1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ZVISION_SUBTITLES_H
24 #define ZVISION_SUBTITLES_H
25 
26 #include "zvision/zvision.h"
27 
28 namespace ZVision {
29 
30 class ZVision;
31 
32 class Subtitle {
33 public:
34 	Subtitle(ZVision *engine, const Common::String &subname, bool upscaleToHires = false);
35 	~Subtitle();
36 
37 	void process(int32 time);
38 private:
39 	ZVision *_engine;
40 	int32 _areaId;
41 	int16 _subId;
42 
43 	struct sub {
44 		int start;
45 		int stop;
46 		Common::String subStr;
47 	};
48 
49 	Common::Array<sub> _subs;
50 };
51 
52 }
53 
54 #endif
55