1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #ifndef SWORD25_LUABINDHELPER_H
33 #define SWORD25_LUABINDHELPER_H
34 
35 #include "sword25/kernel/common.h"
36 
37 #include "common/lua/lua.h"
38 #include "common/lua/lauxlib.h"
39 
40 namespace Sword25 {
41 
42 #define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0))
43 #define lua_tobooleancpp(L, i) (lua_toboolean(L, i) != 0)
44 
45 struct lua_constant_reg {
46 	const char     *Name;
47 	lua_Number      Value;
48 };
49 
50 class LuaBindhelper {
51 public:
52 	/**
53 	 * Registers a set of functions into a Lua library.
54 	 * @param L             A pointer to the Lua VM
55 	 * @param LibName       The name of the library.
56 	 * If this is an empty string, the functions will be added to the global namespace.
57 	 * @param Functions     An array of function pointers along with their names.
58 	 * The array must be terminated with the enry (0, 0)
59 	 * @return              Returns true if successful, otherwise false.
60 	 */
61 	static bool addFunctionsToLib(lua_State *L, const Common::String &libName, const luaL_reg *functions);
62 
63 	/**
64 	 * Adds a set of constants to the Lua library
65 	 * @param L             A pointer to the Lua VM
66 	 * @param LibName       The name of the library.
67 	 * If this is an empty string, the functions will be added to the global namespace.
68 	 * @param Constants     An array of the constant values along with their names.
69 	 * The array must be terminated with the enry (0, 0)
70 	 * @return              Returns true if successful, otherwise false.
71 	 */
72 	static bool addConstantsToLib(lua_State *L, const Common::String &libName, const lua_constant_reg *constants);
73 
74 	/**
75 	 * Adds a set of methods to a Lua class
76 	 * @param L             A pointer to the Lua VM
77 	 * @param ClassName     The name of the class
78 	 * When the class name specified does not exist, it is created.
79 	 * @param Methods       An array of function pointers along with their method names.
80 	 * The array must be terminated with the enry (0, 0)
81 	 * @return              Returns true if successful, otherwise false.
82 	 */
83 	static bool addMethodsToClass(lua_State *L, const Common::String &className, const luaL_reg *methods);
84 
85 	/**
86 	 * Sets the garbage collector callback method when items of a particular class are deleted
87 	 * @param L             A pointer to the Lua VM
88 	 * @param ClassName     The name of the class
89 	 * When the class name specified does not exist, it is created.
90 	 * @param GCHandler     A function pointer
91 	 * @return              Returns true if successful, otherwise false.
92 	 */
93 	static bool setClassGCHandler(lua_State *L, const Common::String &className, lua_CFunction GCHandler);
94 
95 	/**
96 	 * Returns a string containing a stack dump of the Lua stack
97 	 * @param L             A pointer to the Lua VM
98 	 */
99 	static Common::String stackDump(lua_State *L);
100 
101 	/**
102 	 * Returns a string that describes the contents of a table
103 	 * @param L             A pointer to the Lua VM
104 	 * @remark              The table must be on the Lua stack to be read out.
105 	 */
106 	static Common::String tableDump(lua_State *L);
107 
108 	static bool getMetatable(lua_State *L, const Common::String &tableName);
109 
110 	static void *my_checkudata(lua_State *L, int ud, const char *tname);
111 
112 private:
113 	static bool createTable(lua_State *L, const Common::String &tableName);
114 };
115 
116 } // End of namespace Sword25
117 
118 #endif
119