1 /***************************************************************************
2 
3 Toki
4 
5 driver by Jarek Parchanski
6 
7 
8 Coin inputs are handled by the sound CPU, so they don't work with sound
9 disabled. Use the service switch instead.
10 
11 
12 TODO
13 ----
14 
15 Does the bootleg use a 68000 @ 10MHz ? This causes some bad slow-
16 downs at the floating monkey machine (round 1), so set to 12 MHz
17 for now. Even at 12 this slowdown still happens a little.
18 
19 ***************************************************************************/
20 
21 #include "driver.h"
22 #include "vidhrdw/generic.h"
23 #include "cpu/z80/z80.h"
24 #include "sndhrdw/seibu.h"
25 
26 extern data16_t *toki_background1_videoram16;
27 extern data16_t *toki_background2_videoram16;
28 extern data16_t *toki_sprites_dataram16;
29 extern data16_t *toki_scrollram16;
30 
31 INTERRUPT_GEN( toki_interrupt );
32 VIDEO_START( toki );
33 VIDEO_EOF( toki );
34 VIDEO_EOF( tokib );
35 VIDEO_UPDATE( toki );
36 VIDEO_UPDATE( tokib );
37 WRITE16_HANDLER( toki_background1_videoram16_w );
38 WRITE16_HANDLER( toki_background2_videoram16_w );
39 WRITE16_HANDLER( toki_control_w );
40 WRITE16_HANDLER( toki_foreground_videoram16_w );
41 
42 
WRITE16_HANDLER(tokib_soundcommand16_w)43 static WRITE16_HANDLER( tokib_soundcommand16_w )
44 {
45 	soundlatch_w(0,data & 0xff);
46 	cpu_set_irq_line(1, 0, HOLD_LINE);
47 }
48 
READ16_HANDLER(pip16_r)49 static READ16_HANDLER( pip16_r )
50 {
51 	return ~0;
52 }
53 
54 
55 static int msm5205next;
56 
toki_adpcm_int(int data)57 static void toki_adpcm_int (int data)
58 {
59 	static int toggle=0;
60 
61 	MSM5205_data_w (0,msm5205next);
62 	msm5205next>>=4;
63 
64 	toggle ^= 1;
65 	if (toggle)
66 		cpu_set_nmi_line(1, PULSE_LINE);
67 }
68 
WRITE_HANDLER(toki_adpcm_control_w)69 static WRITE_HANDLER( toki_adpcm_control_w )
70 {
71 	int bankaddress;
72 	unsigned char *RAM = memory_region(REGION_CPU2);
73 
74 
75 	/* the code writes either 2 or 3 in the bottom two bits */
76 	bankaddress = 0x10000 + (data & 0x01) * 0x4000;
77 	cpu_setbank(1,&RAM[bankaddress]);
78 
79 	MSM5205_reset_w(0,data & 0x08);
80 }
81 
WRITE_HANDLER(toki_adpcm_data_w)82 static WRITE_HANDLER( toki_adpcm_data_w )
83 {
84 	msm5205next = data;
85 }
86 
87 
88 /*****************************************************************************/
89 
MEMORY_READ16_START(toki_readmem)90 static MEMORY_READ16_START( toki_readmem )
91 	{ 0x000000, 0x05ffff, MRA16_ROM },
92 	{ 0x060000, 0x06d7ff, MRA16_RAM },
93 	{ 0x06d800, 0x06dfff, MRA16_RAM },
94 	{ 0x06e000, 0x06e7ff, MRA16_RAM },
95 	{ 0x06e800, 0x06efff, MRA16_RAM },
96 	{ 0x06f000, 0x06f7ff, MRA16_RAM },
97 	{ 0x06f800, 0x06ffff, MRA16_RAM },
98 	{ 0x080000, 0x08000d, seibu_main_word_r },
99 	{ 0x0c0000, 0x0c0001, input_port_1_word_r },
100 	{ 0x0c0002, 0x0c0003, input_port_2_word_r },
101 	{ 0x0c0004, 0x0c0005, input_port_3_word_r },
102 MEMORY_END
103 
104 static MEMORY_WRITE16_START( toki_writemem )
105 	{ 0x000000, 0x05ffff, MWA16_ROM },
106 	{ 0x060000, 0x06d7ff, MWA16_RAM },
107 	{ 0x06d800, 0x06dfff, MWA16_RAM, &spriteram16, &spriteram_size },
108 	{ 0x06e000, 0x06e7ff, paletteram16_xxxxBBBBGGGGRRRR_word_w, &paletteram16 },
109 	{ 0x06e800, 0x06efff, toki_background1_videoram16_w, &toki_background1_videoram16 },
110 	{ 0x06f000, 0x06f7ff, toki_background2_videoram16_w, &toki_background2_videoram16 },
111 	{ 0x06f800, 0x06ffff, toki_foreground_videoram16_w, &videoram16 },
112 	{ 0x080000, 0x08000d, seibu_main_word_w },
113 	{ 0x0a0000, 0x0a005f, toki_control_w, &toki_scrollram16 },
114 MEMORY_END
115 
116 /* In the bootleg, sound and sprites are remapped to 0x70000 */
117 static MEMORY_READ16_START( tokib_readmem )
118 	{ 0x000000, 0x05ffff, MRA16_ROM },
119 	{ 0x060000, 0x06dfff, MRA16_RAM },
120 	{ 0x06e000, 0x06e7ff, MRA16_RAM },
121 	{ 0x06e800, 0x06efff, MRA16_RAM },
122 	{ 0x06f000, 0x06f7ff, MRA16_RAM },
123 	{ 0x06f800, 0x06ffff, MRA16_RAM },
124 	{ 0x072000, 0x072001, watchdog_reset16_r },   /* probably */
125 	{ 0x0c0000, 0x0c0001, input_port_0_word_r },
126 	{ 0x0c0002, 0x0c0003, input_port_1_word_r },
127 	{ 0x0c0004, 0x0c0005, input_port_2_word_r },
128 	{ 0x0c000e, 0x0c000f, pip16_r },  /* sound related, if we return 0 the code writes */
129 				/* the sound command quickly followed by 0 and the */
130 				/* sound CPU often misses the command. */
131 MEMORY_END
132 
133 static MEMORY_WRITE16_START( tokib_writemem )
134 	{ 0x000000, 0x05ffff, MWA16_ROM },
135 	{ 0x060000, 0x06dfff, MWA16_RAM },
136 	{ 0x06e000, 0x06e7ff, paletteram16_xxxxBBBBGGGGRRRR_word_w, &paletteram16 },
137 	{ 0x06e800, 0x06efff, toki_background1_videoram16_w, &toki_background1_videoram16 },
138 	{ 0x06f000, 0x06f7ff, toki_background2_videoram16_w, &toki_background2_videoram16 },
139 	{ 0x06f800, 0x06ffff, toki_foreground_videoram16_w, &videoram16 },
140 	{ 0x071000, 0x071001, MWA16_NOP },	/* sprite related? seems another scroll register */
141 				/* gets written the same value as 75000a (bg2 scrollx) */
142 	{ 0x071804, 0x071807, MWA16_NOP },	/* sprite related, always 01be0100 */
143 	{ 0x07180e, 0x071e45, MWA16_RAM, &spriteram16, &spriteram_size },
144 	{ 0x075000, 0x075001, tokib_soundcommand16_w },
145 	{ 0x075004, 0x07500b, MWA16_RAM, &toki_scrollram16 },
146 MEMORY_END
147 
148 /*****************************************************************************/
149 
150 static MEMORY_READ_START( tokib_sound_readmem )
151 	{ 0x0000, 0x7fff, MRA_ROM },
152 	{ 0x8000, 0xbfff, MRA_BANK1 },
153 	{ 0xec00, 0xec00, YM3812_status_port_0_r },
154 	{ 0xf000, 0xf7ff, MRA_RAM },
155 	{ 0xf800, 0xf800, soundlatch_r },
156 MEMORY_END
157 
158 static MEMORY_WRITE_START( tokib_sound_writemem )
159 	{ 0x0000, 0xbfff, MWA_ROM },
160 	{ 0xe000, 0xe000, toki_adpcm_control_w },	/* MSM5205 + ROM bank */
161 	{ 0xe400, 0xe400, toki_adpcm_data_w },
162 	{ 0xec00, 0xec00, YM3812_control_port_0_w },
163 	{ 0xec01, 0xec01, YM3812_write_port_0_w },
164 	{ 0xec08, 0xec08, YM3812_control_port_0_w },	/* mirror address, it seems */
165 	{ 0xec09, 0xec09, YM3812_write_port_0_w },	/* mirror address, it seems */
166 	{ 0xf000, 0xf7ff, MWA_RAM },
167 MEMORY_END
168 
169 /*****************************************************************************/
170 
171 INPUT_PORTS_START( toki )
172 	SEIBU_COIN_INPUTS	/* Must be port 0: coin inputs read through sound cpu */
173 
174 	PORT_START
175 	PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
176 	PORT_DIPSETTING(      0x0015, DEF_STR( 6C_1C ) )
177 	PORT_DIPSETTING(      0x0017, DEF_STR( 5C_1C ) )
178 	PORT_DIPSETTING(      0x0019, DEF_STR( 4C_1C ) )
179 	PORT_DIPSETTING(      0x001b, DEF_STR( 3C_1C ) )
180 	PORT_DIPSETTING(      0x0003, DEF_STR( 8C_3C ) )
181 	PORT_DIPSETTING(      0x001d, DEF_STR( 2C_1C ) )
182 	PORT_DIPSETTING(      0x0005, DEF_STR( 5C_3C ) )
183 	PORT_DIPSETTING(      0x0007, DEF_STR( 3C_2C ) )
184 	PORT_DIPSETTING(      0x001f, DEF_STR( 1C_1C ) )
185 	PORT_DIPSETTING(      0x0009, DEF_STR( 2C_3C ) )
186 	PORT_DIPSETTING(      0x0013, DEF_STR( 1C_2C ) )
187 	PORT_DIPSETTING(      0x0011, DEF_STR( 1C_3C ) )
188 	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_4C ) )
189 	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_5C ) )
190 	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_6C ) )
191 	PORT_DIPSETTING(      0x001e, "A 1/1 B 1/2" )
192 	PORT_DIPSETTING(      0x0014, "A 2/1 B 1/3" )
193 	PORT_DIPSETTING(      0x000a, "A 3/1 B 1/5" )
194 	PORT_DIPSETTING(      0x0000, "A 5/1 B 1/6" )
195 	PORT_DIPSETTING(      0x0001, DEF_STR( Free_Play ) )
196 	PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" )
197 	PORT_DIPSETTING(      0x0020, "1" )
198 	PORT_DIPSETTING(      0x0000, "2" )
199 	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
200 	PORT_DIPSETTING(      0x0040, DEF_STR( Upright ) )
201 	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
202 	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
203 	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
204 	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
205 	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
206 	PORT_DIPSETTING(      0x0200, "2" )
207 	PORT_DIPSETTING(      0x0300, "3" )
208 	PORT_DIPSETTING(      0x0100, "5" )
209 	PORT_BITX( 0,         0x0000, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE )
210 	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
211 	PORT_DIPSETTING(      0x0800, "50000 150000" )
212 	PORT_DIPSETTING(      0x0000, "70000 140000 210000" )
213 	PORT_DIPSETTING(      0x0c00, "70000" )
214 	PORT_DIPSETTING(      0x0400, "100000 200000" )
215 	PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
216 	PORT_DIPSETTING(      0x2000, "Easy" )
217 	PORT_DIPSETTING(      0x3000, "Medium" )
218 	PORT_DIPSETTING(      0x1000, "Hard" )
219 	PORT_DIPSETTING(      0x0000, "Hardest" )
220 	PORT_DIPNAME( 0x4000, 0x4000, "Allow Continue" )
221 	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
222 	PORT_DIPSETTING(      0x4000, DEF_STR( Yes ) )
223 	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
224 	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
225 	PORT_DIPSETTING(      0x8000, DEF_STR( On ) )
226 
227 	PORT_START
228 	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP    | IPF_8WAY )
229 	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN  | IPF_8WAY )
230 	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT  | IPF_8WAY )
231 	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT | IPF_8WAY )
232 	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_BUTTON1 )
233 	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_BUTTON2 )
234 	PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_UNKNOWN )
235 	PORT_BIT( 0x0080, IP_ACTIVE_LOW,  IPT_UNKNOWN )
236 	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
237 	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
238 	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
239 	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
240 	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_BUTTON1 | IPF_COCKTAIL )
241 	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_BUTTON2 | IPF_COCKTAIL )
242 	PORT_BIT( 0x4000, IP_ACTIVE_LOW,  IPT_UNKNOWN )
243 	PORT_BIT( 0x8000, IP_ACTIVE_LOW,  IPT_UNKNOWN )
244 
245 	PORT_START
246 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
247 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
248 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
249 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
250 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
251 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
252 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
253 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
254 INPUT_PORTS_END
255 
256 INPUT_PORTS_START( tokib )
257 	PORT_START
258 	PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
259 	PORT_DIPSETTING(      0x0015, DEF_STR( 6C_1C ) )
260 	PORT_DIPSETTING(      0x0017, DEF_STR( 5C_1C ) )
261 	PORT_DIPSETTING(      0x0019, DEF_STR( 4C_1C ) )
262 	PORT_DIPSETTING(      0x001b, DEF_STR( 3C_1C ) )
263 	PORT_DIPSETTING(      0x0003, DEF_STR( 8C_3C ) )
264 	PORT_DIPSETTING(      0x001d, DEF_STR( 2C_1C ) )
265 	PORT_DIPSETTING(      0x0005, DEF_STR( 5C_3C ) )
266 	PORT_DIPSETTING(      0x0007, DEF_STR( 3C_2C ) )
267 	PORT_DIPSETTING(      0x001f, DEF_STR( 1C_1C ) )
268 	PORT_DIPSETTING(      0x0009, DEF_STR( 2C_3C ) )
269 	PORT_DIPSETTING(      0x0013, DEF_STR( 1C_2C ) )
270 	PORT_DIPSETTING(      0x0011, DEF_STR( 1C_3C ) )
271 	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_4C ) )
272 	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_5C ) )
273 	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_6C ) )
274 	PORT_DIPSETTING(      0x001e, "A 1/1 B 1/2" )
275 	PORT_DIPSETTING(      0x0014, "A 2/1 B 1/3" )
276 	PORT_DIPSETTING(      0x000a, "A 3/1 B 1/5" )
277 	PORT_DIPSETTING(      0x0000, "A 5/1 B 1/6" )
278 	PORT_DIPSETTING(      0x0001, DEF_STR( Free_Play ) )
279 	PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" )
280 	PORT_DIPSETTING(      0x0020, "1" )
281 	PORT_DIPSETTING(      0x0000, "2" )
282 	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
283 	PORT_DIPSETTING(      0x0040, DEF_STR( Upright ) )
284 	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
285 	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
286 	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
287 	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
288 	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
289 	PORT_DIPSETTING(      0x0200, "2" )
290 	PORT_DIPSETTING(      0x0300, "3" )
291 	PORT_DIPSETTING(      0x0100, "5" )
292 	PORT_BITX( 0,         0x0000, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE )
293 	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
294 	PORT_DIPSETTING(      0x0800, "50000 150000" )
295 	PORT_DIPSETTING(      0x0000, "70000 140000 210000" )
296 	PORT_DIPSETTING(      0x0c00, "70000" )
297 	PORT_DIPSETTING(      0x0400, "100000 200000" )
298 	PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
299 	PORT_DIPSETTING(      0x2000, "Easy" )
300 	PORT_DIPSETTING(      0x3000, "Medium" )
301 	PORT_DIPSETTING(      0x1000, "Hard" )
302 	PORT_DIPSETTING(      0x0000, "Hardest" )
303 	PORT_DIPNAME( 0x4000, 0x4000, "Allow Continue" )
304 	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
305 	PORT_DIPSETTING(      0x4000, DEF_STR( Yes ) )
306 	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
307 	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
308 	PORT_DIPSETTING(      0x8000, DEF_STR( On ) )
309 
310 	PORT_START
311 	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP    | IPF_8WAY )
312 	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN  | IPF_8WAY )
313 	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT  | IPF_8WAY )
314 	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT | IPF_8WAY )
315 	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_BUTTON1 )
316 	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_BUTTON2 )
317 	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
318 	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
319 	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
320 	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
321 	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
322 	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
323 	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_BUTTON1 | IPF_COCKTAIL )
324 	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_BUTTON2 | IPF_COCKTAIL )
325 	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
326 	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
327 
328 	PORT_START
329 	PORT_BIT( 0x01, IP_ACTIVE_LOW,  IPT_COIN1 )
330 	PORT_BIT( 0x02, IP_ACTIVE_LOW,  IPT_COIN2 )
331 	PORT_BIT( 0x04, IP_ACTIVE_LOW,  IPT_SERVICE1 )
332 	PORT_BIT( 0x08, IP_ACTIVE_LOW,  IPT_START1 )
333 	PORT_BIT( 0x10, IP_ACTIVE_LOW,  IPT_START2 )
334 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
335 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
336 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
337 INPUT_PORTS_END
338 
339 
340 /*****************************************************************************/
341 
342 static struct GfxLayout toki_charlayout =
343 {
344 	8,8,
345 	4096,
346 	4,
347 	{ 4096*16*8+0, 4096*16*8+4, 0, 4 },
348 	{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
349 	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
350 	16*8
351 };
352 
353 static struct GfxLayout toki_tilelayout =
354 {
355 	16,16,
356 	4096,
357 	4,
358 	{ 2*4, 3*4, 0*4, 1*4 },
359 	{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
360 			64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
361 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
362 			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
363 	128*8
364 };
365 
366 static struct GfxLayout toki_spritelayout =
367 {
368 	16,16,
369 	8192,
370 	4,
371 	{ 2*4, 3*4, 0*4, 1*4 },
372 	{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
373 			64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
374 	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
375 			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
376 	128*8
377 };
378 
379 static struct GfxDecodeInfo toki_gfxdecodeinfo[] =
380 {
381 	{ REGION_GFX1, 0, &toki_charlayout,  16*16, 16 },
382 	{ REGION_GFX2, 0, &toki_spritelayout, 0*16, 16 },
383 	{ REGION_GFX3, 0, &toki_tilelayout,  32*16, 16 },
384 	{ REGION_GFX4, 0, &toki_tilelayout,  48*16, 16 },
385 	{ -1 } /* end of array */
386 };
387 
388 static struct GfxLayout tokib_charlayout =
389 {
390 	8,8,	/* 8 by 8 */
391 	4096,	/* 4096 characters */
392 	4,	/* 4 bits per pixel */
393 	{4096*8*8*3,4096*8*8*2,4096*8*8*1,4096*8*8*0 }, /* planes */
394 	{ 0, 1,  2,  3,  4,  5,  6,  7},		/* x bit */
395 	{ 0, 8, 16, 24, 32, 40, 48, 56},		/* y bit */
396 	8*8
397 };
398 
399 static struct GfxLayout tokib_tilelayout =
400 {
401 	16,16,	/* 16 by 16 */
402 	4096,	/* 4096 characters */
403 	4,	/* 4 bits per pixel */
404 	{ 4096*16*16*3,4096*16*16*2,4096*16*16*1,4096*16*16*0 },	/* planes */
405 	{ 0, 1, 2, 3, 4, 5, 6, 7,
406 	  0x8000*8+0, 0x8000*8+1, 0x8000*8+2, 0x8000*8+3, 0x8000*8+4,
407 	  0x8000*8+5, 0x8000*8+6, 0x8000*8+7 }, 			/* x bit */
408 	{
409 	  0,8,16,24,32,40,48,56,
410 	  0x10000*8+ 0, 0x10000*8+ 8, 0x10000*8+16, 0x10000*8+24, 0x10000*8+32,
411 	  0x10000*8+40, 0x10000*8+48, 0x10000*8+56 },			/* y bit */
412 	8*8
413 };
414 
415 static struct GfxLayout tokib_spriteslayout =
416 {
417 	16,16,	/* 16 by 16 */
418 	8192,	/* 8192 sprites */
419 	4,	/* 4 bits per pixel */
420 	{ 8192*16*16*3,8192*16*16*2,8192*16*16*1,8192*16*16*0 },	/* planes */
421 	{	 0, 	1,	   2,	  3,	 4, 	5,	   6,	  7,
422 	 128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7 },	/* x bit */
423 	{ 0,8,16,24,32,40,48,56,64,72,80,88,96,104,112,120 },		/* y bit */
424 	16*16
425 };
426 
427 static struct GfxDecodeInfo tokib_gfxdecodeinfo[] =
428 {
429 	{ REGION_GFX1, 0, &tokib_charlayout,	16*16, 16 },
430 	{ REGION_GFX2, 0, &tokib_spriteslayout,  0*16, 16 },
431 	{ REGION_GFX3, 0, &tokib_tilelayout,	32*16, 16 },
432 	{ REGION_GFX4, 0, &tokib_tilelayout,	48*16, 16 },
433 	{ -1 } /* end of array */
434 };
435 
436 
437 /*****************************************************************************/
438 
439 /* Parameters: YM3812 frequency, Oki frequency, Oki memory region */
440 SEIBU_SOUND_SYSTEM_YM3812_HARDWARE(14318180/4,8000,REGION_SOUND1);
441 
442 
443 static struct YM3812interface ym3812_tokib_interface =
444 {
445 	1,			/* 1 chip (no more supported) */
446 	3600000,	/* 3.600000 MHz ? (partially supported) */
447 	{ 100 }		/* (not supported) */
448 };
449 
450 static struct MSM5205interface msm5205_interface =
451 {
452 	1,					/* 1 chip			  */
453 	384000, 			/* 384KHz			  */
454 	{ toki_adpcm_int },/* interrupt function */
455 	{ MSM5205_S96_4B },	/* 4KHz 			  */
456 	{ 50 }
457 };
458 
459 
460 static MACHINE_DRIVER_START( toki )
461 
462 	/* basic machine hardware */
463 	MDRV_CPU_ADD(M68000,20000000/2) 	/* Accurate?  There is a 20MHz near the cpu, but a 12MHz elsewhere */
MDRV_CPU_MEMORY(toki_readmem,toki_writemem)464 	MDRV_CPU_MEMORY(toki_readmem,toki_writemem)
465 	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)/* VBL */
466 
467 	SEIBU_SOUND_SYSTEM_CPU(14318180/4)
468 
469 	MDRV_FRAMES_PER_SECOND(60)
470 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
471 	MDRV_MACHINE_INIT(seibu_sound_1)
472 
473 	/* video hardware */
474 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
475 	MDRV_SCREEN_SIZE(32*8, 32*8)
476 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
477 	MDRV_GFXDECODE(toki_gfxdecodeinfo)
478 	MDRV_PALETTE_LENGTH(1024)
479 
480 	MDRV_VIDEO_START(toki)
481 	MDRV_VIDEO_EOF(toki)
482 	MDRV_VIDEO_UPDATE(toki)
483 
484 	/* sound hardware */
485 	SEIBU_SOUND_SYSTEM_YM3812_INTERFACE
486 MACHINE_DRIVER_END
487 
488 
489 static MACHINE_DRIVER_START( tokib )
490 
491 	/* basic machine hardware */
492 	MDRV_CPU_ADD(M68000, 12000000)	/* 10MHz causes bad slowdowns with monkey machine rd1 */
493 	MDRV_CPU_MEMORY(tokib_readmem,tokib_writemem)
494 	MDRV_CPU_VBLANK_INT(irq6_line_hold,1)/* VBL (could be level1, same vector) */
495 
496 	MDRV_CPU_ADD(Z80, 4000000)
497 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)	/* 4 MHz (?) */
498 	MDRV_CPU_MEMORY(tokib_sound_readmem,tokib_sound_writemem)
499 
500 	MDRV_FRAMES_PER_SECOND(60)
501 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
502 
503 	/* video hardware */
504 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
505 	MDRV_SCREEN_SIZE(32*8, 32*8)
506 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 30*8-1)
507 	MDRV_GFXDECODE(tokib_gfxdecodeinfo)
508 	MDRV_PALETTE_LENGTH(1024)
509 
510 	MDRV_VIDEO_START(toki)
511 	MDRV_VIDEO_EOF(tokib)
512 	MDRV_VIDEO_UPDATE(tokib)
513 
514 	/* sound hardware */
515 	MDRV_SOUND_ADD(YM3812, ym3812_tokib_interface)
516 	MDRV_SOUND_ADD(MSM5205, msm5205_interface)
517 MACHINE_DRIVER_END
518 
519 
520 
521 /***************************************************************************
522 
523   Game driver(s)
524 
525 ***************************************************************************/
526 
527 ROM_START( tokij )
528 	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
529 	ROM_LOAD16_BYTE( "tokijp.006",   0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
530 	ROM_LOAD16_BYTE( "tokijp.004",   0x00001, 0x20000, CRC(54a45e12) SHA1(240538c8b010bb6e1e7fea2ed2fb1d5f9bc64b2b) )
531 	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
532 	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
533 
534 	ROM_REGION( 0x20000*2, REGION_CPU2, 0 )	/* Z80 code, banked data */
535 	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
536 	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */
537 
538 	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
539 	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
540 	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
541 
542 	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
543 	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
544 	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
545 
546 	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
547 	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */
548 
549 	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
550 	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */
551 
552 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
553 	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
554 ROM_END
555 
556 ROM_START( tokia )
557 	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
558 	ROM_LOAD16_BYTE( "tokijp.006",   0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
559 	ROM_LOAD16_BYTE( "4c.10k",       0x00001, 0x20000, CRC(b2c345c5) SHA1(ff8ff31551e835e29192d7ddd3e1601968b3e2c5) )
560 	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
561 	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
562 
563 	ROM_REGION( 0x20000*2, REGION_CPU2, 0 )	/* Z80 code, banked data */
564 	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
565 	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */
566 
567 	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
568 	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
569 	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
570 
571 	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
572 	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
573 	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
574 
575 	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
576 	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */
577 
578 	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
579 	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */
580 
581 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
582 	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
583 ROM_END
584 
585 ROM_START( toki )
586 	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
587 	ROM_LOAD16_BYTE( "l10_6.bin",    0x00000, 0x20000, CRC(94015d91) SHA1(8b8d7c589eff038467f55e81ffd450f726c5a8b5) )
588 	ROM_LOAD16_BYTE( "k10_4e.bin",   0x00001, 0x20000, CRC(531bd3ef) SHA1(2e561f92f5c5f2da16c4791274ccbd421b9b0a05) )
589 	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
590 	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
591 
592 	ROM_REGION( 0x20000*2, REGION_CPU2, 0 )	/* Z80 code, banked data */
593 	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
594 	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */
595 
596 	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
597 	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
598 	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
599 
600 	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
601 	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
602 	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
603 
604 	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
605 	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */
606 
607 	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
608 	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */
609 
610 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
611 	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
612 ROM_END
613 
614 ROM_START( tokiu )
615 	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
616 	ROM_LOAD16_BYTE( "6b.10m",       0x00000, 0x20000, CRC(3674d9fe) SHA1(7c610bee23b0f7e6a9e3d5d72d6084e025eb89ec) )
617 	ROM_LOAD16_BYTE( "14.10k",       0x00001, 0x20000, CRC(bfdd48af) SHA1(3e48375019471a51f0c00d3444b0c1d37d2f8e92) )
618 	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
619 	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
620 
621 	ROM_REGION( 0x20000*2, REGION_CPU2, 0 )	/* Z80 code, banked data */
622 	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
623 	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */
624 
625 	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
626 	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
627 	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )
628 
629 	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
630 	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
631 	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )
632 
633 	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
634 	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */
635 
636 	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
637 	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */
638 
639 	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
640 	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
641 ROM_END
642 
643 ROM_START( tokib )
644 	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
645 	ROM_LOAD16_BYTE( "toki.e3",      0x00000, 0x20000, CRC(ae9b3da4) SHA1(14eabbd0b3596528e96e4399dde03f5817eddbaa) )
646 	ROM_LOAD16_BYTE( "toki.e5",      0x00001, 0x20000, CRC(66a5a1d6) SHA1(9a8330d19234863952b0a5dce3f5ad28fcabaa31) )
647 	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
648 	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )
649 
650 	ROM_REGION( 0x18000, REGION_CPU2, 0 )	/* 64k for code + 32k for banked data */
651 	ROM_LOAD( "toki.e1",      0x00000, 0x8000, CRC(2832ef75) SHA1(c15dc67a1251230fe79625b582c255678f3714d8) )
652 	ROM_CONTINUE(             0x10000, 0x8000 ) /* banked at 8000-bfff */
653 
654 	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
655 	ROM_LOAD( "toki.e21",     0x000000, 0x08000, CRC(bb8cacbd) SHA1(05cdd2efe63de30dec2e5d2948567cee22e82a63) )   /* chars */
656 	ROM_LOAD( "toki.e13",     0x008000, 0x08000, CRC(052ad275) SHA1(0f4a9c752348cf5fb43d706bacbcd3e5937441e7) )
657 	ROM_LOAD( "toki.e22",     0x010000, 0x08000, CRC(04dcdc21) SHA1(3b74019d764a13ffc155f154522c6fe60cf1c5ea) )
658 	ROM_LOAD( "toki.e7",      0x018000, 0x08000, CRC(70729106) SHA1(e343c02d139d20a54e837e65b6a964e202f5811e) )
659 
660 	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
661 	ROM_LOAD( "toki.e26",     0x000000, 0x20000, CRC(a8ba71fc) SHA1(331d7396b6e862e32bb6a0d62c25fc201203b951) )   /* sprites */
662 	ROM_LOAD( "toki.e28",     0x020000, 0x20000, CRC(29784948) SHA1(9e17e57e2cb65a0aff61385c6d3a97b52474b6e7) )
663 	ROM_LOAD( "toki.e34",     0x040000, 0x20000, CRC(e5f6e19b) SHA1(77dc5cf961c8062b86ebeb896ad2075c3bfa2205) )
664 	ROM_LOAD( "toki.e36",     0x060000, 0x20000, CRC(96e8db8b) SHA1(9a0421fc57af27a8886e35b7a1a873aa06a112af) )
665 	ROM_LOAD( "toki.e30",     0x080000, 0x20000, CRC(770d2b1b) SHA1(27e57f21b462e36a10ffa2d4384955047b84190c) )
666 	ROM_LOAD( "toki.e32",     0x0a0000, 0x20000, CRC(c289d246) SHA1(596eda73b073e8fc3053734c780e7e2604fb5ca3) )
667 	ROM_LOAD( "toki.e38",     0x0c0000, 0x20000, CRC(87f4e7fb) SHA1(07d6bf00b1145a11f3d3f0af4425a3c5baeca3db) )
668 	ROM_LOAD( "toki.e40",     0x0e0000, 0x20000, CRC(96e87350) SHA1(754947f71261d8358e158fa9c8fcfd242cd58bc3) )
669 
670 	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
671 	ROM_LOAD( "toki.e23",     0x000000, 0x10000, CRC(feb13d35) SHA1(1b78ce1e48d16e58ad0721b30ab87765ded7d24e) )   /* tiles 1 */
672 	ROM_LOAD( "toki.e24",     0x010000, 0x10000, CRC(5b365637) SHA1(434775b0614d904beaf40d7e00c1eaf59b704cb1) )
673 	ROM_LOAD( "toki.e15",     0x020000, 0x10000, CRC(617c32e6) SHA1(a80f93c83a06acf836e638e4ad2453692622015d) )
674 	ROM_LOAD( "toki.e16",     0x030000, 0x10000, CRC(2a11c0f0) SHA1(f9b1910c4932f5b95e5a9a8e8d5376c7210bcde7) )
675 	ROM_LOAD( "toki.e17",     0x040000, 0x10000, CRC(fbc3d456) SHA1(dd10455f2e6c415fb5e39fb239904c499b38ca3e) )
676 	ROM_LOAD( "toki.e18",     0x050000, 0x10000, CRC(4c2a72e1) SHA1(52a31f88e02e1689c2fffbbd86cbccd0bdab7dcc) )
677 	ROM_LOAD( "toki.e8",      0x060000, 0x10000, CRC(46a1b821) SHA1(74d9762aef3891463dc100d1bc2d4fdc3c1d163f) )
678 	ROM_LOAD( "toki.e9",      0x070000, 0x10000, CRC(82ce27f6) SHA1(db29396a336098664f48e3c04930b973a6ffe969) )
679 
680 	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
681 	ROM_LOAD( "toki.e25",     0x000000, 0x10000, CRC(63026cad) SHA1(c8f3898985d99f2a61d4e17eba66b5989a23d0d7) )   /* tiles 2 */
682 	ROM_LOAD( "toki.e20",     0x010000, 0x10000, CRC(a7f2ce26) SHA1(6b12b3bd872112b42d91ce3c0d5bc95c0fc0f5b5) )
683 	ROM_LOAD( "toki.e11",     0x020000, 0x10000, CRC(48989aa0) SHA1(109c68c9f0966862194226cecc8b269d9307dd25) )
684 	ROM_LOAD( "toki.e12",     0x030000, 0x10000, CRC(c2ad9342) SHA1(7c9b5c14c8061e1a57797b79677741b1b98e64fa) )
685 	ROM_LOAD( "toki.e19",     0x040000, 0x10000, CRC(6cd22b18) SHA1(8281cfd46738448b6890c50c64fb72941e169bee) )
686 	ROM_LOAD( "toki.e14",     0x050000, 0x10000, CRC(859e313a) SHA1(18ac471a72b3ed42ba74456789adbe323f723660) )
687 	ROM_LOAD( "toki.e10",     0x060000, 0x10000, CRC(e15c1d0f) SHA1(d0d571dd1055d7307379850313216da86b0704e6) )
688 	ROM_LOAD( "toki.e6",      0x070000, 0x10000, CRC(6f4b878a) SHA1(4560b1e705a0eb9fad7fdc11fadf952ff67eb264) )
689 ROM_END
690 
691 
692 static DRIVER_INIT( toki )
693 {
694 	seibu_sound_decrypt(REGION_CPU2,0x2000);
695 }
696 
697 
DRIVER_INIT(tokib)698 DRIVER_INIT( tokib )
699 {
700 	unsigned char *temp = malloc (65536 * 2);
701 	int i, offs;
702 
703 	/* invert the sprite data in the ROMs */
704 	for (i = 0; i < memory_region_length(REGION_GFX2); i++)
705 		memory_region(REGION_GFX2)[i] ^= 0xff;
706 
707 	/* merge background tile graphics together */
708 	if (temp)
709 	{
710 		for (offs = 0; offs < memory_region_length(REGION_GFX3); offs += 0x20000)
711 		{
712 			unsigned char *base = &memory_region(REGION_GFX3)[offs];
713 			memcpy (temp, base, 65536 * 2);
714 			for (i = 0; i < 16; i++)
715 			{
716 				memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
717 				memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
718 				memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
719 				memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
720 			}
721 		}
722 		for (offs = 0; offs < memory_region_length(REGION_GFX4); offs += 0x20000)
723 		{
724 			unsigned char *base = &memory_region(REGION_GFX4)[offs];
725 			memcpy (temp, base, 65536 * 2);
726 			for (i = 0; i < 16; i++)
727 			{
728 				memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
729 				memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
730 				memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
731 				memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
732 			}
733 		}
734 
735 		free (temp);
736 	}
737 }
738 
739 
740 
741 GAME( 1989, toki,  0,    toki,  toki,  toki,  ROT0, "Tad", "Toki (World set 1)" )
742 GAME( 1989, tokia, toki, toki,  toki,  toki,  ROT0, "Tad", "Toki (World set 2)" )
743 GAME( 1989, tokij, toki, toki,  toki,  toki,  ROT0, "Tad", "JuJu Densetsu (Japan)" )
744 GAME( 1989, tokiu, toki, toki,  toki,  toki,  ROT0, "Tad (Fabtek license)", "Toki (US)" )
745 GAME( 1989, tokib, toki, tokib, tokib, tokib, ROT0, "bootleg", "Toki (bootleg)" )
746