1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GNAP_SOUND_H 24 #define GNAP_SOUND_H 25 26 #include "gnap/gnap.h" 27 #include "gnap/resource.h" 28 #include "audio/mixer.h" 29 #include "common/array.h" 30 31 namespace Gnap { 32 33 struct SoundItem { 34 int _resourceId; 35 Audio::SoundHandle _handle; 36 }; 37 38 class SoundMan { 39 public: 40 SoundMan(GnapEngine *vm); 41 ~SoundMan(); 42 void playSound(int resourceId, bool looping); 43 void stopSound(int resourceId); 44 void setSoundVolume(int resourceId, int volume); 45 bool isSoundPlaying(int resourceId); 46 void stopAll(); 47 void update(); 48 protected: 49 GnapEngine *_vm; 50 Common::Array<SoundItem> _items; 51 52 int find(int resourceId); 53 }; 54 55 } // End of namespace Gnap 56 57 #endif // GNAP_SOUND_H 58