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32 package org.lwjgl.test.glu.tessellation;
33 import org.lwjgl.LWJGLException;
34 import org.lwjgl.opengl.Display;
35 import org.lwjgl.opengl.DisplayMode;
36 import org.lwjgl.util.glu.GLUtessellator;
37 
38 import static org.lwjgl.opengl.GL11.*;
39 import static org.lwjgl.util.glu.GLU.*;
40 
41 public class TessellationTest {
42 	private GLUtessellator tesselator;
43 
init()44 	void init()
45 	{
46 		// Create a new tessellation object
47 		tesselator = gluNewTess();
48 
49 		// Set callback functions
50 		TessCallback callback = new TessCallback();
51 		tesselator.gluTessCallback(GLU_TESS_VERTEX, callback);
52 		tesselator.gluTessCallback(GLU_TESS_BEGIN, callback);
53 		tesselator.gluTessCallback(GLU_TESS_END, callback);
54 		tesselator.gluTessCallback(GLU_TESS_COMBINE, callback);
55 	}
56 
setWindingRule(int windingRule)57 	void setWindingRule(int windingRule)
58 	{
59 		// Set the winding rule
60 		tesselator.gluTessProperty(GLU_TESS_WINDING_RULE, windingRule);
61 	}
62 
renderContour(double obj_data[][], int num_vertices)63 	void renderContour(double obj_data[][], int num_vertices)
64 	{
65 		for (int x = 0; x < num_vertices; x++) //loop through the vertices
66 		{
67 			tesselator.gluTessVertex(obj_data[x], 0, new VertexData(obj_data[x])); //store the vertex
68 		}
69 	}
70 
beginPolygon()71 	void beginPolygon()
72 	{
73 		tesselator.gluTessBeginPolygon(null);
74 	}
75 
endPolygon()76 	void endPolygon()
77 	{
78 		tesselator.gluTessEndPolygon();
79 	}
80 
beginContour()81 	void beginContour()
82 	{
83 		tesselator.gluTessBeginContour();
84 	}
85 
endContour()86 	void endContour()
87 	{
88 		tesselator.gluTessEndContour();
89 	}
90 
end()91 	void end()
92 	{
93 		tesselator.gluDeleteTess();
94 	}
95 
createDisplay()96 	private void createDisplay() throws LWJGLException {
97 		int width = 300;
98 		int height = 300;
99 
100 		Display.setDisplayMode(new DisplayMode(width,height));
101 		Display.create();
102 		Display.setVSyncEnabled(true);
103 
104 		glEnable(GL_TEXTURE_2D);
105 		glShadeModel(GL_SMOOTH);
106 		glDisable(GL_DEPTH_TEST);
107 		glDisable(GL_LIGHTING);
108 
109 		glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
110         glClearDepth(1);
111 
112         glEnable(GL_BLEND);
113         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
114 
115         glViewport(0,0,width,height);
116 		glMatrixMode(GL_MODELVIEW);
117 
118 		glMatrixMode(GL_PROJECTION);
119 		glLoadIdentity();
120 		glOrtho(0, width, height, 0, 1, -1);
121 		glMatrixMode(GL_MODELVIEW);
122 	}
123 
loop()124 	private void loop() {
125 		while (true) {
126 			render();
127 			Display.update();
128 			Display.sync(100);
129 
130 			if (Display.isCloseRequested()) {
131 				System.exit(0);
132 			}
133 		}
134 	}
135 
render()136 	private void render() {
137 		glTranslatef(150,125,0);
138 
139 		glScalef(50,50,1);
140 		// first polygon: a star-5 vertices and color information
141 		double star[][] = { {0.6f,  -0.1f, 0f, 1.0f, 1.0f, 1.0f},
142                 {1.35f, 1.4f, 0f, 1.0f, 1.0f, 1.0f},
143                 {2.1f,  -0.1f, 0f, 1.0f, 1.0f, 1.0f},
144                 {0.6f, 0.9f, 0f, 1.0f, 1.0f, 1.0f},
145                 {2.1f, 0.9f, 0f, 1.0f, 1.0f, 1.0f} };
146 
147 		//second polygon: a quad-4 vertices; first contour
148 		double quad[][] = { {0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f},
149 		                {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f},
150 		                {1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f},
151 		                {0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f} };
152 
153 		//second polygon: a triangle-3 vertices; second contour
154 		double tri[][] = {{0.3f, 0.3f, 0.0f, 0.0f, 0.0f, 0.0f},
155 		               {0.7f, 0.3f, 0.0f, 0.0f, 0.0f, 0.0f},
156 		               {0.5f, 0.7f, 0.0f, 0.0f, 0.0f, 0.0f} };
157 
158 		// render the first polygon: the textured star
159 
160 		// set winding rule to positive
161 		setWindingRule(GLU_TESS_WINDING_POSITIVE);
162 		beginPolygon();
163 		beginContour();
164 		renderContour(star, 5);
165 		endContour();
166 		endPolygon();
167 
168 		// render the second polygon: triangle cut out of a quad
169 
170 		glTranslatef(-2,0,0);
171 		// set winding rule to odd
172 		setWindingRule(GLU_TESS_WINDING_ODD);
173 		// begin the new polygon
174 		beginPolygon();
175 		beginContour();
176 		renderContour(quad, 4);
177 		endContour();
178 		beginContour();
179 		renderContour(tri, 3);
180 		endContour();
181 		endPolygon();
182 		// delete the tess object
183 		end();
184 	}
185 
start()186 	private void start() throws LWJGLException {
187 		createDisplay();
188 		init();
189 		loop();
190 	}
191 
main(String[] argv)192 	public static void main(String[] argv) throws LWJGLException {
193 		TessellationTest test = new TessellationTest();
194 		test.start();
195 	}
196 }
197