1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GNAP_SOUND_H
24 #define GNAP_SOUND_H
25 
26 #include "gnap/gnap.h"
27 #include "gnap/resource.h"
28 #include "audio/mixer.h"
29 #include "common/array.h"
30 
31 namespace Gnap {
32 
33 struct SoundItem {
34 	int _resourceId;
35 	Audio::SoundHandle _handle;
36 };
37 
38 class SoundMan {
39 public:
40 	SoundMan(GnapEngine *vm);
41 	~SoundMan();
42 	void playSound(int resourceId, bool looping);
43 	void stopSound(int resourceId);
44 	void setSoundVolume(int resourceId, int volume);
45 	bool isSoundPlaying(int resourceId);
46 	void stopAll();
47 	void update();
48 protected:
49 	GnapEngine *_vm;
50 	Common::Array<SoundItem> _items;
51 
52 	int find(int resourceId);
53 };
54 
55 } // End of namespace Gnap
56 
57 #endif // GNAP_SOUND_H
58