX4, 0, &tokib_tilelayout, 48*16, 16 },
433 { -1 } /* end of array */
434 };
435
436
437 /*****************************************************************************/
438
439 /* Parameters: YM3812 frequency, Oki frequency, Oki memory region */
440 SEIBU_SOUND_SYSTEM_YM3812_HARDWARE(14318180/4,8000,REGION_SOUND1);
441
442
443 static struct YM3812interface ym3812_tokib_interface =
444 {
445 1, /* 1 chip (no more supported) */
446 3600000, /* 3.600000 MHz ? (partially supported) */
447 { 100 } /* (not supported) */
448 };
449
450 static struct MSM5205interface msm5205_interface =
451 {
452 1, /* 1 chip */
453 384000, /* 384KHz */
454 { toki_adpcm_int },/* interrupt function */
455 { MSM5205_S96_4B }, /* 4KHz */
456 { 50 }
457 };
458
459
460 static MACHINE_DRIVER_START( toki )
461
462 /* basic machine hardware */
463 MDRV_CPU_ADD(M68000,20000000/2) /* Accurate? There is a 20MHz near the cpu, but a 12MHz elsewhere */
MDRV_CPU_MEMORY(toki_readmem,toki_writemem)464 MDRV_CPU_MEMORY(toki_readmem,toki_writemem)
465 MDRV_CPU_VBLANK_INT(irq1_line_hold,1)/* VBL */
466
467 SEIBU_SOUND_SYSTEM_CPU(14318180/4)
468
469 MDRV_FRAMES_PER_SECOND(60)
470 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
471 MDRV_MACHINE_INIT(seibu_sound_1)
472
473 /* video hardware */
474 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
475 MDRV_SCREEN_SIZE(32*8, 32*8)
476 MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
477 MDRV_GFXDECODE(toki_gfxdecodeinfo)
478 MDRV_PALETTE_LENGTH(1024)
479
480 MDRV_VIDEO_START(toki)
481 MDRV_VIDEO_EOF(toki)
482 MDRV_VIDEO_UPDATE(toki)
483
484 /* sound hardware */
485 SEIBU_SOUND_SYSTEM_YM3812_INTERFACE
486 MACHINE_DRIVER_END
487
488
489 static MACHINE_DRIVER_START( tokib )
490
491 /* basic machine hardware */
492 MDRV_CPU_ADD(M68000, 12000000) /* 10MHz causes bad slowdowns with monkey machine rd1 */
493 MDRV_CPU_MEMORY(tokib_readmem,tokib_writemem)
494 MDRV_CPU_VBLANK_INT(irq6_line_hold,1)/* VBL (could be level1, same vector) */
495
496 MDRV_CPU_ADD(Z80, 4000000)
497 MDRV_CPU_FLAGS(CPU_AUDIO_CPU) /* 4 MHz (?) */
498 MDRV_CPU_MEMORY(tokib_sound_readmem,tokib_sound_writemem)
499
500 MDRV_FRAMES_PER_SECOND(60)
501 MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
502
503 /* video hardware */
504 MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
505 MDRV_SCREEN_SIZE(32*8, 32*8)
506 MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
507 MDRV_GFXDECODE(tokib_gfxdecodeinfo)
508 MDRV_PALETTE_LENGTH(1024)
509
510 MDRV_VIDEO_START(toki)
511 MDRV_VIDEO_EOF(tokib)
512 MDRV_VIDEO_UPDATE(tokib)
513
514 /* sound hardware */
515 MDRV_SOUND_ADD(YM3812, ym3812_tokib_interface)
516 MDRV_SOUND_ADD(MSM5205, msm5205_interface)
517 MACHINE_DRIVER_END
518
519
520
521 /***************************************************************************
522
523 Game driver(s)
524
525 ***************************************************************************/
526
527 ROM_START( tokij )
528 ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
529 ROM_LOAD16_BYTE( "tokijp.006", 0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
530 ROM_LOAD16_BYTE( "tokijp.004", 0x00001, 0x20000, CRC(54a45e12) SHA1(240538c8b010bb6e1e7fea2ed2fb1d5f9bc64b2b) )
531 ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
532 ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
533
534 ROM_REGION( 0x20000*2, REGION_CPU2, 0 ) /* Z80 code, banked data */
535 ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
536 ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
537
538 ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
539 ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
540 ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
541
542 ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
543 ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
544 ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
545
546 ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
547 ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
548
549 ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
550 ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
551
552 ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
553 ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
554 ROM_END
555
556 ROM_START( tokia )
557 ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
558 ROM_LOAD16_BYTE( "tokijp.006", 0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
559 ROM_LOAD16_BYTE( "4c.10k", 0x00001, 0x20000, CRC(b2c345c5) SHA1(ff8ff31551e835e29192d7ddd3e1601968b3e2c5) )
560 ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
561 ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
562
563 ROM_REGION( 0x20000*2, REGION_CPU2, 0 ) /* Z80 code, banked data */
564 ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
565 ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
566
567 ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
568 ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
569 ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
570
571 ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
572 ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
573 ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
574
575 ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
576 ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
577
578 ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
579 ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
580
581 ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
582 ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
583 ROM_END
584
585 ROM_START( toki )
586 ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
587 ROM_LOAD16_BYTE( "l10_6.bin", 0x00000, 0x20000, CRC(94015d91) SHA1(8b8d7c589eff038467f55e81ffd450f726c5a8b5) )
588 ROM_LOAD16_BYTE( "k10_4e.bin", 0x00001, 0x20000, CRC(531bd3ef) SHA1(2e561f92f5c5f2da16c4791274ccbd421b9b0a05) )
589 ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
590 ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
591
592 ROM_REGION( 0x20000*2, REGION_CPU2, 0 ) /* Z80 code, banked data */
593 ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
594 ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
595
596 ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
597 ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
598 ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
599
600 ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
601 ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
602 ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
603
604 ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
605 ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
606
607 ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
608 ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
609
610 ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
611 ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
612 ROM_END
613
614 ROM_START( tokiu )
615 ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
616 ROM_LOAD16_BYTE( "6b.10m", 0x00000, 0x20000, CRC(3674d9fe) SHA1(7c610bee23b0f7e6a9e3d5d72d6084e025eb89ec) )
617 ROM_LOAD16_BYTE( "14.10k", 0x00001, 0x20000, CRC(bfdd48af) SHA1(3e48375019471a51f0c00d3444b0c1d37d2f8e92) )
618 ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
619 ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
620
621 ROM_REGION( 0x20000*2, REGION_CPU2, 0 ) /* Z80 code, banked data */
622 ROM_LOAD( "tokijp.008", 0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) ) /* encrypted */
623 ROM_LOAD( "tokijp.007", 0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) ) /* banked stuff */
624
625 ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
626 ROM_LOAD( "tokijp.001", 0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) ) /* chars */
627 ROM_LOAD( "tokijp.002", 0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
628
629 ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
630 ROM_LOAD( "toki.ob1", 0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) ) /* sprites */
631 ROM_LOAD( "toki.ob2", 0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
632
633 ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
634 ROM_LOAD( "toki.bk1", 0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) ) /* tiles 1 */
635
636 ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
637 ROM_LOAD( "toki.bk2", 0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) ) /* tiles 2 */
638
639 ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
640 ROM_LOAD( "tokijp.009", 0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
641 ROM_END
642
643 ROM_START( tokib )
644 ROM_REGION( 0x60000, REGION_CPU1, 0 ) /* 6*64k for 68000 code */
645 ROM_LOAD16_BYTE( "toki.e3", 0x00000, 0x20000, CRC(ae9b3da4) SHA1(14eabbd0b3596528e96e4399dde03f5817eddbaa) )
646 ROM_LOAD16_BYTE( "toki.e5", 0x00001, 0x20000, CRC(66a5a1d6) SHA1(9a8330d19234863952b0a5dce3f5ad28fcabaa31) )
647 ROM_LOAD16_BYTE( "tokijp.005", 0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
648 ROM_LOAD16_BYTE( "tokijp.003", 0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
649
650 ROM_REGION( 0x18000, REGION_CPU2, 0 ) /* 64k for code + 32k for banked data */
651 ROM_LOAD( "toki.e1", 0x00000, 0x8000, CRC(2832ef75) SHA1(c15dc67a1251230fe79625b582c255678f3714d8) )
652 ROM_CONTINUE( 0x10000, 0x8000 ) /* banked at 8000-bfff */
653
654 ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
655 ROM_LOAD( "toki.e21", 0x000000, 0x08000, CRC(bb8cacbd) SHA1(05cdd2efe63de30dec2e5d2948567cee22e82a63) ) /* chars */
656 ROM_LOAD( "toki.e13", 0x008000, 0x08000, CRC(052ad275) SHA1(0f4a9c752348cf5fb43d706bacbcd3e5937441e7) )
657 ROM_LOAD( "toki.e22", 0x010000, 0x08000, CRC(04dcdc21) SHA1(3b74019d764a13ffc155f154522c6fe60cf1c5ea) )
658 ROM_LOAD( "toki.e7", 0x018000, 0x08000, CRC(70729106) SHA1(e343c02d139d20a54e837e65b6a964e202f5811e) )
659
660 ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
661 ROM_LOAD( "toki.e26", 0x000000, 0x20000, CRC(a8ba71fc) SHA1(331d7396b6e862e32bb6a0d62c25fc201203b951) ) /* sprites */
662 ROM_LOAD( "toki.e28", 0x020000, 0x20000, CRC(29784948) SHA1(9e17e57e2cb65a0aff61385c6d3a97b52474b6e7) )
663 ROM_LOAD( "toki.e34", 0x040000, 0x20000, CRC(e5f6e19b) SHA1(77dc5cf961c8062b86ebeb896ad2075c3bfa2205) )
664 ROM_LOAD( "toki.e36", 0x060000, 0x20000, CRC(96e8db8b) SHA1(9a0421fc57af27a8886e35b7a1a873aa06a112af) )
665 ROM_LOAD( "toki.e30", 0x080000, 0x20000, CRC(770d2b1b) SHA1(27e57f21b462e36a10ffa2d4384955047b84190c) )
666 ROM_LOAD( "toki.e32", 0x0a0000, 0x20000, CRC(c289d246) SHA1(596eda73b073e8fc3053734c780e7e2604fb5ca3) )
667 ROM_LOAD( "toki.e38", 0x0c0000, 0x20000, CRC(87f4e7fb) SHA1(07d6bf00b1145a11f3d3f0af4425a3c5baeca3db) )
668 ROM_LOAD( "toki.e40", 0x0e0000, 0x20000, CRC(96e87350) SHA1(754947f71261d8358e158fa9c8fcfd242cd58bc3) )
669
670 ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
671 ROM_LOAD( "toki.e23", 0x000000, 0x10000, CRC(feb13d35) SHA1(1b78ce1e48d16e58ad0721b30ab87765ded7d24e) ) /* tiles 1 */
672 ROM_LOAD( "toki.e24", 0x010000, 0x10000, CRC(5b365637) SHA1(434775b0614d904beaf40d7e00c1eaf59b704cb1) )
673 ROM_LOAD( "toki.e15", 0x020000, 0x10000, CRC(617c32e6) SHA1(a80f93c83a06acf836e638e4ad2453692622015d) )
674 ROM_LOAD( "toki.e16", 0x030000, 0x10000, CRC(2a11c0f0) SHA1(f9b1910c4932f5b95e5a9a8e8d5376c7210bcde7) )
675 ROM_LOAD( "toki.e17", 0x040000, 0x10000, CRC(fbc3d456) SHA1(dd10455f2e6c415fb5e39fb239904c499b38ca3e) )
676 ROM_LOAD( "toki.e18", 0x050000, 0x10000, CRC(4c2a72e1) SHA1(52a31f88e02e1689c2fffbbd86cbccd0bdab7dcc) )
677 ROM_LOAD( "toki.e8", 0x060000, 0x10000, CRC(46a1b821) SHA1(74d9762aef3891463dc100d1bc2d4fdc3c1d163f) )
678 ROM_LOAD( "toki.e9", 0x070000, 0x10000, CRC(82ce27f6) SHA1(db29396a336098664f48e3c04930b973a6ffe969) )
679
680 ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
681 ROM_LOAD( "toki.e25", 0x000000, 0x10000, CRC(63026cad) SHA1(c8f3898985d99f2a61d4e17eba66b5989a23d0d7) ) /* tiles 2 */
682 ROM_LOAD( "toki.e20", 0x010000, 0x10000, CRC(a7f2ce26) SHA1(6b12b3bd872112b42d91ce3c0d5bc95c0fc0f5b5) )
683 ROM_LOAD( "toki.e11", 0x020000, 0x10000, CRC(48989aa0) SHA1(109c68c9f0966862194226cecc8b269d9307dd25) )
684 ROM_LOAD( "toki.e12", 0x030000, 0x10000, CRC(c2ad9342) SHA1(7c9b5c14c8061e1a57797b79677741b1b98e64fa) )
685 ROM_LOAD( "toki.e19", 0x040000, 0x10000, CRC(6cd22b18) SHA1(8281cfd46738448b6890c50c64fb72941e169bee) )
686 ROM_LOAD( "toki.e14", 0x050000, 0x10000, CRC(859e313a) SHA1(18ac471a72b3ed42ba74456789adbe323f723660) )
687 ROM_LOAD( "toki.e10", 0x060000, 0x10000, CRC(e15c1d0f) SHA1(d0d571dd1055d7307379850313216da86b0704e6) )
688 ROM_LOAD( "toki.e6", 0x070000, 0x10000, CRC(6f4b878a) SHA1(4560b1e705a0eb9fad7fdc11fadf952ff67eb264) )
689 ROM_END
690
691
692 static DRIVER_INIT( toki )
693 {
694 seibu_sound_decrypt(REGION_CPU2,0x2000);
695 }
696
697
DRIVER_INIT(tokib)698 DRIVER_INIT( tokib )
699 {
700 unsigned char *temp = malloc (65536 * 2);
701 int i, offs;
702
703 /* invert the sprite data in the ROMs */
704 for (i = 0; i < memory_region_length(REGION_GFX2); i++)
705 memory_region(REGION_GFX2)[i] ^= 0xff;
706
707 /* merge background tile graphics together */
708 if (temp)
709 {
710 for (offs = 0; offs < memory_region_length(REGION_GFX3); offs += 0x20000)
711 {
712 unsigned char *base = &memory_region(REGION_GFX3)[offs];
713 memcpy (temp, base, 65536 * 2);
714 for (i = 0; i < 16; i++)
715 {
716 memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
717 memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
718 memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
719 memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
720 }
721 }
722 for (offs = 0; offs < memory_region_length(REGION_GFX4); offs += 0x20000)
723 {
724 unsigned char *base = &memory_region(REGION_GFX4)[offs];
725 memcpy (temp, base, 65536 * 2);
726 for (i = 0; i < 16; i++)
727 {
728 memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
729 memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
730 memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
731 memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
732 }
733 }
734
735 free (temp);
736 }
737 }
738
739
740
741 GAME( 1989, toki, 0, toki, toki, toki, ROT0, "Tad", "Toki (World set 1)" )
742 GAME( 1989, tokia, toki, toki, toki, toki, ROT0, "Tad", "Toki (World set 2)" )
743 GAME( 1989, tokij, toki, toki, toki, toki, ROT0, "Tad", "JuJu Densetsu (Japan)" )
744 GAME( 1989, tokiu, toki, toki, toki, toki, ROT0, "Tad (Fabtek license)", "Toki (US)" )
745 GAME( 1989, tokib, toki, tokib, tokib, tokib, ROT0, "bootleg", "Toki (bootleg)" )
746