1 /* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * Copyright 2005, 2006 by 12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko 13 * 14 * This program is free software; you can redistribute it and/or 15 * modify it under the terms of the GNU General Public License 16 * as published by the Free Software Foundation; either version 2 17 * of the License, or (at your option) any later version. 18 * 19 * This program is distributed in the hope that it will be useful, 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22 * GNU General Public License for more details. 23 * 24 * You should have received a copy of the GNU General Public License 25 * along with this program; if not, write to the Free Software 26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 27 * 02111-1307, USA. 28 * 29 * DESCRIPTION: 30 * System specific interface stuff. 31 * 32 *-----------------------------------------------------------------------------*/ 33 34 #ifndef __D_TICCMD__ 35 #define __D_TICCMD__ 36 37 #include "doomtype.h" 38 39 /* The data sampled per tick (single player) 40 * and transmitted to other peers (multiplayer). 41 * Mainly movements/button commands per game tick, 42 * plus a checksum for internal state consistency. 43 * CPhipps - explicitely signed the elements, since they have to be signed to work right 44 */ 45 typedef struct 46 { 47 signed char forwardmove; /* *2048 for move */ 48 signed char sidemove; /* *2048 for move */ 49 signed short angleturn; /* <<16 for angle delta */ 50 short consistancy; /* checks for net game */ 51 uint8_t chatchar; 52 uint8_t buttons; 53 } ticcmd_t; 54 55 #endif 56