1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
25  * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
26  */
27 
28 #ifndef AVALANCHE_NIM_H
29 #define AVALANCHE_NIM_H
30 
31 namespace Avalanche {
32 
33 class Nim {
34 public:
35 	Nim(AvalancheEngine *vm);
36 	void resetVariables();
37 	void synchronize(Common::Serializer &sz);
38 	void playNim();
39 
40 private:
41 	AvalancheEngine *_vm;
42 
43 	static const char * const kNames[2];
44 
45 	byte _old[3];
46 	byte _stones[3];
47 	byte _turns;
48 	bool _dogfoodsTurn;
49 	byte _stonesLeft;
50 	bool _clicked;
51 	int8 _row;
52 	byte _number;
53 	bool _squeak;
54 	byte _playedNim; // How many times you've played Nim.
55 
56 	// Inner variables for dogFood(), find() and findAp().
57 	bool _inAp[3];
58 	bool _lmo; // Let Me Out!
59 	byte _r[3];
60 
61 	void chalk(int x, int y, Common::String text);
62 	void setup();
63 	void board();
64 	void startMove();
65 	void showChanges();
66 	void blip();
67 	void findNextUp(); // Inner function for checkInput().
68 	void findNextDown(); // Same as above.
69 	bool checkInput(); // It returns TRUE if the player confirmed his selection of stones either by pressing RETURN or by clicking on a stone.
70 	void takeSome();
71 	void endOfGame();
72 	bool find(byte x); // This gives TRUE if there's a pile with x stones in.
73 	void findAp(byte start, byte stepSize);
74 	void dogFood(); // AI procedure to play the game.
75 };
76 
77 } // End of namespace Avalanche
78 
79 #endif // AVALANCHE_NIM_H
80