1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This file is based on WME Lite. 25 * http://dead-code.org/redir.php?target=wmelite 26 * Copyright (c) 2011 Jan Nedoma 27 */ 28 29 #ifndef WINTERMUTE_ADREGION_H 30 #define WINTERMUTE_ADREGION_H 31 32 #include "engines/wintermute/base/base_region.h" 33 34 namespace Wintermute { 35 36 class AdRegion : public BaseRegion { 37 public: 38 DECLARE_PERSISTENT(AdRegion, BaseRegion) 39 40 AdRegion(BaseGame *inGame); 41 virtual ~AdRegion(); 42 bool loadFile(const char *filename); 43 bool loadBuffer(char *buffer, bool complete = true); 44 virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; 45 46 bool hasDecoration() const; 47 bool isBlocked() const; 48 uint32 getAlpha() const; 49 float getZoom() const; 50 // scripting interface 51 virtual ScValue *scGetProperty(const Common::String &name) override; 52 virtual bool scSetProperty(const char *name, ScValue *value) override; 53 virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; 54 virtual const char *scToString() override; 55 private: 56 uint32 _alpha; 57 float _zoom; 58 bool _blocked; 59 bool _decoration; 60 }; 61 62 } // End of namespace Wintermute 63 64 #endif 65