1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 #ifndef SLUDGE_FREEZE_H 23 #define SLUDGE_FREEZE_H 24 25 #include "graphics/surface.h" 26 27 namespace Sludge { 28 29 struct OnScreenPerson; 30 struct PersonaAnimation; 31 struct ScreenRegion; 32 struct SpeechStruct; 33 struct StatusStuff; 34 struct EventHandlers; 35 struct ScreenRegion; 36 37 typedef Common::List<ScreenRegion *> ScreenRegionList; 38 typedef Common::List<OnScreenPerson *> OnScreenPersonList; 39 40 class Parallax; 41 42 struct FrozenStuffStruct { 43 OnScreenPersonList *allPeople; 44 ScreenRegionList *allScreenRegions; 45 Graphics::Surface backdropSurface; 46 Graphics::Surface lightMapSurface; 47 Graphics::Surface *zBufferSprites; 48 int zPanels; 49 Parallax *parallaxStuff; 50 int lightMapNumber, zBufferNumber; 51 SpeechStruct *speech; 52 StatusStuff *frozenStatus; 53 EventHandlers *currentEvents; 54 PersonaAnimation *mouseCursorAnim; 55 int mouseCursorFrameNum; 56 int cameraX, cameraY, sceneWidth, sceneHeight; 57 float cameraZoom; 58 59 FrozenStuffStruct *next; 60 }; 61 62 } // End of namespace Sludge 63 64 #endif 65