1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef TSAGE_BLUEFORCE_SCENES0_H 24 #define TSAGE_BLUEFORCE_SCENES0_H 25 26 #include "common/scummsys.h" 27 #include "tsage/blue_force/blueforce_logic.h" 28 #include "tsage/blue_force/blueforce_speakers.h" 29 #include "tsage/converse.h" 30 #include "tsage/events.h" 31 #include "tsage/core.h" 32 #include "tsage/scenes.h" 33 #include "tsage/globals.h" 34 #include "tsage/sound.h" 35 36 namespace TsAGE { 37 38 namespace BlueForce { 39 40 using namespace TsAGE; 41 42 class Scene20 : public SceneExt { 43 /* Actions */ 44 class Action1 : public Action { 45 private: 46 ASoundExt _sound; 47 public: 48 virtual void signal(); 49 }; 50 public: 51 Action1 _action1; 52 ScenePalette _scenePalette; 53 SceneObject _tsunamiWave, _letterT, _letterS, _letterU; 54 SceneObject _letterN, _letterA, _letterM, _letterI; 55 56 virtual void postInit(SceneObjectList *OwnerList = NULL); 57 }; 58 59 class Scene50: public SceneExt { 60 class Tooltip: public SavedObject { 61 public: 62 Rect _bounds; 63 Common::String _msg; 64 int _newSceneNumber; 65 int _locationId; 66 public: 67 Tooltip(); 68 void set(const Rect &bounds, int sceneNum, const Common::String &msg, int locationId); 69 void update(); 70 void highlight(bool btnDown); 71 getClassName()72 virtual Common::String getClassName() { return "Scene50_Tooltip"; } 73 virtual void synchronize(Serializer &s); 74 }; 75 class Tooltip2: public Action { 76 public: Tooltip2()77 Tooltip2(): Action() {} 78 getClassName()79 virtual Common::String getClassName() { return "Scene50_Tooltip2"; } 80 virtual void signal(); 81 virtual void dispatch(); 82 }; 83 public: 84 int _sceneNumber; 85 SceneText _text; 86 SceneItemType2 _item; 87 Tooltip _location1, _location2, _location3, _location4, _location5; 88 Tooltip _location6, _location7, _location8, _location9; 89 Timer _timer; 90 public: 91 Scene50(); 92 getClassName()93 virtual Common::String getClassName() { return "Scene50"; } 94 virtual void synchronize(Serializer &s); 95 96 virtual void postInit(SceneObjectList *OwnerList = NULL); 97 virtual void remove(); 98 virtual void signal(); 99 virtual void process(Event &event); 100 }; 101 102 class Scene60 : public SceneExt { 103 /* Items */ 104 class Ignition: public NamedHotspot { 105 private: 106 bool check1(); 107 bool check2(); 108 public: 109 virtual bool startAction(CursorType action, Event &event); 110 }; 111 class Item3: public NamedHotspot { 112 public: 113 virtual bool startAction(CursorType action, Event &event); 114 }; 115 class Radio: public NamedHotspot { 116 public: 117 virtual bool startAction(CursorType action, Event &event); 118 }; 119 class Compartment: public NamedHotspot { 120 public: 121 virtual bool startAction(CursorType action, Event &event); 122 }; 123 124 /* Objects */ 125 class MirandaCard: public NamedObject { 126 public: 127 virtual bool startAction(CursorType action, Event &event); 128 }; 129 class TicketBook: public NamedObject { 130 public: 131 virtual bool startAction(CursorType action, Event &event); 132 }; 133 class CompartmentDoor: public NamedObject { 134 public: 135 bool _flag; 136 virtual bool startAction(CursorType action, Event &event); 137 }; 138 139 /* Actions */ 140 class Action1: public ActionExt { 141 private: 142 int useRadio(); 143 public: 144 virtual void signal(); 145 }; 146 class Action2: public Action { 147 public: 148 virtual void signal(); 149 }; 150 class Action3: public Action { 151 public: 152 virtual void signal(); 153 }; 154 public: 155 SequenceManager _sequenceManager; 156 Action1 _action1; 157 Action2 _action2; 158 Action3 _action3; 159 NamedObject _object1; 160 MirandaCard _mirandaCard; 161 TicketBook _ticketBook; 162 CompartmentDoor _compartmentDoor; 163 SceneObject _dashboard; 164 BackgroundSceneObject _car; 165 NamedHotspot _item1; 166 Ignition _ignition; 167 Item3 _item3; 168 Radio _radio; 169 Compartment _compartment; 170 SpeakerGameText _gameTextSpeaker; 171 SpeakerJakeRadio _jakeRadioSpeaker; 172 ASound _sound; 173 int _newScene; 174 int _sceneNumber; 175 int _visage; 176 CursorType _cursorId; 177 178 Scene60(); 179 virtual void synchronize(Serializer &s); 180 virtual void postInit(SceneObjectList *OwnerList = NULL); 181 virtual void remove(); 182 virtual void signal(); 183 virtual void dispatch(); 184 }; 185 186 187 } // End of namespace BlueForce 188 189 } // End of namespace TsAGE 190 191 #endif 192