1 /* Copyright (c) 2013-2016 Jeffrey Pfau
2  *
3  * This Source Code Form is subject to the terms of the Mozilla Public
4  * License, v. 2.0. If a copy of the MPL was not distributed with this
5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "gui-runner.h"
7 
8 #include <mgba/core/core.h>
9 #include <mgba/core/serialize.h>
10 #include "feature/gui/gui-config.h"
11 #include <mgba/internal/gba/gba.h>
12 #include <mgba/internal/gba/input.h>
13 #include <mgba/gba/interface.h>
14 #include <mgba-util/gui/file-select.h>
15 #include <mgba-util/gui/font.h>
16 #include <mgba-util/gui/menu.h>
17 #include <mgba-util/memory.h>
18 #include <mgba-util/png-io.h>
19 #include <mgba-util/vfs.h>
20 
21 #include <sys/time.h>
22 
23 mLOG_DECLARE_CATEGORY(GUI_RUNNER);
24 mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
25 
26 #define AUTOSAVE_GRANULARITY 600
27 #define FPS_GRANULARITY 120
28 #define FPS_BUFFER_SIZE 3
29 
30 enum {
31 	RUNNER_CONTINUE = 1,
32 	RUNNER_EXIT,
33 	RUNNER_SAVE_STATE,
34 	RUNNER_LOAD_STATE,
35 	RUNNER_SCREENSHOT,
36 	RUNNER_CONFIG,
37 	RUNNER_RESET,
38 	RUNNER_COMMAND_MASK = 0xFFFF
39 };
40 
41 #define RUNNER_STATE(X) ((X) << 16)
42 
43 static const struct mInputPlatformInfo _mGUIKeyInfo = {
44 	.platformName = "gui",
45 	.keyId = (const char*[GUI_INPUT_MAX]) {
46 		"Select",
47 		"Back",
48 		"Cancel",
49 		"Up",
50 		"Down",
51 		"Left",
52 		"Right",
53 		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
54 		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
55 		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
56 		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
57 		[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
58 		[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
59 	},
60 	.nKeys = GUI_INPUT_MAX
61 };
62 
63 static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
64 
65 static struct mGUILogger {
66 	struct mLogger d;
67 	struct VFile* vf;
68 	int logLevel;
69 } logger = {
70 	.d = {
71 		.log = _log
72 	},
73 	.vf = NULL,
74 	.logLevel = 0
75 };
76 
_testExtensions(const char * name)77 static bool _testExtensions(const char* name) {
78 	char ext[PATH_MAX] = {};
79 	separatePath(name, NULL, NULL, ext);
80 
81 	if (!strncmp(ext, "sav", PATH_MAX)) {
82 		return false;
83 	}
84 	if (!strncmp(ext, "png", PATH_MAX)) {
85 		return false;
86 	}
87 	if (!strncmp(ext, "ini", PATH_MAX)) {
88 		return false;
89 	}
90 	if (!strncmp(ext, "ss", 2)) {
91 		return false;
92 	}
93 
94 	return true;
95 }
96 
_drawBackground(struct GUIBackground * background,void * context)97 static void _drawBackground(struct GUIBackground* background, void* context) {
98 	UNUSED(context);
99 	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
100 	if (gbaBackground->p->drawFrame) {
101 		gbaBackground->p->drawFrame(gbaBackground->p, true);
102 	}
103 }
104 
_drawState(struct GUIBackground * background,void * id)105 static void _drawState(struct GUIBackground* background, void* id) {
106 	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
107 	int stateId = ((int) id) >> 16;
108 	if (gbaBackground->p->drawScreenshot) {
109 		unsigned w, h;
110 		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
111 		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
112 			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
113 			return;
114 		}
115 		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
116 		color_t* pixels = gbaBackground->screenshot;
117 		if (!pixels) {
118 			pixels = anonymousMemoryMap(w * h * 4);
119 			gbaBackground->screenshot = pixels;
120 		}
121 		bool success = false;
122 		if (vf && isPNG(vf) && pixels) {
123 			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
124 			png_infop info = png_create_info_struct(png);
125 			png_infop end = png_create_info_struct(png);
126 			if (png && info && end) {
127 				success = PNGReadHeader(png, info);
128 				success = success && PNGReadPixels(png, info, pixels, w, h, w);
129 				success = success && PNGReadFooter(png, end);
130 			}
131 			PNGReadClose(png, info, end);
132 		}
133 		if (vf) {
134 			vf->close(vf);
135 		}
136 		if (success) {
137 			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
138 			gbaBackground->screenshotId = (int) id;
139 		} else if (gbaBackground->p->drawFrame) {
140 			gbaBackground->p->drawFrame(gbaBackground->p, true);
141 		}
142 	}
143 }
144 
_updateLux(struct GBALuminanceSource * lux)145 static void _updateLux(struct GBALuminanceSource* lux) {
146 	UNUSED(lux);
147 }
148 
_readLux(struct GBALuminanceSource * lux)149 static uint8_t _readLux(struct GBALuminanceSource* lux) {
150 	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
151 	int value = 0x16;
152 	if (runnerLux->luxLevel > 0) {
153 		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
154 	}
155 	return 0xFF - value;
156 }
157 
_tryAutosave(struct mGUIRunner * runner)158 static void _tryAutosave(struct mGUIRunner* runner) {
159 	int autosave = false;
160 	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
161 	if (!autosave) {
162 		return;
163 	}
164 
165 #ifdef DISABLE_THREADING
166 	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
167 #else
168 	if (!runner->autosave.buffer) {
169 		runner->autosave.buffer = VFileMemChunk(NULL, 0);
170 	}
171 	MutexLock(&runner->autosave.mutex);
172 	runner->autosave.core = runner->core;
173 	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
174 	ConditionWake(&runner->autosave.cond);
175 	MutexUnlock(&runner->autosave.mutex);
176 #endif
177 }
178 
mGUIInit(struct mGUIRunner * runner,const char * port)179 void mGUIInit(struct mGUIRunner* runner, const char* port) {
180 	GUIInit(&runner->params);
181 	runner->port = port;
182 	runner->core = NULL;
183 	runner->luminanceSource.d.readLuminance = _readLux;
184 	runner->luminanceSource.d.sample = _updateLux;
185 	runner->luminanceSource.luxLevel = 0;
186 	runner->background.d.draw = _drawBackground;
187 	runner->background.p = runner;
188 	runner->fps = 0;
189 	runner->lastFpsCheck = 0;
190 	runner->totalDelta = 0;
191 	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
192 
193 	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
194 	mCoreConfigInit(&runner->config, runner->port);
195 	// TODO: Do we need to load more defaults?
196 	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
197 	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
198 	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
199 #ifdef DISABLE_THREADING
200 	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
201 #else
202 	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
203 #endif
204 	mCoreConfigLoad(&runner->config);
205 	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
206 
207 	char path[PATH_MAX];
208 	mCoreConfigDirectory(path, PATH_MAX);
209 	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
210 	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
211 	mLogSetDefaultLogger(&logger.d);
212 
213 	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
214 	if (lastPath) {
215 		struct VDir* dir = VDirOpen(lastPath);
216 		if (dir) {
217 			dir->close(dir);
218 			strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
219 			runner->params.currentPath[PATH_MAX - 1] = '\0';
220 		}
221 	}
222 
223 #ifndef DISABLE_THREADING
224 	if (!runner->autosave.running) {
225 		runner->autosave.running = true;
226 		runner->autosave.core = NULL;
227 		MutexInit(&runner->autosave.mutex);
228 		ConditionInit(&runner->autosave.cond);
229 		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
230 	}
231 #endif
232 }
233 
mGUIDeinit(struct mGUIRunner * runner)234 void mGUIDeinit(struct mGUIRunner* runner) {
235 #ifndef DISABLE_THREADING
236 	MutexLock(&runner->autosave.mutex);
237 	runner->autosave.running = false;
238 	ConditionWake(&runner->autosave.cond);
239 	MutexUnlock(&runner->autosave.mutex);
240 
241 	ThreadJoin(&runner->autosave.thread);
242 
243 	ConditionDeinit(&runner->autosave.cond);
244 	MutexDeinit(&runner->autosave.mutex);
245 
246 	if (runner->autosave.buffer) {
247 		runner->autosave.buffer->close(runner->autosave.buffer);
248 	}
249 #endif
250 
251 	if (runner->teardown) {
252 		runner->teardown(runner);
253 	}
254 	CircleBufferDeinit(&runner->fpsBuffer);
255 	mInputMapDeinit(&runner->params.keyMap);
256 	mCoreConfigDeinit(&runner->config);
257 	if (logger.vf) {
258 		logger.vf->close(logger.vf);
259 		logger.vf = NULL;
260 	}
261 }
262 
_log(struct mLogger * logger,int category,enum mLogLevel level,const char * format,va_list args)263 static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
264 	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
265 	if (!guiLogger->vf) {
266 		return;
267 	}
268 	if (!(guiLogger->logLevel & level)) {
269 		return;
270 	}
271 
272 	char log[256] = {0};
273 	vsnprintf(log, sizeof(log) - 1, format, args);
274 	char log2[256] = {0};
275 	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
276 	if (len >= sizeof(log2)) {
277 		len = sizeof(log2) - 1;
278 	}
279 	if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
280 		char path[PATH_MAX];
281 		mCoreConfigDirectory(path, PATH_MAX);
282 		strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
283 		guiLogger->vf->close(guiLogger->vf);
284 		guiLogger->vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
285 		if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
286 			guiLogger->vf->close(guiLogger->vf);
287 			guiLogger->vf = NULL;
288 		}
289 	}
290 }
291 
_updateLoading(size_t read,size_t size,void * context)292 static void _updateLoading(size_t read, size_t size, void* context) {
293 	struct mGUIRunner* runner = context;
294 	if (read & 0x3FFFF) {
295 		return;
296 	}
297 
298 	runner->params.drawStart();
299 	if (runner->params.guiPrepare) {
300 		runner->params.guiPrepare();
301 	}
302 	GUIFontPrintf(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...%i%%", 100 * read / size);
303 	if (runner->params.guiFinish) {
304 		runner->params.guiFinish();
305 	}
306 	runner->params.drawEnd();
307 }
308 
mGUIRun(struct mGUIRunner * runner,const char * path)309 void mGUIRun(struct mGUIRunner* runner, const char* path) {
310 	struct mGUIBackground drawState = {
311 		.d = {
312 			.draw = _drawState
313 		},
314 		.p = runner,
315 		.screenshot = 0,
316 		.screenshotId = 0
317 	};
318 	struct GUIMenu pauseMenu = {
319 		.title = "Game Paused",
320 		.index = 0,
321 		.background = &runner->background.d
322 	};
323 	struct GUIMenu stateSaveMenu = {
324 		.title = "Save state",
325 		.index = 0,
326 		.background = &drawState.d
327 	};
328 	struct GUIMenu stateLoadMenu = {
329 		.title = "Load state",
330 		.index = 0,
331 		.background = &drawState.d
332 	};
333 	GUIMenuItemListInit(&pauseMenu.items, 0);
334 	GUIMenuItemListInit(&stateSaveMenu.items, 9);
335 	GUIMenuItemListInit(&stateLoadMenu.items, 9);
336 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
337 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
338 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
339 
340 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
341 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
342 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
343 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
344 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
345 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
346 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
347 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
348 	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
349 
350 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
351 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
352 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
353 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
354 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
355 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
356 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
357 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
358 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
359 	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
360 
361 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
362 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
363 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
364 	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
365 
366 	runner->params.drawStart();
367 	if (runner->params.guiPrepare) {
368 		runner->params.guiPrepare();
369 	}
370 	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
371 	if (runner->params.guiFinish) {
372 		runner->params.guiFinish();
373 	}
374 	runner->params.drawEnd();
375 
376 	bool found = false;
377 	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
378 	runner->core = mCoreFind(path);
379 	if (runner->core) {
380 		mLOG(GUI_RUNNER, INFO, "Found core");
381 		runner->core->init(runner->core);
382 		mCoreInitConfig(runner->core, runner->port);
383 		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
384 
385 		found = mCorePreloadFileCB(runner->core, path, _updateLoading, runner);
386 		if (!found) {
387 			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
388 			mCoreConfigDeinit(&runner->core->config);
389 			runner->core->deinit(runner->core);
390 		}
391 	}
392 
393 	if (!found) {
394 		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
395 		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
396 		return;
397 	}
398 	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
399 		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
400 	}
401 	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
402 	mCoreLoadForeignConfig(runner->core, &runner->config);
403 
404 	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
405 	mCoreAutoloadSave(runner->core);
406 	mCoreAutoloadCheats(runner->core);
407 	if (runner->setup) {
408 		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
409 		runner->setup(runner);
410 	}
411 	if (runner->config.port && runner->keySources) {
412 		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
413 		size_t i;
414 		for (i = 0; runner->keySources[i].id; ++i) {
415 			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
416 		}
417 	}
418 	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
419 	runner->core->reset(runner->core);
420 	mLOG(GUI_RUNNER, DEBUG, "Reset!");
421 
422 
423 	int autoload = false;
424 	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
425 	if (autoload) {
426 		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
427 	}
428 
429 	bool running = true;
430 
431 #ifndef DISABLE_THREADING
432 	MutexLock(&runner->autosave.mutex);
433 	runner->autosave.core = runner->core;
434 	MutexUnlock(&runner->autosave.mutex);
435 #endif
436 
437 	if (runner->gameLoaded) {
438 		runner->gameLoaded(runner);
439 	}
440 	mLOG(GUI_RUNNER, INFO, "Game starting");
441 	while (running) {
442 		CircleBufferClear(&runner->fpsBuffer);
443 		runner->totalDelta = 0;
444 		runner->fps = 0;
445 		struct timeval tv;
446 		gettimeofday(&tv, 0);
447 		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
448 
449 		int frame = 0;
450 		bool fastForward = false;
451 		while (running) {
452 			if (runner->running) {
453 				running = runner->running(runner);
454 				if (!running) {
455 					break;
456 				}
457 			}
458 			uint32_t guiKeys;
459 			uint32_t heldKeys;
460 			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
461 			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
462 				break;
463 			}
464 			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
465 				if (runner->luminanceSource.luxLevel < 10) {
466 					++runner->luminanceSource.luxLevel;
467 				}
468 			}
469 			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
470 				if (runner->luminanceSource.luxLevel > 0) {
471 					--runner->luminanceSource.luxLevel;
472 				}
473 			}
474 			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
475 				runner->incrementScreenMode(runner);
476 			}
477 			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
478 				mCoreTakeScreenshot(runner->core);
479 			}
480 			if (runner->setFrameLimiter) {
481 				if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
482 					fastForward = !fastForward;
483 				}
484 				if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
485 					runner->setFrameLimiter(runner, false);
486 				} else {
487 					runner->setFrameLimiter(runner, true);
488 				}
489 			}
490 			uint16_t keys = runner->pollGameInput(runner);
491 			if (runner->prepareForFrame) {
492 				runner->prepareForFrame(runner);
493 			}
494 			runner->core->setKeys(runner->core, keys);
495 			runner->core->runFrame(runner->core);
496 			if (runner->drawFrame) {
497 				int drawFps = false;
498 				mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
499 
500 				runner->params.drawStart();
501 				runner->drawFrame(runner, false);
502 				if (drawFps) {
503 					if (runner->params.guiPrepare) {
504 						runner->params.guiPrepare();
505 					}
506 					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
507 					if (runner->params.guiFinish) {
508 						runner->params.guiFinish();
509 					}
510 				}
511 				runner->params.drawEnd();
512 
513 				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
514 					if (drawFps) {
515 						struct timeval tv;
516 						gettimeofday(&tv, 0);
517 						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
518 						uint64_t delta = t - runner->lastFpsCheck;
519 						runner->lastFpsCheck = t;
520 						if (delta > 0x7FFFFFFFLL) {
521 							CircleBufferClear(&runner->fpsBuffer);
522 							runner->fps = 0;
523 						}
524 						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
525 							int32_t last;
526 							CircleBufferRead32(&runner->fpsBuffer, &last);
527 							runner->totalDelta -= last;
528 						}
529 						CircleBufferWrite32(&runner->fpsBuffer, delta);
530 						runner->totalDelta += delta;
531 						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
532 					}
533 				}
534 				if (frame == AUTOSAVE_GRANULARITY) {
535 					frame = 0;
536 					_tryAutosave(runner);
537 				}
538 				++frame;
539 			}
540 		}
541 		if (!running) {
542 			break;
543 		}
544 
545 		if (runner->paused) {
546 			runner->paused(runner);
547 		}
548 		if (runner->setFrameLimiter) {
549 			runner->setFrameLimiter(runner, true);
550 		}
551 
552 		GUIInvalidateKeys(&runner->params);
553 		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
554 		struct GUIMenuItem* item;
555 		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
556 		if (reason == GUI_MENU_EXIT_ACCEPT) {
557 			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
558 			case RUNNER_EXIT:
559 				running = false;
560 				keys = 0;
561 				break;
562 			case RUNNER_RESET:
563 				runner->core->reset(runner->core);
564 				break;
565 			case RUNNER_SAVE_STATE:
566 				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
567 				break;
568 			case RUNNER_LOAD_STATE:
569 				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
570 				break;
571 			case RUNNER_SCREENSHOT:
572 				mCoreTakeScreenshot(runner->core);
573 				break;
574 			case RUNNER_CONFIG:
575 				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
576 				break;
577 			case RUNNER_CONTINUE:
578 				break;
579 			}
580 		}
581 		int frames = 0;
582 		GUIPollInput(&runner->params, 0, &keys);
583 		while (keys && frames < 30) {
584 			++frames;
585 			runner->params.drawStart();
586 			runner->drawFrame(runner, true);
587 			runner->params.drawEnd();
588 #ifdef _3DS
589 			// XXX: Why does this fix #1294?
590 			usleep(1000);
591 #endif
592 			GUIPollInput(&runner->params, 0, &keys);
593 		}
594 		if (runner->unpaused) {
595 			runner->unpaused(runner);
596 		}
597 	}
598 	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
599 	if (runner->gameUnloaded) {
600 		runner->gameUnloaded(runner);
601 	}
602 #ifndef DISABLE_THREADING
603 	MutexLock(&runner->autosave.mutex);
604 	runner->autosave.core = NULL;
605 	MutexUnlock(&runner->autosave.mutex);
606 #endif
607 
608 	int autosave = false;
609 	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
610 	if (autosave) {
611 		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
612 	}
613 
614 	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
615 	runner->core->unloadROM(runner->core);
616 	drawState.screenshotId = 0;
617 	if (drawState.screenshot) {
618 		unsigned w, h;
619 		runner->core->desiredVideoDimensions(runner->core, &w, &h);
620 		mappedMemoryFree(drawState.screenshot, w * h * 4);
621 	}
622 
623 	if (runner->config.port) {
624 		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
625 		if (runner->keySources) {
626 			size_t i;
627 			for (i = 0; runner->keySources[i].id; ++i) {
628 				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
629 				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
630 			}
631 		}
632 		mCoreConfigSave(&runner->config);
633 	}
634 	mInputMapDeinit(&runner->core->inputMap);
635 	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
636 	mCoreConfigDeinit(&runner->core->config);
637 	runner->core->deinit(runner->core);
638 	runner->core = NULL;
639 
640 	GUIMenuItemListDeinit(&pauseMenu.items);
641 	GUIMenuItemListDeinit(&stateSaveMenu.items);
642 	GUIMenuItemListDeinit(&stateLoadMenu.items);
643 	mLOG(GUI_RUNNER, INFO, "Game stopped!");
644 }
645 
mGUIRunloop(struct mGUIRunner * runner)646 void mGUIRunloop(struct mGUIRunner* runner) {
647 	if (runner->keySources) {
648 		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
649 		size_t i;
650 		for (i = 0; runner->keySources[i].id; ++i) {
651 			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
652 		}
653 	}
654 	while (!runner->running || runner->running(runner)) {
655 		char path[PATH_MAX];
656 		const char* preselect = mCoreConfigGetValue(&runner->config, "lastGame");
657 		if (preselect) {
658 			preselect = strrchr(preselect, '/');
659 		}
660 		if (preselect) {
661 			++preselect;
662 		}
663 		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL, preselect)) {
664 			break;
665 		}
666 		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
667 		mCoreConfigSetValue(&runner->config, "lastGame", path);
668 		mCoreConfigSave(&runner->config);
669 		mGUIRun(runner, path);
670 	}
671 }
672 
673 #ifndef DISABLE_THREADING
mGUIAutosaveThread(void * context)674 THREAD_ENTRY mGUIAutosaveThread(void* context) {
675 	struct mGUIAutosaveContext* autosave = context;
676 	MutexLock(&autosave->mutex);
677 	while (autosave->running) {
678 		ConditionWait(&autosave->cond, &autosave->mutex);
679 		if (autosave->running && autosave->core) {
680 			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
681 			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
682 			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
683 			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
684 			vf->close(vf);
685 		}
686 	}
687 	MutexUnlock(&autosave->mutex);
688 }
689 #endif
690