1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_SCRIPT_POLICE_MAZE_H 24 #define BLADERUNNER_SCRIPT_POLICE_MAZE_H 25 26 #include "bladerunner/script/script.h" 27 #include "bladerunner/vector.h" 28 29 namespace BladeRunner { 30 31 enum { 32 kNumMazeTracks = 64, 33 kNumTrackPoints = 100 34 }; 35 36 class BladeRunnerEngine; 37 class SaveFileReadStream; 38 class SaveFileWriteStream; 39 40 class PoliceMazeTargetTrack : ScriptBase { 41 friend class PoliceMaze; 42 uint32 _time; 43 bool _isPresent; 44 int _itemId; 45 int _pointCount; 46 Vector3 _points[kNumTrackPoints]; 47 const int *_data; 48 int _dataIndex; 49 int32 _timeLeftUpdate; 50 int32 _timeLeftWait; 51 bool _isWaiting; 52 int _isMoving; 53 int _pointIndex; 54 int _pointTarget; 55 bool _isRotating; 56 int _angleTarget; 57 int _angleDelta; 58 bool _isPaused; 59 60 public: 61 PoliceMazeTargetTrack(BladeRunnerEngine *vm); 62 ~PoliceMazeTargetTrack(); 63 64 void reset(); 65 void clear(bool isLoadingGame); 66 void add(int trackId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive); 67 68 bool tick(); isPresent()69 bool isPresent() const { return _isPresent; } setPaused()70 void setPaused() { _isPaused = true; } resetPaused()71 void resetPaused() { _isPaused = false; } isPaused()72 bool isPaused() const { return _isPaused; } setTime(uint32 t)73 void setTime(uint32 t) { _time = t; } 74 75 void readdObject(int itemId); 76 77 void save(SaveFileWriteStream &f); 78 void load(SaveFileReadStream &f); 79 }; 80 81 class PoliceMaze : ScriptBase { 82 bool _isPaused; 83 bool _isActive; 84 bool _isEnding; 85 int _pm_var1; 86 int _pm_var2; 87 88 public: 89 PoliceMazeTargetTrack *_tracks[kNumMazeTracks]; 90 91 public: 92 PoliceMaze(BladeRunnerEngine *vm); 93 ~PoliceMaze(); 94 95 void tick(); 96 void clear(bool isLoadingGame); 97 void setPauseState(bool state); 98 void activate(); 99 100 void save(SaveFileWriteStream &f); 101 void load(SaveFileReadStream &f); 102 }; 103 104 } // End of namespace BladeRunner 105 106 #endif 107