1 /*
2  * Copyright (c) 2002-2008 LWJGL Project
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'LWJGL' nor the names of
17  *   its contributors may be used to endorse or promote products derived
18  *   from this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package org.lwjgl.opengl;
33 
34 import org.lwjgl.util.generator.*;
35 import org.lwjgl.util.generator.opengl.*;
36 
37 import java.nio.*;
38 
39 /**
40  * <p/>
41  * The core OpenGL1.4 API.
42  *
43  * @author cix_foo <cix_foo@users.sourceforge.net>
44  * @version $Revision$
45  * $Id$
46  */
47 @DeprecatedGL
48 public interface GL14 {
49 	int GL_GENERATE_MIPMAP = 0x8191;
50 	int GL_GENERATE_MIPMAP_HINT = 0x8192;
51 	int GL_DEPTH_COMPONENT16 = 0x81A5;
52 	int GL_DEPTH_COMPONENT24 = 0x81A6;
53 	int GL_DEPTH_COMPONENT32 = 0x81A7;
54 	int GL_TEXTURE_DEPTH_SIZE = 0x884A;
55 	int GL_DEPTH_TEXTURE_MODE = 0x884B;
56 	int GL_TEXTURE_COMPARE_MODE = 0x884C;
57 	int GL_TEXTURE_COMPARE_FUNC = 0x884D;
58 	int GL_COMPARE_R_TO_TEXTURE = 0x884E;
59 	int GL_FOG_COORDINATE_SOURCE = 0x8450;
60 	int GL_FOG_COORDINATE = 0x8451;
61 	int GL_FRAGMENT_DEPTH = 0x8452;
62 	int GL_CURRENT_FOG_COORDINATE = 0x8453;
63 	int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
64 	int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
65 	int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
66 	int GL_FOG_COORDINATE_ARRAY = 0x8457;
67 	int GL_POINT_SIZE_MIN = 0x8126;
68 	int GL_POINT_SIZE_MAX = 0x8127;
69 	int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
70 	int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
71 	int GL_COLOR_SUM = 0x8458;
72 	int GL_CURRENT_SECONDARY_COLOR = 0x8459;
73 	int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
74 	int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
75 	int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
76 	int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
77 	int GL_SECONDARY_COLOR_ARRAY = 0x845E;
78 	int GL_BLEND_DST_RGB = 0x80C8;
79 	int GL_BLEND_SRC_RGB = 0x80C9;
80 	int GL_BLEND_DST_ALPHA = 0x80CA;
81 	int GL_BLEND_SRC_ALPHA = 0x80CB;
82 	int GL_INCR_WRAP = 0x8507;
83 	int GL_DECR_WRAP = 0x8508;
84 	int GL_TEXTURE_FILTER_CONTROL = 0x8500;
85 	int GL_TEXTURE_LOD_BIAS = 0x8501;
86 	int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
87 	int GL_MIRRORED_REPEAT = 0x8370;
88 
89 	int GL_BLEND_COLOR = 0x8005;
90 	int GL_BLEND_EQUATION = 0x8009;
91 
92 	int GL_FUNC_ADD = 0x8006;
93 	int GL_FUNC_SUBTRACT = 0x800A;
94 	int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
95 	int GL_MIN = 0x8007;
96 	int GL_MAX = 0x8008;
97 
glBlendEquation(@Lenum int mode)98 	void glBlendEquation(@GLenum int mode);
99 
glBlendColor(float red, float green, float blue, float alpha)100 	void glBlendColor(float red, float green, float blue, float alpha);
101 
102 	@DeprecatedGL
glFogCoordf(float coord)103 	void glFogCoordf(float coord);
104 
105 	@DeprecatedGL
glFogCoordd(double coord)106 	void glFogCoordd(double coord);
107 
108 	@DeprecatedGL
glFogCoordPointer(@utoTypeR) @Lenum int type, @GLsizei int stride, @CachedReference @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLfloat @GLdouble Buffer data)109 	void glFogCoordPointer(@AutoType("data") @GLenum int type, @GLsizei int stride,
110 	                       @CachedReference
111 	                       @BufferObject(BufferKind.ArrayVBO)
112 	                       @Check
113 	                       @Const
114 	                       @GLfloat
115 	                       @GLdouble Buffer data);
116 
glMultiDrawArrays(@Lenum int mode, IntBuffer piFirst, @Check(R) @GLsizei IntBuffer piCount, @AutoSize(R) @GLsizei int primcount)117 	void glMultiDrawArrays(@GLenum int mode, IntBuffer piFirst, @Check("piFirst.remaining()") @GLsizei IntBuffer piCount, @AutoSize("piFirst") @GLsizei int primcount);
118 
119 	//void glMultiDrawElements(int mode, int piCount, int type, int pIndices, int primcount);
120 
glPointParameteri(@Lenum int pname, int param)121 	void glPointParameteri(@GLenum int pname, int param);
122 
glPointParameterf(@Lenum int pname, float param)123 	void glPointParameterf(@GLenum int pname, float param);
124 
125 	@StripPostfix("params")
glPointParameteriv(@Lenum int pname, @Check(R) @Const IntBuffer params)126 	void glPointParameteriv(@GLenum int pname, @Check("4") @Const IntBuffer params);
127 
128 	@StripPostfix("params")
glPointParameterfv(@Lenum int pname, @Check(R) @Const FloatBuffer params)129 	void glPointParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer params);
130 
131 	@DeprecatedGL
glSecondaryColor3b(byte red, byte green, byte blue)132 	void glSecondaryColor3b(byte red, byte green, byte blue);
133 
134 	@DeprecatedGL
glSecondaryColor3f(float red, float green, float blue)135 	void glSecondaryColor3f(float red, float green, float blue);
136 
137 	@DeprecatedGL
glSecondaryColor3d(double red, double green, double blue)138 	void glSecondaryColor3d(double red, double green, double blue);
139 
140 	@DeprecatedGL
glSecondaryColor3ub(@Lubyte byte red, @GLubyte byte green, @GLubyte byte blue)141 	void glSecondaryColor3ub(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue);
142 
143 	@DeprecatedGL
glSecondaryColorPointer(int size, @AutoType(R) @GLenum int type, @GLsizei int stride, @BufferObject(BufferKind.ArrayVBO) @Check @Const @GLbyte @GLubyte @GLfloat @GLdouble Buffer data)144 	void glSecondaryColorPointer(int size, @AutoType("data") @GLenum int type, @GLsizei int stride,
145 	                             @BufferObject(BufferKind.ArrayVBO)
146 	                             @Check
147 	                             @Const
148 	                             @GLbyte
149 	                             @GLubyte
150 	                             @GLfloat
151 	                             @GLdouble Buffer data);
152 
glBlendFuncSeparate(@Lenum int sfactorRGB, @GLenum int dfactorRGB, @GLenum int sfactorAlpha, @GLenum int dfactorAlpha)153 	void glBlendFuncSeparate(@GLenum int sfactorRGB, @GLenum int dfactorRGB, @GLenum int sfactorAlpha, @GLenum int dfactorAlpha);
154 
155 	@DeprecatedGL
glWindowPos2f(float x, float y)156 	void glWindowPos2f(float x, float y);
157 
158 	@DeprecatedGL
glWindowPos2d(double x, double y)159 	void glWindowPos2d(double x, double y);
160 
161 	@DeprecatedGL
glWindowPos2i(int x, int y)162 	void glWindowPos2i(int x, int y);
163 
164 	@DeprecatedGL
glWindowPos3f(float x, float y, float z)165 	void glWindowPos3f(float x, float y, float z);
166 
167 	@DeprecatedGL
glWindowPos3d(double x, double y, double z)168 	void glWindowPos3d(double x, double y, double z);
169 
170 	@DeprecatedGL
glWindowPos3i(int x, int y, int z)171 	void glWindowPos3i(int x, int y, int z);
172 }
173 
174