1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GLK_ADVSYS_DETECTION
24 #define GLK_ADVSYS_DETECTION
25 
26 #include "common/fs.h"
27 #include "common/hash-str.h"
28 #include "engines/game.h"
29 #include "glk/detection.h"
30 
31 namespace Glk {
32 namespace AdvSys {
33 
34 class AdvSysMetaEngine {
35 public:
36 	/**
37 	 * Get a list of supported games
38 	 */
39 	static void getSupportedGames(PlainGameList &games);
40 
41 	/**
42 	 * Returns a game description for the given game Id, if it's supported
43 	 */
44 	static GameDescriptor findGame(const char *gameId);
45 
46 	/**
47 	 * Detect supported games
48 	 */
49 	static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
50 
51 	/**
52 	 * Check for game Id clashes with other sub-engines
53 	 */
54 	static void detectClashes(Common::StringMap &map);
55 };
56 
57 } // End of namespace AdvSys
58 } // End of namespace Glk
59 
60 #endif
61