1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ACCESS_CHAR_H
24 #define ACCESS_CHAR_H
25 
26 #include "common/scummsys.h"
27 #include "common/array.h"
28 #include "access/data.h"
29 
30 namespace Access {
31 
32 class CharEntry {
33 public:
34 	int _charFlag;
35 	int _estabIndex;
36 	FileIdent _screenFile;
37 	FileIdent _paletteFile;
38 	int _startColor, _numColors;
39 	Common::Array<CellIdent> _cells;
40 	FileIdent _animFile;
41 	FileIdent _scriptFile;
42 	Common::Array<ExtraCell> _extraCells;
43 public:
44 	CharEntry(const byte *data, AccessEngine *vm);
45 
46 	CharEntry();
47 };
48 
49 class CharManager : public Manager {
50 private:
51 	void charMenu();
52 public:
53 	Common::Array<CharEntry> _charTable;
54 	int _charFlag;
55 
56 public:
57 	CharManager(AccessEngine *vm);
58 
59 	void loadChar(int charId);
60 };
61 
62 } // End of namespace Access
63 
64 #endif /* ACCESS_CHAR_H */
65