1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This file is based on WME Lite. 25 * http://dead-code.org/redir.php?target=wmelite 26 * Copyright (c) 2011 Jan Nedoma 27 */ 28 29 #ifndef WINTERMUTES_SXFILE_H 30 #define WINTERMUTES_SXFILE_H 31 32 33 #include "engines/wintermute/base/base_scriptable.h" 34 #include "common/stream.h" 35 36 namespace Wintermute { 37 38 class BaseFile; 39 40 class SXFile : public BaseScriptable { 41 public: 42 DECLARE_PERSISTENT(SXFile, BaseScriptable) 43 ScValue *scGetProperty(const Common::String &name); 44 bool scSetProperty(const char *name, ScValue *value); 45 bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); 46 const char *scToString(); 47 SXFile(BaseGame *inGame, ScStack *Stack); 48 virtual ~SXFile(); 49 private: 50 Common::SeekableReadStream *_readFile; 51 Common::WriteStream *_writeFile; 52 int32 _mode; // 0..none, 1..read, 2..write, 3..append 53 bool _textMode; 54 void close(); 55 void cleanup(); 56 uint32 getPos(); 57 uint32 getLength(); 58 bool setPos(uint32 pos, int whence = SEEK_SET); 59 char *_filename; 60 Common::WriteStream *openForWrite(const Common::String &filename, bool binary); 61 Common::WriteStream *openForAppend(const Common::String &filename, bool binary); 62 }; 63 64 } // End of namespace Wintermute 65 66 #endif 67