1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "../NstTimer.hpp"
27 #include "NstBoardBmcVrc4.hpp"
28 
29 namespace Nes
30 {
31 	namespace Core
32 	{
33 		namespace Boards
34 		{
35 			namespace Bmc
36 			{
37 				#ifdef NST_MSVC_OPTIMIZE
38 				#pragma optimize("s", on)
39 				#endif
40 
SubReset(const bool hard)41 				void Vrc4::SubReset(const bool hard)
42 				{
43 					Konami::Vrc4::SubReset( hard );
44 
45 					Map( 0x8000U, 0x8FFFU, &Vrc4::Poke_8000 );
46 					Map( 0xA000U, 0xAFFFU, &Vrc4::Poke_A000 );
47 					Map( 0xB000U, 0xEFFFU, &Vrc4::Poke_B000 );
48 				}
49 
50 				#ifdef NST_MSVC_OPTIMIZE
51 				#pragma optimize("", on)
52 				#endif
53 
54 				NES_POKE_D(Vrc4,8000)
55 				{
56 					prg.SwapBank<SIZE_8K>( prgSwap << 13, (prg.GetBank<SIZE_8K,0x0000>() & 0x20) | (data & 0x1F) );
57 				}
58 
NES_POKE_D(Vrc4,A000)59 				NES_POKE_D(Vrc4,A000)
60 				{
61 					prg.SwapBank<SIZE_8K,0x2000>( (prg.GetBank<SIZE_8K,0x0000>() & 0x20) | (data & 0x1F) );
62 				}
63 
NES_POKE_D(Vrc4,B000)64 				NES_POKE_D(Vrc4,B000)
65 				{
66 					data = data << 2 & 0x20;
67 
68 					prg.SwapBanks<SIZE_8K,0x0000>
69 					(
70 						data | (prg.GetBank<SIZE_8K,0x0000>() & 0x1F),
71 						data | (prg.GetBank<SIZE_8K,0x2000>() & 0x1F),
72 						data | (prg.GetBank<SIZE_8K,0x4000>() & 0x1F),
73 						data | (prg.GetBank<SIZE_8K,0x6000>() & 0x1F)
74 					);
75 				}
76 			}
77 		}
78 	}
79 }
80