1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on Wintermute Engine
25  * http://dead-code.org/redir.php?target=wme
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #include "engines/wintermute/video/subtitle_card.h"
30 #include "engines/wintermute/base/base_game.h"
31 
32 namespace Wintermute {
33 
SubtitleCard(BaseGame * inGame,const Common::String & text,const uint & startFrame,const uint & endFrame)34 SubtitleCard::SubtitleCard(BaseGame *inGame,
35                            const Common::String &text,
36                            const uint &startFrame,
37                            const uint &endFrame) : _gameRef(inGame),
38 	_startFrame(startFrame),
39 	_endFrame(endFrame) {
40 	_text = text;
41 	_gameRef->expandStringByStringTable(_text);
42 }
43 
getStartFrame() const44 uint32 SubtitleCard::getStartFrame() const {
45 	return _startFrame;
46 }
47 
getEndFrame() const48 uint32 SubtitleCard::getEndFrame() const {
49 	return _endFrame;
50 }
51 
getText() const52 Common::String SubtitleCard::getText() const {
53 	return _text;
54 }
55 
56 } // End of namespace Wintermute
57