1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef CREATE_KYRADAT_RESOURCES_H
24 #define CREATE_KYRADAT_RESOURCES_H
25 
26 #include "create_kyradat.h"
27 
28 #include "common/util.h"
29 #include "common/language.h"
30 #include "common/platform.h"
31 
32 using namespace Common;
33 
34 struct ResourceProvider {
35 	kExtractID id;
36 	kGame game;
37 	Platform platform;
38 	kSpecial special;
39 	Language language;
40 	const void *provider;
41 };
42 
43 const ResourceProvider *obtainResourceProviders();
44 
45 #endif
46