1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 /*
24 * This file is based on Wintermute Engine
25 * http://dead-code.org/redir.php?target=wme
26 * Copyright (c) 2011 Jan Nedoma
27 */
28
29 #include "engines/wintermute/video/subtitle_card.h"
30 #include "engines/wintermute/base/base_game.h"
31
32 namespace Wintermute {
33
SubtitleCard(BaseGame * inGame,const Common::String & text,const uint & startFrame,const uint & endFrame)34 SubtitleCard::SubtitleCard(BaseGame *inGame,
35 const Common::String &text,
36 const uint &startFrame,
37 const uint &endFrame) : _gameRef(inGame),
38 _startFrame(startFrame),
39 _endFrame(endFrame) {
40 _text = text;
41 _gameRef->expandStringByStringTable(_text);
42 }
43
getStartFrame() const44 uint32 SubtitleCard::getStartFrame() const {
45 return _startFrame;
46 }
47
getEndFrame() const48 uint32 SubtitleCard::getEndFrame() const {
49 return _endFrame;
50 }
51
getText() const52 Common::String SubtitleCard::getText() const {
53 return _text;
54 }
55
56 } // End of namespace Wintermute
57