1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "titanic/game/music_console_button.h"
24 #include "titanic/core/room_item.h"
25 #include "titanic/sound/music_room.h"
26 #include "titanic/sound/music_room_handler.h"
27 #include "titanic/titanic.h"
28 
29 namespace Titanic {
30 
BEGIN_MESSAGE_MAP(CMusicConsoleButton,CMusicPlayer)31 BEGIN_MESSAGE_MAP(CMusicConsoleButton, CMusicPlayer)
32 	ON_MESSAGE(MouseButtonDownMsg)
33 	ON_MESSAGE(LeaveViewMsg)
34 	ON_MESSAGE(SetMusicControlsMsg)
35 END_MESSAGE_MAP()
36 
37 void CMusicConsoleButton::save(SimpleFile *file, int indent) {
38 	file->writeNumberLine(1, indent);
39 	CMusicPlayer::save(file, indent);
40 }
41 
load(SimpleFile * file)42 void CMusicConsoleButton::load(SimpleFile *file) {
43 	file->readNumber();
44 	CMusicPlayer::load(file);
45 }
46 
MouseButtonDownMsg(CMouseButtonDownMsg * msg)47 bool CMusicConsoleButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
48 	if (_isActive) {
49 		CStopMusicMsg stopMsg(this);
50 		stopMsg.execute(this);
51 		stopMovie();
52 		loadFrame(0);
53 	} else {
54 		CStartMusicMsg startMsg(this);
55 		startMsg.execute(this);
56 		playMovie(MOVIE_REPEAT);
57 
58 		CMusicHasStartedMsg startedMsg;
59 		startedMsg.execute("Music Room Phonograph");
60 
61 		if (CMusicRoom::_musicHandler->checkInstrument(SNAKE)
62 				&& CMusicRoom::_musicHandler->checkInstrument(PIANO)
63 				&& CMusicRoom::_musicHandler->checkInstrument(BASS)) {
64 			// All three instruments have the correct settings
65 			CCorrectMusicPlayedMsg correctMsg;
66 			correctMsg.execute(findRoom());
67 		}
68 	}
69 
70 	return true;
71 }
72 
LeaveViewMsg(CLeaveViewMsg * msg)73 bool CMusicConsoleButton::LeaveViewMsg(CLeaveViewMsg *msg) {
74 	if (_isActive) {
75 		// Stop playing the active music
76 		CStopMusicMsg stopMsg(this);
77 		stopMsg.execute(this);
78 		stopMovie();
79 		loadFrame(0);
80 	}
81 
82 	return true;
83 }
84 
SetMusicControlsMsg(CSetMusicControlsMsg * msg)85 bool CMusicConsoleButton::SetMusicControlsMsg(CSetMusicControlsMsg *msg) {
86 	CMusicRoom *musicRoom = getMusicRoom();
87 	CQueryMusicControlSettingMsg queryMsg;
88 
89 	queryMsg.execute("Bells Pitch Control");
90 	musicRoom->setPitchControl(BELLS, queryMsg._value);
91 	queryMsg.execute("Bells Speed Control");
92 	musicRoom->setSpeedControl(BELLS, queryMsg._value);
93 	queryMsg.execute("Bells Inversion Control");
94 	musicRoom->setInversionControl(BELLS, queryMsg._value == 1);
95 	queryMsg.execute("Bells Direction Control");
96 	musicRoom->setDirectionControl(BELLS, queryMsg._value == 1);
97 	queryMsg.execute("Bells Mute Control");
98 	musicRoom->setMuteControl(BELLS, queryMsg._value == 1);
99 
100 	queryMsg.execute("Snake Pitch Control");
101 	musicRoom->setPitchControl(SNAKE, queryMsg._value);
102 	queryMsg.execute("Snake Speed Control");
103 	musicRoom->setSpeedControl(SNAKE, queryMsg._value);
104 	queryMsg.execute("Snake Inversion Control");
105 	musicRoom->setInversionControl(SNAKE, queryMsg._value == 1);
106 	queryMsg.execute("Snake Direction Control");
107 	musicRoom->setDirectionControl(SNAKE, queryMsg._value == 1);
108 	queryMsg.execute("Snake Mute Control");
109 	musicRoom->setMuteControl(SNAKE, queryMsg._value == 1);
110 
111 	queryMsg.execute("Piano Pitch Control");
112 	musicRoom->setPitchControl(PIANO, queryMsg._value);
113 	queryMsg.execute("Piano Speed Control");
114 	musicRoom->setSpeedControl(PIANO, queryMsg._value);
115 	queryMsg.execute("Piano Inversion Control");
116 	musicRoom->setInversionControl(PIANO, queryMsg._value == 1);
117 	queryMsg.execute("Piano Direction Control");
118 	musicRoom->setDirectionControl(PIANO, queryMsg._value == 1);
119 	queryMsg.execute("Piano Mute Control");
120 	musicRoom->setMuteControl(PIANO, queryMsg._value == 1);
121 
122 	queryMsg.execute("Bass Pitch Control");
123 	musicRoom->setPitchControl(BASS, queryMsg._value);
124 	queryMsg.execute("Bass Speed Control");
125 	musicRoom->setSpeedControl(BASS, queryMsg._value);
126 	queryMsg.execute("Bass Inversion Control");
127 	musicRoom->setInversionControl(BASS, queryMsg._value == 1);
128 	queryMsg.execute("Bass Direction Control");
129 	musicRoom->setDirectionControl(BASS, queryMsg._value == 1);
130 	queryMsg.execute("Bass Mute Control");
131 	musicRoom->setMuteControl(BASS, queryMsg._value == 1);
132 
133 	return true;
134 }
135 
136 } // End of namespace Titanic
137