1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "backends/platform/sdl/sdl-sys.h"
24
25 #include "EventsBuffer.h"
26
27 namespace CEKEYS {
28
simulateKey(GUI::Key * key,bool pushed)29 bool EventsBuffer::simulateKey(GUI::Key *key, bool pushed) {
30 SDL_Event ev = {0};
31
32 if (!key->keycode())
33 key->setKey(key->ascii(), key->ascii());
34 else if (!key->ascii())
35 key->setKey(key->keycode());
36
37 ev.type = (pushed ? SDL_KEYDOWN : SDL_KEYUP);
38 ev.key.keysym.unicode = (SDLMod)key->flags(); // HACK: put the flags into the unused unicode field
39 ev.key.keysym.sym = (SDLKey)key->keycode();
40 ev.key.keysym.mod = KMOD_RESERVED;
41 return (SDL_PushEvent(&ev) == 0);
42 }
43
simulateMouseMove(int x,int y)44 bool EventsBuffer::simulateMouseMove(int x, int y) {
45 SDL_Event ev = {0};
46
47 ev.type = SDL_MOUSEMOTION;
48 ev.motion.x = x;
49 ev.motion.y = y;
50 return (SDL_PushEvent(&ev) == 0);
51 }
52
simulateMouseLeftClick(int x,int y,bool pushed)53 bool EventsBuffer::simulateMouseLeftClick(int x, int y, bool pushed) {
54 SDL_Event ev = {0};
55 static bool state = false;
56
57 if (pushed == state) return 0;
58 state = pushed;
59 ev.type = (pushed ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP);
60 ev.button.button = SDL_BUTTON_LEFT;
61 ev.button.x = x;
62 ev.button.y = y;
63 return (SDL_PushEvent(&ev) == 0);
64 }
65
simulateMouseRightClick(int x,int y,bool pushed)66 bool EventsBuffer::simulateMouseRightClick(int x, int y, bool pushed) {
67 SDL_Event ev = {0};
68 static bool state = false;
69
70 if (pushed == state) return 0;
71 state = pushed;
72 ev.type = (pushed ? SDL_MOUSEBUTTONDOWN : SDL_MOUSEBUTTONUP);
73 ev.button.button = SDL_BUTTON_RIGHT;
74 ev.button.x = x;
75 ev.button.y = y;
76 return (SDL_PushEvent(&ev) == 0);
77 }
78 }
79