1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SHOW_CELL_POINTS_H
24 #define SHOW_CELL_POINTS_H
25 
26 #include "titanic/core/game_object.h"
27 
28 namespace Titanic {
29 
30 class CShowCellpoints : public CGameObject {
31 	DECLARE_MESSAGE_MAP;
32 	bool EnterViewMsg(CEnterViewMsg *msg);
33 	bool LeaveViewMsg(CLeaveViewMsg *msg);
34 public:
35 	CString _npcName;
36 	bool _flag;
37 public:
38 	CLASSDEF;
CShowCellpoints()39 	CShowCellpoints() : CGameObject(), _flag(false) {}
40 
41 	/**
42 	 * Save the data for the class to file
43 	 */
44 	virtual void save(SimpleFile *file, int indent);
45 
46 	/**
47 	 * Load the data for the class from file
48 	 */
49 	virtual void load(SimpleFile *file);
50 };
51 
52 } // End of namespace Titanic
53 
54 #endif /* SHOW_CELL_POINTS_H */
55