1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GLK_ADVSYS_DETECTION 24 #define GLK_ADVSYS_DETECTION 25 26 #include "common/fs.h" 27 #include "common/hash-str.h" 28 #include "engines/game.h" 29 #include "glk/detection.h" 30 31 namespace Glk { 32 namespace AdvSys { 33 34 class AdvSysMetaEngine { 35 public: 36 /** 37 * Get a list of supported games 38 */ 39 static void getSupportedGames(PlainGameList &games); 40 41 /** 42 * Returns a game description for the given game Id, if it's supported 43 */ 44 static GameDescriptor findGame(const char *gameId); 45 46 /** 47 * Detect supported games 48 */ 49 static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList); 50 51 /** 52 * Check for game Id clashes with other sub-engines 53 */ 54 static void detectClashes(Common::StringMap &map); 55 }; 56 57 } // End of namespace AdvSys 58 } // End of namespace Glk 59 60 #endif 61