1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SHOW_CELL_POINTS_H 24 #define SHOW_CELL_POINTS_H 25 26 #include "titanic/core/game_object.h" 27 28 namespace Titanic { 29 30 class CShowCellpoints : public CGameObject { 31 DECLARE_MESSAGE_MAP; 32 bool EnterViewMsg(CEnterViewMsg *msg); 33 bool LeaveViewMsg(CLeaveViewMsg *msg); 34 public: 35 CString _npcName; 36 bool _flag; 37 public: 38 CLASSDEF; CShowCellpoints()39 CShowCellpoints() : CGameObject(), _flag(false) {} 40 41 /** 42 * Save the data for the class to file 43 */ 44 virtual void save(SimpleFile *file, int indent); 45 46 /** 47 * Load the data for the class from file 48 */ 49 virtual void load(SimpleFile *file); 50 }; 51 52 } // End of namespace Titanic 53 54 #endif /* SHOW_CELL_POINTS_H */ 55