1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME Lite.
25  * http://dead-code.org/redir.php?target=wmelite
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #ifndef WINTERMUTE_UTILS_H
30 #define WINTERMUTE_UTILS_H
31 
32 #include "engines/wintermute/wintypes.h"
33 #include "engines/wintermute/math/rect32.h"
34 
35 namespace Wintermute {
36 
37 class BaseGame;
38 
39 class BaseUtils {
40 public:
41 	static void swap(int *a, int *b);
42 	static float normalizeAngle(float angle);
43 
44 	static void createPath(const char *path, bool pathOnly = false);
45 
46 	static void debugMessage(const char *text);
47 	static char *setString(char **string, const char *value);
48 
49 	static char *strEntry(int entry, const char *str, const char delim = ',');
50 
51 	static int randomInt(int from, int to);
52 	static float randomFloat(float from, float to);
53 	static float randomAngle(float from, float to);
54 
55 	static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL);
56 	static uint32 HSLtoRGB(byte H, byte S, byte L);
57 
58 private:
59 	static float Hue2RGB(float v1, float v2, float vH);
60 };
61 
62 } // End of namespace Wintermute
63 
64 #endif
65