1 /*
2  * Copyright (c) 2002-2008 LWJGL Project
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'LWJGL' nor the names of
17  *   its contributors may be used to endorse or promote products derived
18  *   from this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package org.lwjgl.opengl;
33 
34 import org.lwjgl.util.generator.*;
35 import org.lwjgl.util.generator.opengl.GLenum;
36 import org.lwjgl.util.generator.opengl.GLfloat;
37 import org.lwjgl.util.generator.opengl.GLsizei;
38 import org.lwjgl.util.generator.opengl.GLuint;
39 
40 import java.nio.*;
41 
42 public interface NV_evaluators {
43 	int GL_EVAL_2D_NV = 0x86C0;
44 	int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1;
45 	int GL_MAP_TESSELLATION_NV = 0x86C2;
46 	int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3;
47 	int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4;
48 	int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5;
49 	int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6;
50 	int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7;
51 	int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8;
52 	int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9;
53 	int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA;
54 	int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB;
55 	int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC;
56 	int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD;
57 	int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE;
58 	int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF;
59 	int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0;
60 	int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1;
61 	int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2;
62 	int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3;
63 	int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4;
64 	int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5;
65 	int GL_MAX_MAP_TESSELLATION_NV = 0x86D6;
66 	int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7;
67 
glGetMapControlPointsNV(@Lenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed, @OutParameter @Check @Const @GLfloat Buffer pPoints)68 	void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed,
69 			                     @OutParameter
70 	                             @Check
71 	                             @Const
72 	                             @GLfloat Buffer pPoints);
73 
glMapControlPointsNV(@Lenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints)74 	void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);
75 
76 	@StripPostfix("params")
glMapParameterfvNV(@Lenum int target, @GLenum int pname, @Check(R) @Const FloatBuffer params)77 	void glMapParameterfvNV(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params);
78 
79 	@StripPostfix("params")
glMapParameterivNV(@Lenum int target, @GLenum int pname, @Check(R) @Const IntBuffer params)80 	void glMapParameterivNV(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params);
81 
82 	@StripPostfix("params")
glGetMapParameterfvNV(@Lenum int target, @GLenum int pname, @OutParameter @Check(R) @Const FloatBuffer params)83 	void glGetMapParameterfvNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const FloatBuffer params);
84 
85 	@StripPostfix("params")
glGetMapParameterivNV(@Lenum int target, @GLenum int pname, @OutParameter @Check(R) @Const IntBuffer params)86 	void glGetMapParameterivNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const IntBuffer params);
87 
88 	@StripPostfix("params")
glGetMapAttribParameterfvNV(@Lenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check(R) FloatBuffer params)89 	void glGetMapAttribParameterfvNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
90 
91 	@StripPostfix("params")
glGetMapAttribParameterivNV(@Lenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check(R) IntBuffer params)92 	void glGetMapAttribParameterivNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
93 
glEvalMapsNV(@Lenum int target, @GLenum int mode)94 	void glEvalMapsNV(@GLenum int target, @GLenum int mode);
95 }
96