1 //  Copyright (C) 2007 Ole Laursen
2 //
3 //  This program is free software; you can redistribute it and/or modify
4 //  it under the terms of the GNU General Public License as published by
5 //  the Free Software Foundation; either version 3 of the License, or
6 //  (at your option) any later version.
7 //
8 //  This program is distributed in the hope that it will be useful,
9 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 //  GNU Library General Public License for more details.
12 //
13 //  You should have received a copy of the GNU General Public License
14 //  along with this program; if not, write to the Free Software
15 //  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
16 //  02110-1301, USA.
17 
18 #pragma once
19 #ifndef GUI_INPUT_HELPERS_H
20 #define GUI_INPUT_HELPERS_H
21 
22 #include "input-events.h"
23 
to_input_event(GdkEventButton * e)24 inline MouseButtonEvent to_input_event(GdkEventButton *e)
25 {
26     MouseButtonEvent m;
27     m.pos = make_vector(int(e->x), int(e->y));
28 
29     if (e->button == 1)
30 	m.button = MouseButtonEvent::LEFT_BUTTON;
31     else if (e->button == 3)
32 	m.button = MouseButtonEvent::RIGHT_BUTTON;
33     else if (e->button == 4)
34 	m.button = MouseButtonEvent::WHEEL_UP;
35     else if (e->button == 5)
36 	m.button = MouseButtonEvent::WHEEL_DOWN;
37     else
38 	m.button = MouseButtonEvent::MIDDLE_BUTTON;
39 
40     if (e->type == GDK_BUTTON_PRESS)
41 	m.state = MouseButtonEvent::PRESSED;
42     else if (e->type == GDK_BUTTON_RELEASE)
43 	m.state = MouseButtonEvent::RELEASED;
44 
45     return m;
46 }
47 
to_input_event(GdkEventMotion * e)48 inline MouseMotionEvent to_input_event(GdkEventMotion *e)
49 {
50     MouseMotionEvent m;
51     m.pos = make_vector(int(e->x), int(e->y));
52 
53     m.pressed[MouseMotionEvent::LEFT_BUTTON] = e->state & GDK_BUTTON1_MASK;
54     m.pressed[MouseMotionEvent::MIDDLE_BUTTON] = e->state & GDK_BUTTON2_MASK;
55     m.pressed[MouseMotionEvent::RIGHT_BUTTON] = e->state & GDK_BUTTON3_MASK;
56 
57     return m;
58 }
59 
60 #endif
61