1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef MADE_SOUND_H
24 #define MADE_SOUND_H
25 
26 #include "common/array.h"
27 
28 namespace Made {
29 
30 class ManholeEgaSoundDecompressor {
31 public:
32 	void decompress(byte *source, byte *dest, uint32 size);
33 protected:
34 	byte *_source, *_dest;
35 	uint32 _size;
36 	uint16 _bitBuffer;
37 	int _bitsLeft;
38 	int32 _sample1, _sample2, _sample3, _sample4;
39 	bool _writeFlag;
40 	bool _eof;
41 	int _mode;
42 	int getBit();
43 	void update0();
44 	void update1();
45 	void update2();
46 	void update3();
47 };
48 
49 struct SoundEnergyItem {
50 	uint32 position;
51 	byte energy;
52 };
53 
54 typedef Common::Array<SoundEnergyItem> SoundEnergyArray;
55 
56 
57 // Persistent data for decompressSound(). When calling decompressSound()
58 // repeatedly (for the same stream), pass the same SoundDecoderData object to
59 // ensure decoding properly resumes.
60 class SoundDecoderData {
61 public:
SoundDecoderData()62 	SoundDecoderData() {
63 		memset(_soundBuffer, 0x80, sizeof(_soundBuffer));
64 		_prevSample = 0;
65 	}
66 
67 	byte _soundBuffer[1025];
68 	int16 _prevSample;
69 };
70 
71 void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyArray = NULL, SoundDecoderData *decoderData = NULL);
72 
73 } // End of namespace Made
74 
75 #endif /* MADE_H */
76