1 /* 2 * Copyright (c) 2002-2008 LWJGL Project 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'LWJGL' nor the names of 17 * its contributors may be used to endorse or promote products derived 18 * from this software without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package org.lwjgl.opengl; 33 34 import org.lwjgl.util.generator.*; 35 import org.lwjgl.util.generator.opengl.GLenum; 36 import org.lwjgl.util.generator.opengl.GLfloat; 37 import org.lwjgl.util.generator.opengl.GLsizei; 38 import org.lwjgl.util.generator.opengl.GLuint; 39 40 import java.nio.*; 41 42 public interface NV_evaluators { 43 int GL_EVAL_2D_NV = 0x86C0; 44 int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1; 45 int GL_MAP_TESSELLATION_NV = 0x86C2; 46 int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3; 47 int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4; 48 int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5; 49 int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6; 50 int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7; 51 int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8; 52 int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9; 53 int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA; 54 int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB; 55 int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC; 56 int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD; 57 int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE; 58 int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF; 59 int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0; 60 int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1; 61 int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2; 62 int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3; 63 int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4; 64 int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5; 65 int GL_MAX_MAP_TESSELLATION_NV = 0x86D6; 66 int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7; 67 glGetMapControlPointsNV(@Lenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed, @OutParameter @Check @Const @GLfloat Buffer pPoints)68 void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed, 69 @OutParameter 70 @Check 71 @Const 72 @GLfloat Buffer pPoints); 73 glMapControlPointsNV(@Lenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints)74 void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints); 75 76 @StripPostfix("params") glMapParameterfvNV(@Lenum int target, @GLenum int pname, @Check(R) @Const FloatBuffer params)77 void glMapParameterfvNV(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params); 78 79 @StripPostfix("params") glMapParameterivNV(@Lenum int target, @GLenum int pname, @Check(R) @Const IntBuffer params)80 void glMapParameterivNV(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params); 81 82 @StripPostfix("params") glGetMapParameterfvNV(@Lenum int target, @GLenum int pname, @OutParameter @Check(R) @Const FloatBuffer params)83 void glGetMapParameterfvNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const FloatBuffer params); 84 85 @StripPostfix("params") glGetMapParameterivNV(@Lenum int target, @GLenum int pname, @OutParameter @Check(R) @Const IntBuffer params)86 void glGetMapParameterivNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const IntBuffer params); 87 88 @StripPostfix("params") glGetMapAttribParameterfvNV(@Lenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check(R) FloatBuffer params)89 void glGetMapAttribParameterfvNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params); 90 91 @StripPostfix("params") glGetMapAttribParameterivNV(@Lenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check(R) IntBuffer params)92 void glGetMapAttribParameterivNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params); 93 glEvalMapsNV(@Lenum int target, @GLenum int mode)94 void glEvalMapsNV(@GLenum int target, @GLenum int mode); 95 } 96