1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TITANIC_PET_LOAD_SAVE_H 24 #define TITANIC_PET_LOAD_SAVE_H 25 26 #include "titanic/pet_control/pet_glyphs.h" 27 #include "titanic/gfx/text_control.h" 28 29 namespace Titanic { 30 31 #define SAVEGAME_SLOTS_COUNT 5 32 33 class CPetLoadSave : public CPetGlyph { 34 private: 35 /** 36 * Get the rect area for a given savegame name will be displayed in 37 */ 38 Rect getSlotBounds(int index); 39 40 /** 41 * Called when savegame slot highlight changes or the view is reset 42 */ 43 void highlightChange(); 44 45 /** 46 * Check for whether a slot is under the passed point 47 */ 48 bool checkSlotsHighlight(const Point &pt); 49 50 /** 51 * Checks if a point is within a given saveame slot 52 */ 53 bool isSlotHighlighted(int index, const Point &pt); 54 protected: 55 CTextControl _slotNames[SAVEGAME_SLOTS_COUNT]; 56 bool _slotInUse[SAVEGAME_SLOTS_COUNT]; 57 CPetGfxElement _btnLoadSave; 58 CPetGfxElement _gutter; 59 static int _savegameSlotNum; 60 protected: 61 /** 62 * Reset the slot names list 63 */ 64 void resetSlots(); 65 66 /** 67 * Highlight one of the slots 68 */ 69 void highlightSlot(int index); 70 public: 71 /** 72 * Setup the glyph 73 */ 74 virtual bool setup(CPetControl *petControl, CPetGlyphs *owner); 75 76 /** 77 * Reset the glyph 78 */ 79 virtual bool reset(); 80 81 /** 82 * Handles any secondary drawing of the glyph 83 */ 84 virtual void draw2(CScreenManager *screenManager); 85 86 /** 87 * Called for mouse button down messages 88 */ 89 virtual bool MouseButtonDownMsg(const Point &pt); 90 91 /** 92 * Handles keypresses when the glyph is focused 93 */ 94 virtual bool KeyCharMsg(int key); 95 96 /** 97 * Resets highlighting on the save slots 98 */ resetSaves()99 virtual void resetSaves() { resetSlots(); } 100 101 /** 102 * Highlights a save slot 103 */ 104 virtual void highlightSave(int index) = 0; 105 106 /** 107 * Unhighlight a save slot 108 */ 109 virtual void unhighlightSave(int index) = 0; 110 111 /** 112 * Executes the loading or saving 113 */ 114 virtual void execute() = 0; 115 }; 116 117 } // End of namespace Titanic 118 119 #endif 120