1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "bladerunner/chapters.h"
24
25 #include "bladerunner/bladerunner.h"
26 #include "bladerunner/slice_animations.h"
27
28 namespace BladeRunner {
29
enterChapter(int chapter)30 bool Chapters::enterChapter(int chapter) {
31 int id = _resourceIds[chapter];
32
33 if (!_vm->_sliceAnimations->openFrames(id))
34 return false;
35
36 if (!_vm->openArchive("A.TLK"))
37 return false;
38
39 if (!_vm->openArchive(Common::String::format("VQA%d.MIX", MIN(id, 3))))
40 return false;
41
42 if (_vm->_cutContent) {
43 for (int chi = 1; chi < 4; ++chi) {
44 if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))
45 && !_vm->openArchive(Common::String::format("%d.TLK", chi))
46 ) {
47 return false;
48 }
49 }
50 } else {
51 if (!_vm->openArchive(Common::String::format("%d.TLK", MIN(id, 3))))
52 return false;
53 }
54
55 if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id)))
56 return false;
57
58 _chapter = chapter;
59 _hasOpenResources = true;
60 return true;
61 }
62
closeResources()63 void Chapters::closeResources() {
64 int id = _resourceIds[_chapter];
65
66 #if BLADERUNNER_ORIGINAL_BUGS
67 _vm->closeArchive("A.TLK");
68 #else
69 if (_vm->isArchiveOpen("A.TLK")) {
70 _vm->closeArchive("A.TLK");
71 }
72 #endif // BLADERUNNER_ORIGINAL_BUGS
73 _vm->closeArchive(Common::String::format("VQA%d.MIX", MIN(id, 3)));
74 // It's better to try and close every TLK file here (if open), since
75 // when switching from Restored Content version to Original (due to a save game load)
76 // TLK files would still remain open -- and should still be closed here
77 for (int chi = 1; chi < 4; ++chi) {
78 if (_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))) {
79 _vm->closeArchive(Common::String::format("%d.TLK", chi));
80 }
81 }
82 _vm->closeArchive(Common::String::format("OUTTAKE%d.MIX", id));
83 _hasOpenResources = false;
84 }
85
86 } // End of namespace BladeRunner
87