1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ACCESS_CHAR_H 24 #define ACCESS_CHAR_H 25 26 #include "common/scummsys.h" 27 #include "common/array.h" 28 #include "access/data.h" 29 30 namespace Access { 31 32 class CharEntry { 33 public: 34 int _charFlag; 35 int _estabIndex; 36 FileIdent _screenFile; 37 FileIdent _paletteFile; 38 int _startColor, _numColors; 39 Common::Array<CellIdent> _cells; 40 FileIdent _animFile; 41 FileIdent _scriptFile; 42 Common::Array<ExtraCell> _extraCells; 43 public: 44 CharEntry(const byte *data, AccessEngine *vm); 45 46 CharEntry(); 47 }; 48 49 class CharManager : public Manager { 50 private: 51 void charMenu(); 52 public: 53 Common::Array<CharEntry> _charTable; 54 int _charFlag; 55 56 public: 57 CharManager(AccessEngine *vm); 58 59 void loadChar(int charId); 60 }; 61 62 } // End of namespace Access 63 64 #endif /* ACCESS_CHAR_H */ 65