1//hash:ce2d6225
2//automatically generated by Makegen
3
4/* located in game.cpp */
5
6//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
7void quake(int quaketime, int snd);
8
9
10/* located in caret.cpp */
11
12//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
13Caret *effect(int x, int y, int effectno);
14
15
16/* located in player.cpp */
17
18//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
19void hurtplayer(int damage);
20
21
22/* located in ai/ai.cpp */
23
24//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
25Object *SpawnObjectAtActionPoint(Object *o, int otype);
26
27
28/* located in ai/maze/balrog_boss_missiles.cpp */
29
30//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
31void ai_balrog_boss_missiles(Object *o);
32void ondeath_balrog_boss_missiles(Object *o);
33static void walking_animation(Object *o);
34void ai_balrog_missile(Object *o);
35
36
37/* located in ai/sym/smoke.cpp */
38
39//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
40void SmokeClouds(Object *o, int nclouds, int rangex, int rangey, Object *push_behind);
41
42
43/* located in ai/balrog_common.cpp */
44
45//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
46void balrog_grab_player(Object *o);
47bool balrog_toss_player_away(Object *o);
48
49
50/* located in sound/sound.cpp */
51
52//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
53void sound(int snd);
54
55
56/* located in common/misc.cpp */
57
58//---------[referenced from ai/maze/balrog_boss_missiles.cpp]--------//
59int random(int min, int max);
60
61