1//hash:513da2f0 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//-----------------[referenced from ai/hell/hell.cpp]----------------// 7void quake(int quaketime, int snd); 8 9 10/* located in ObjManager.cpp */ 11 12//-----------------[referenced from ai/hell/hell.cpp]----------------// 13Object *CreateObject(int x, int y, int type); 14 15 16/* located in map.cpp */ 17 18//-----------------[referenced from ai/hell/hell.cpp]----------------// 19void map_ChangeTileWithSmoke(int x, int y, int newtile, int nclouds, bool boomflash, Object *push_behind); 20 21 22/* located in caret.cpp */ 23 24//-----------------[referenced from ai/hell/hell.cpp]----------------// 25Caret *effect(int x, int y, int effectno); 26 27 28/* located in ai/hell/hell.cpp */ 29 30//-----------------[referenced from ai/hell/hell.cpp]----------------// 31void ai_bute_flying(Object *o); 32void ai_bute_spawner(Object *o); 33void ai_bute_falling(Object *o); 34void ai_bute_sword(Object *o); 35void ai_bute_archer(Object *o); 36void ai_bute_arrow(Object *o); 37void ai_bute_dying(Object *o); 38static bool run_bute_defeated(Object *o, int hp); 39void ai_mesa(Object *o); 40void ai_mesa_block(Object *o); 41void ai_deleet(Object *o); 42void ai_rolling(Object *o); 43void ai_statue_base(Object *o); 44void ai_statue(Object *o); 45void ai_puppy_ghost(Object *o); 46 47 48/* located in ai/sym/smoke.cpp */ 49 50//-----------------[referenced from ai/hell/hell.cpp]----------------// 51void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind); 52void SmokeXY(int x, int y, int nclouds, int rangex, int rangey, Object *push_behind); 53 54 55/* located in sound/sound.cpp */ 56 57//-----------------[referenced from ai/hell/hell.cpp]----------------// 58void sound(int snd); 59 60 61/* located in common/misc.cpp */ 62 63//-----------------[referenced from ai/hell/hell.cpp]----------------// 64int random(int min, int max); 65 66