1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ZVISION_SUBTITLES_H 24 #define ZVISION_SUBTITLES_H 25 26 #include "zvision/zvision.h" 27 28 namespace ZVision { 29 30 class ZVision; 31 32 class Subtitle { 33 public: 34 Subtitle(ZVision *engine, const Common::String &subname, bool upscaleToHires = false); 35 ~Subtitle(); 36 37 void process(int32 time); 38 private: 39 ZVision *_engine; 40 int32 _areaId; 41 int16 _subId; 42 43 struct sub { 44 int start; 45 int stop; 46 Common::String subStr; 47 }; 48 49 Common::Array<sub> _subs; 50 }; 51 52 } 53 54 #endif 55