1 #ifndef F3D_H
2 #define F3D_H
3 
4 #include <stdint.h>
5 
6 #ifdef __cplusplus
7 extern "C" {
8 #endif
9 
10 #define F3D_MTX_STACKSIZE       10
11 
12 #define F3D_MTX_MODELVIEW       0x00
13 #define F3D_MTX_PROJECTION      0x01
14 #define F3D_MTX_MUL             0x00
15 #define F3D_MTX_LOAD            0x02
16 #define F3D_MTX_NOPUSH          0x00
17 #define F3D_MTX_PUSH            0x04
18 
19 #define F3D_TEXTURE_ENABLE      0x00000002
20 #define F3D_SHADING_SMOOTH      0x00000200
21 #define F3D_CULL_FRONT          0x00001000
22 #define F3D_CULL_BACK           0x00002000
23 #define F3D_CULL_BOTH           0x00003000
24 #define F3D_CLIPPING            0x00000000
25 
26 #define F3D_MV_VIEWPORT         0x80
27 
28 #define F3D_MWO_aLIGHT_1        0x00
29 #define F3D_MWO_bLIGHT_1        0x04
30 #define F3D_MWO_aLIGHT_2        0x20
31 #define F3D_MWO_bLIGHT_2        0x24
32 #define F3D_MWO_aLIGHT_3        0x40
33 #define F3D_MWO_bLIGHT_3        0x44
34 #define F3D_MWO_aLIGHT_4        0x60
35 #define F3D_MWO_bLIGHT_4        0x64
36 #define F3D_MWO_aLIGHT_5        0x80
37 #define F3D_MWO_bLIGHT_5        0x84
38 #define F3D_MWO_aLIGHT_6        0xa0
39 #define F3D_MWO_bLIGHT_6        0xa4
40 #define F3D_MWO_aLIGHT_7        0xc0
41 #define F3D_MWO_bLIGHT_7        0xc4
42 #define F3D_MWO_aLIGHT_8        0xe0
43 #define F3D_MWO_bLIGHT_8        0xe4
44 
45 // FAST3D commands
46 #define F3D_SPNOOP              0x00
47 #define F3D_MTX                 0x01
48 #define F3D_RESERVED0           0x02
49 #define F3D_MOVEMEM             0x03
50 #define F3D_VTX                 0x04
51 #define F3D_RESERVED1           0x05
52 #define F3D_DL                  0x06
53 #define F3D_RESERVED2           0x07
54 #define F3D_RESERVED3           0x08
55 #define F3D_SPRITE2D_BASE       0x09
56 
57 #define F3D_TRI1                0xBF
58 #define F3D_CULLDL              0xBE
59 #define F3D_POPMTX              0xBD
60 #define F3D_MOVEWORD            0xBC
61 #define F3D_TEXTURE             0xBB
62 #define F3D_SETOTHERMODE_H      0xBA
63 #define F3D_SETOTHERMODE_L      0xB9
64 #define F3D_ENDDL               0xB8
65 #define F3D_SETGEOMETRYMODE     0xB7
66 #define F3D_CLEARGEOMETRYMODE   0xB6
67 //#define F3D_LINE3D                0xB5 // Only used in Line3D
68 #define F3D_QUAD                0xB5
69 #define F3D_RDPHALF_1           0xB4
70 #define F3D_RDPHALF_2           0xB3
71 #define F3D_RDPHALF_CONT        0xB2
72 #define F3D_TRI4                0xB1
73 
74 #define F3D_TRI_UNKNOWN         0xC0
75 
76 void F3D_SPNoOp( uint32_t w0, uint32_t w1 );
77 void F3D_Mtx( uint32_t w0, uint32_t w1 );
78 void F3D_Reserved0( uint32_t w0, uint32_t w1 );
79 void F3D_MoveMem( uint32_t w0, uint32_t w1 );
80 void F3D_Vtx( uint32_t w0, uint32_t w1 );
81 void F3D_Reserved1( uint32_t w0, uint32_t w1 );
82 void F3D_DList( uint32_t w0, uint32_t w1 );
83 void F3D_Reserved2( uint32_t w0, uint32_t w1 );
84 void F3D_Reserved3( uint32_t w0, uint32_t w1 );
85 void F3D_Sprite2D_Base( uint32_t w0, uint32_t w1 );
86 void F3D_Tri1( uint32_t w0, uint32_t w1 );
87 void F3D_CullDL( uint32_t w0, uint32_t w1 );
88 void F3D_PopMtx( uint32_t w0, uint32_t w1 );
89 void F3D_MoveWord( uint32_t w0, uint32_t w1 );
90 void F3D_Texture( uint32_t w0, uint32_t w1 );
91 void F3D_SetOtherMode_H( uint32_t w0, uint32_t w1 );
92 void F3D_SetOtherMode_L( uint32_t w0, uint32_t w1 );
93 void F3D_EndDL( uint32_t w0, uint32_t w1 );
94 void F3D_SetGeometryMode( uint32_t w0, uint32_t w1 );
95 void F3D_ClearGeometryMode( uint32_t w0, uint32_t w1 );
96 //void F3D_Line3D( uint32_t w0, uint32_t w1 );
97 void F3D_Quad( uint32_t w0, uint32_t w1 );
98 void F3D_RDPHalf_1( uint32_t w0, uint32_t w1 );
99 void F3D_RDPHalf_2( uint32_t w0, uint32_t w1 );
100 void F3D_RDPHalf_Cont( uint32_t w0, uint32_t w1 );
101 void F3D_Tri4( uint32_t w0, uint32_t w1 );
102 void F3D_Init();
103 
104 #ifdef __cplusplus
105 }
106 #endif
107 
108 #endif
109 
110