1 /*
2  * Copyright (c) 2002-2008 LWJGL Project
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'LWJGL' nor the names of
17  *   its contributors may be used to endorse or promote products derived
18  *   from this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package org.lwjgl.opengl;
33 
34 import org.lwjgl.util.generator.*;
35 import org.lwjgl.util.generator.opengl.GLbitfield;
36 import org.lwjgl.util.generator.opengl.GLenum;
37 import org.lwjgl.util.generator.opengl.GLsizei;
38 import org.lwjgl.util.generator.opengl.GLuint;
39 
40 import java.nio.FloatBuffer;
41 
42 @Extension(postfix = "")
43 public interface ARB_texture_multisample {
44 
45 	/** Accepted by the <pname> parameter of GetMultisamplefv: */
46 	int GL_SAMPLE_POSITION = 0x8E50;
47 
48 	/**
49 	 * Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
50 	 * the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
51 	 * GetDoublev:
52 	 */
53 	int GL_SAMPLE_MASK = 0x8E51;
54 
55 	/**
56 	 * Accepted by the <target> parameter of GetBooleani_v and
57 	 * GetIntegeri_v:
58 	 */
59 	int GL_SAMPLE_MASK_VALUE = 0x8E52;
60 
61 	/**
62 	 * Accepted by the <target> parameter of BindTexture and
63 	 * TexImage2DMultisample:
64 	 */
65 	int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
66 
67 	/** Accepted by the <target> parameter of TexImage2DMultisample: */
68 	int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101;
69 
70 	/**
71 	 * Accepted by the <target> parameter of BindTexture and
72 	 * TexImage3DMultisample:
73 	 */
74 	int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
75 
76 	/** Accepted by the <target> parameter of TexImage3DMultisample: */
77 	int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103;
78 
79 	/**
80 	 * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
81 	 * and GetFloatv:
82 	 */
83 	int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
84 	int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
85 	int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
86 	int GL_MAX_INTEGER_SAMPLES = 0x9110;
87 	int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
88 	int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
89 
90 	/** Accepted by the <pname> parameter of GetTexLevelParameter */
91 	int GL_TEXTURE_SAMPLES = 0x9106;
92 	int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
93 
94 	/** Returned by the <type> parameter of GetActiveUniform: */
95 	int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
96 	int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
97 	int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
98 	int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B;
99 	int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C;
100 	int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
101 
102 	@Reuse("GL32")
glTexImage2DMultisample(@Lenum int target, @GLsizei int samples, int internalformat, @GLsizei int width, @GLsizei int height, boolean fixedsamplelocations)103 	void glTexImage2DMultisample(@GLenum int target, @GLsizei int samples, int internalformat,
104 	                             @GLsizei int width, @GLsizei int height,
105 	                             boolean fixedsamplelocations);
106 
107 	@Reuse("GL32")
glTexImage3DMultisample(@Lenum int target, @GLsizei int samples, int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, boolean fixedsamplelocations)108 	void glTexImage3DMultisample(@GLenum int target, @GLsizei int samples, int internalformat,
109 	                             @GLsizei int width, @GLsizei int height, @GLsizei int depth,
110 	                             boolean fixedsamplelocations);
111 
112 	@Reuse("GL32")
113 	@StripPostfix("val")
glGetMultisamplefv(@Lenum int pname, @GLuint int index, @OutParameter @Check(R) FloatBuffer val)114 	void glGetMultisamplefv(@GLenum int pname, @GLuint int index, @OutParameter @Check("2") FloatBuffer val);
115 
116 	@Reuse("GL32")
glSampleMaski(@Luint int index, @GLbitfield int mask)117 	void glSampleMaski(@GLuint int index, @GLbitfield int mask);
118 
119 }