1//hash:513da2f0
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//-----------------[referenced from ai/hell/hell.cpp]----------------//
7void quake(int quaketime, int snd);
8
9
10/* located in ObjManager.cpp */
11
12//-----------------[referenced from ai/hell/hell.cpp]----------------//
13Object *CreateObject(int x, int y, int type);
14
15
16/* located in map.cpp */
17
18//-----------------[referenced from ai/hell/hell.cpp]----------------//
19void map_ChangeTileWithSmoke(int x, int y, int newtile, int nclouds, bool boomflash, Object *push_behind);
20
21
22/* located in caret.cpp */
23
24//-----------------[referenced from ai/hell/hell.cpp]----------------//
25Caret *effect(int x, int y, int effectno);
26
27
28/* located in ai/hell/hell.cpp */
29
30//-----------------[referenced from ai/hell/hell.cpp]----------------//
31void ai_bute_flying(Object *o);
32void ai_bute_spawner(Object *o);
33void ai_bute_falling(Object *o);
34void ai_bute_sword(Object *o);
35void ai_bute_archer(Object *o);
36void ai_bute_arrow(Object *o);
37void ai_bute_dying(Object *o);
38static bool run_bute_defeated(Object *o, int hp);
39void ai_mesa(Object *o);
40void ai_mesa_block(Object *o);
41void ai_deleet(Object *o);
42void ai_rolling(Object *o);
43void ai_statue_base(Object *o);
44void ai_statue(Object *o);
45void ai_puppy_ghost(Object *o);
46
47
48/* located in ai/sym/smoke.cpp */
49
50//-----------------[referenced from ai/hell/hell.cpp]----------------//
51void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind);
52void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind);
53
54
55/* located in sound/sound.cpp */
56
57//-----------------[referenced from ai/hell/hell.cpp]----------------//
58void sound(int snd);
59
60
61/* located in common/misc.cpp */
62
63//-----------------[referenced from ai/hell/hell.cpp]----------------//
64int random(int min, int max);
65
66