1//hash:ce2d6225 2//automatically generated by Makegen 3 4/* located in game.cpp */ 5 6//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 7void quake(int quaketime, int snd); 8 9 10/* located in caret.cpp */ 11 12//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 13Caret *effect(int x, int y, int effectno); 14 15 16/* located in player.cpp */ 17 18//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 19void hurtplayer(int damage); 20 21 22/* located in ai/ai.cpp */ 23 24//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 25Object *SpawnObjectAtActionPoint(Object *o, int otype); 26 27 28/* located in ai/maze/balrog_boss_missiles.cpp */ 29 30//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 31void ai_balrog_boss_missiles(Object *o); 32void ondeath_balrog_boss_missiles(Object *o); 33static void walking_animation(Object *o); 34void ai_balrog_missile(Object *o); 35 36 37/* located in ai/sym/smoke.cpp */ 38 39//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 40void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind); 41 42 43/* located in ai/balrog_common.cpp */ 44 45//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 46void balrog_grab_player(Object *o); 47bool balrog_toss_player_away(Object *o); 48 49 50/* located in sound/sound.cpp */ 51 52//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 53void sound(int snd); 54 55 56/* located in common/misc.cpp */ 57 58//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------// 59int random(int min, int max); 60 61