1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This code is based on Broken Sword 2.5 engine 25 * 26 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer 27 * 28 * Licensed under GNU GPL v2 29 * 30 */ 31 32 /* 33 * common.h 34 * ----------- 35 * This file contains functions or macros that are used across the entire project. 36 * It is therefore extremely important that this header file be referenced in all 37 * the other header files in the project. 38 * 39 * Autor: Malte Thiesen 40 */ 41 42 #ifndef SWORD25_COMMON_H 43 #define SWORD25_COMMON_H 44 45 // Global constants 46 #define DEBUG 47 48 // Includes 49 #include "common/array.h" 50 #include "common/file.h" 51 #include "sword25/kernel/common.h" 52 #include "common/debug.h" 53 54 #endif 55