1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /* 24 * This file is based on WME Lite. 25 * http://dead-code.org/redir.php?target=wmelite 26 * Copyright (c) 2011 Jan Nedoma 27 */ 28 29 #ifndef WINTERMUTE_UTILS_H 30 #define WINTERMUTE_UTILS_H 31 32 #include "engines/wintermute/wintypes.h" 33 #include "engines/wintermute/math/rect32.h" 34 35 namespace Wintermute { 36 37 class BaseGame; 38 39 class BaseUtils { 40 public: 41 static void swap(int *a, int *b); 42 static float normalizeAngle(float angle); 43 44 static void createPath(const char *path, bool pathOnly = false); 45 46 static void debugMessage(const char *text); 47 static char *setString(char **string, const char *value); 48 49 static char *strEntry(int entry, const char *str, const char delim = ','); 50 51 static int randomInt(int from, int to); 52 static float randomFloat(float from, float to); 53 static float randomAngle(float from, float to); 54 55 static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL); 56 static uint32 HSLtoRGB(byte H, byte S, byte L); 57 58 private: 59 static float Hue2RGB(float v1, float v2, float vH); 60 }; 61 62 } // End of namespace Wintermute 63 64 #endif 65