1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME Lite.
25  * http://dead-code.org/redir.php?target=wmelite
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #ifndef WINTERMUTE_ADREGION_H
30 #define WINTERMUTE_ADREGION_H
31 
32 #include "engines/wintermute/base/base_region.h"
33 
34 namespace Wintermute {
35 
36 class AdRegion : public BaseRegion {
37 public:
38 	DECLARE_PERSISTENT(AdRegion, BaseRegion)
39 
40 	AdRegion(BaseGame *inGame);
41 	virtual ~AdRegion();
42 	bool loadFile(const char *filename);
43 	bool loadBuffer(char *buffer, bool complete = true);
44 	virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
45 
46 	bool hasDecoration() const;
47 	bool isBlocked() const;
48 	uint32 getAlpha() const;
49 	float getZoom() const;
50 	// scripting interface
51 	virtual ScValue *scGetProperty(const Common::String &name) override;
52 	virtual bool scSetProperty(const char *name, ScValue *value) override;
53 	virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
54 	virtual const char *scToString() override;
55 private:
56 	uint32 _alpha;
57 	float _zoom;
58 	bool _blocked;
59 	bool _decoration;
60 };
61 
62 } // End of namespace Wintermute
63 
64 #endif
65