1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "sludge/allfiles.h"
24 #include "sludge/backdrop.h"
25 #include "sludge/event.h"
26 #include "sludge/graphics.h"
27 #include "sludge/moreio.h"
28 #include "sludge/newfatal.h"
29 #include "sludge/objtypes.h"
30 #include "sludge/region.h"
31 #include "sludge/sludge.h"
32 #include "sludge/sludger.h"
33 
34 namespace Sludge {
35 
RegionManager(SludgeEngine * vm)36 RegionManager::RegionManager(SludgeEngine *vm)
37 {
38 	_vm = vm;
39 	_allScreenRegions = new ScreenRegionList;
40 	_allScreenRegions->clear();
41 	_lastRegion = nullptr;
42 	_overRegion = nullptr;
43 }
44 
~RegionManager()45 RegionManager::~RegionManager() {
46 	kill();
47 
48 	delete _allScreenRegions;
49 	_allScreenRegions = nullptr;
50 }
51 
showBoxes()52 void RegionManager::showBoxes() {
53 	for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
54 		g_sludge->_gfxMan->drawVerticalLine((*it)->x1, (*it)->y1, (*it)->y2);
55 		g_sludge->_gfxMan->drawVerticalLine((*it)->x2, (*it)->y1, (*it)->y2);
56 		g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y1, (*it)->x2);
57 		g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y2, (*it)->x2);
58 	}
59 }
60 
removeScreenRegion(int objectNum)61 void RegionManager::removeScreenRegion(int objectNum) {
62 	for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
63 		if ((*it)->thisType->objectNum == objectNum) {
64 			ScreenRegion *killMe = *it;
65 			g_sludge->_objMan->removeObjectType(killMe->thisType);
66 			if (killMe == _overRegion)
67 				_overRegion = nullptr;
68 			delete killMe;
69 			killMe = nullptr;
70 			it = _allScreenRegions->reverse_erase(it);
71 		}
72 	}
73 }
74 
saveRegions(Common::WriteStream * stream)75 void RegionManager::saveRegions(Common::WriteStream *stream) {
76 	uint numRegions = _allScreenRegions->size();
77 	stream->writeUint16BE(numRegions);
78 	for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
79 		stream->writeUint16BE((*it)->x1);
80 		stream->writeUint16BE((*it)->y1);
81 		stream->writeUint16BE((*it)->x2);
82 		stream->writeUint16BE((*it)->y2);
83 		stream->writeUint16BE((*it)->sX);
84 		stream->writeUint16BE((*it)->sY);
85 		stream->writeUint16BE((*it)->di);
86 		g_sludge->_objMan->saveObjectRef((*it)->thisType, stream);
87 	}
88 }
89 
loadRegions(Common::SeekableReadStream * stream)90 void RegionManager::loadRegions(Common::SeekableReadStream *stream) {
91 	int numRegions = stream->readUint16BE();
92 	while (numRegions--) {
93 		ScreenRegion *newRegion = new ScreenRegion;
94 		_allScreenRegions->push_back(newRegion);
95 		newRegion->x1 = stream->readUint16BE();
96 		newRegion->y1 = stream->readUint16BE();
97 		newRegion->x2 = stream->readUint16BE();
98 		newRegion->y2 = stream->readUint16BE();
99 		newRegion->sX = stream->readUint16BE();
100 		newRegion->sY = stream->readUint16BE();
101 		newRegion->di = stream->readUint16BE();
102 		newRegion->thisType = g_sludge->_objMan->loadObjectRef(stream);
103 	}
104 }
105 
kill()106 void RegionManager::kill() {
107 	for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
108 		ScreenRegion *killRegion = (*it);
109 		g_sludge->_objMan->removeObjectType(killRegion->thisType);
110 		delete killRegion;
111 	}
112 	_allScreenRegions->clear();
113 	_overRegion = nullptr;
114 	_lastRegion = nullptr;
115 }
116 
addScreenRegion(int x1,int y1,int x2,int y2,int sX,int sY,int di,int objectNum)117 bool RegionManager::addScreenRegion(int x1, int y1, int x2, int y2, int sX, int sY, int di,
118 		int objectNum) {
119 	ScreenRegion *newRegion = new ScreenRegion;
120 	if (!checkNew(newRegion))
121 		return false;
122 	newRegion->di = di;
123 	newRegion->x1 = x1;
124 	newRegion->y1 = y1;
125 	newRegion->x2 = x2;
126 	newRegion->y2 = y2;
127 	newRegion->sX = sX;
128 	newRegion->sY = sY;
129 	newRegion->thisType = g_sludge->_objMan->loadObjectType(objectNum);
130 	_allScreenRegions->push_front(newRegion);
131 	return (bool) (newRegion->thisType != nullptr);
132 }
133 
updateOverRegion()134 void RegionManager::updateOverRegion() {
135 	int cameraX = g_sludge->_gfxMan->getCamX();
136 	int cameraY = g_sludge->_gfxMan->getCamY();
137 	for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
138 		if ((g_sludge->_evtMan->mouseX() >= (*it)->x1 - cameraX)
139 				&& (g_sludge->_evtMan->mouseY() >= (*it)->y1 - cameraY)
140 				&& (g_sludge->_evtMan->mouseX() <= (*it)->x2 - cameraX)
141 				&& (g_sludge->_evtMan->mouseY() <= (*it)->y2 - cameraY)) {
142 			_overRegion = (*it);
143 			return;
144 		}
145 	}
146 	_overRegion = nullptr;
147 	return;
148 }
149 
getRegionForObject(int obj)150 ScreenRegion *RegionManager::getRegionForObject(int obj) {
151 	for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) {
152 		if (obj == (*it)->thisType->objectNum) {
153 			return (*it);
154 		}
155 	}
156 
157 	return nullptr;
158 }
159 
freeze(FrozenStuffStruct * frozenStuff)160 void RegionManager::freeze(FrozenStuffStruct *frozenStuff) {
161 	frozenStuff->allScreenRegions = _allScreenRegions;
162 	_allScreenRegions = new ScreenRegionList;
163 	_overRegion = nullptr;
164 }
165 
resotre(FrozenStuffStruct * frozenStuff)166 void RegionManager::resotre(FrozenStuffStruct *frozenStuff) {
167 	// kill
168 	kill();
169 	delete _allScreenRegions;
170 	_allScreenRegions = nullptr;
171 
172 	// restore
173 	_allScreenRegions = frozenStuff->allScreenRegions;
174 	_overRegion = nullptr;
175 }
176 
177 } // End of namespace Sludge
178